mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary - `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉 - Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB. - Several bugs with serialization introduced with the pure MMF implementation have been fixed. - `BinaryFileReader` has been added back. 🎉 - Adds `world.useMultithreadedSaves` to allow disabling threaded saves. > [!IMPORTANT] > **Developer Note** > The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation.
25 lines
1.2 KiB
C#
25 lines
1.2 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2024 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: IGenericSerializable.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
namespace Server;
|
|
|
|
public interface IGenericSerializable
|
|
{
|
|
byte SerializedThread { get; set; }
|
|
int SerializedPosition { get; set; }
|
|
int SerializedLength { get; set; }
|
|
|
|
void Serialize(IGenericWriter writer);
|
|
}
|