mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary - `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉 - Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB. - Several bugs with serialization introduced with the pure MMF implementation have been fixed. - `BinaryFileReader` has been added back. 🎉 - Adds `world.useMultithreadedSaves` to allow disabling threaded saves. > [!IMPORTANT] > **Developer Note** > The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation.
118 lines
4 KiB
C#
118 lines
4 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: GenericPersistence.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.MemoryMappedFiles;
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namespace Server;
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public abstract class GenericPersistence : Persistence, IGenericSerializable
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{
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public string Name { get; }
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public string SaveFilePath { get; protected set; } // "<Folder>/<System>.bin"
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public byte SerializedThread { get; set; }
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public int SerializedPosition { get; set; }
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public int SerializedLength { get; set; }
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public GenericPersistence(string name, int priority) : base(priority)
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{
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Name = name;
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SaveFilePath = Path.Combine(Name, $"{Name}.bin");
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}
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public override void Serialize()
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{
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World.PushToCache(this);
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}
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public override void WriteSnapshot(string savePath, HashSet<Type> typeSet)
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{
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if (SerializedLength == 0)
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{
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return;
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}
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var file = Path.Combine(savePath, SaveFilePath);
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var dir = Path.GetDirectoryName(file);
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PathUtility.EnsureDirectory(dir);
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var threads = World._threadWorkers;
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using var binFs = new FileStream(file, FileMode.Create, FileAccess.Write, FileShare.None);
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var thread = SerializedThread;
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var heapStart = SerializedPosition;
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var heapLength = SerializedLength;
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binFs.Write(threads[thread].GetHeap(heapStart, heapLength));
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}
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public override unsafe void Deserialize(string savePath, Dictionary<ulong, string> typesDb)
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{
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// Assume savePath has the Core.BaseDirectory already prepended
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var dataPath = Path.GetFullPath(SaveFilePath, savePath);
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var file = new FileInfo(dataPath);
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if (!file.Exists || file.Length <= 0)
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{
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return;
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}
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var fileLength = file.Length;
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string error;
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try
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{
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using var mmf = MemoryMappedFile.CreateFromFile(dataPath, FileMode.Open);
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using var accessor = mmf.CreateViewStream();
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byte* ptr = null;
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accessor.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
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var dataReader = new UnmanagedDataReader(ptr, accessor.Length, typesDb);
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Deserialize(dataReader);
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error = dataReader.Position != fileLength
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? $"Serialized {fileLength} bytes, but {dataReader.Position} bytes deserialized"
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: null;
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accessor.SafeMemoryMappedViewHandle.ReleasePointer();
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}
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catch (Exception e)
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{
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error = e.ToString();
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}
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if (error != null)
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{
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Console.WriteLine($"***** Bad deserialize of {file.FullName} *****");
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Console.WriteLine(error);
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Console.Write("Skip this file and continue? (y/n): ");
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var y = Console.ReadLine();
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if (!y.InsensitiveEquals("y"))
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{
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throw new Exception("Deserialization failed.");
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}
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}
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}
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public abstract void Serialize(IGenericWriter writer);
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public abstract void Deserialize(IGenericReader reader);
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}
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