modernuo/Projects/Server/Serialization/UnmanagedDataReader.cs

338 lines
12 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: UnmanagedDataReader.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using System.Text;
using Server.Logging;
using Server.Text;
namespace Server;
/// <summary>
/// Read bits of data raw from a serialized file using Little-endian.
/// </summary>
public unsafe class UnmanagedDataReader : IGenericReader
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(UnmanagedDataReader));
private readonly byte* _ptr;
private readonly long _size;
private readonly Dictionary<ulong, string> _typesDb;
private readonly Encoding _encoding;
/// <summary>
/// How many bits deep into the file is the reader at currently.
/// </summary>
public long Position { get; private set; }
/// <summary>
/// Read bits of data raw from a serialized file using Little-endian.
/// </summary>
/// <param name="ptr">The starting address for reading bits.</param>
/// <param name="size">The total size of memory to be read.</param>
/// <param name="typesDb">The custom type dictionary. Will throw an error if left null ReadType is called.</param>
/// <param name="encoding"><see cref="TextEncoding.UTF8"/> by default.</param>
public UnmanagedDataReader(byte* ptr, long size, Dictionary<ulong, string> typesDb = null, Encoding encoding = null)
{
_encoding = encoding ?? TextEncoding.UTF8;
_typesDb = typesDb;
_ptr = ptr;
_size = size;
}
/// <summary>
/// Reads the next bit as a bool. If that bit is true, return an <see cref="ReadStringRaw"/> else null.
/// </summary>
/// <param name="intern"></param>
/// <returns>Next string value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string ReadString(bool intern = false) => ReadBool() ? ReadStringRaw(intern) : null;
/// <summary>
/// Returns the next set of bits that make up a string.
/// </summary>
/// <param name="intern"></param>
/// <returns>Next string value.</returns>
public string ReadStringRaw(bool intern = false)
{
// ReadEncodedInt
int length = 0, shift = 0;
byte b;
do
{
b = *(_ptr + Position++);
length |= (b & 0x7F) << shift;
shift += 7;
}
while (b >= 0x80);
if (length <= 0)
{
return "".Intern();
}
var str = TextEncoding.GetString(new ReadOnlySpan<byte>(_ptr + Position, length), _encoding);
Position += length;
return intern ? str.Intern() : str;
}
/// <summary>
/// Read the next 64 bits to make up a long (int64).
/// </summary>
/// <returns>Next long value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public long ReadLong()
{
var v = BinaryPrimitives.ReadInt64LittleEndian(new ReadOnlySpan<byte>(_ptr + Position, sizeof(long)));
Position += sizeof(long);
return v;
}
/// <summary>
/// Read the next 64 bits to make up an unsigned long (uint64).
/// </summary>
/// <returns>Next ulong value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ulong ReadULong()
{
var v = BinaryPrimitives.ReadUInt64LittleEndian(new ReadOnlySpan<byte>(_ptr + Position, sizeof(ulong)));
Position += sizeof(ulong);
return v;
}
/// <summary>
/// Read the next 32 bits to make up an int (int32).
/// </summary>
/// <returns>Next int value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int ReadInt()
{
var v = BinaryPrimitives.ReadInt32LittleEndian(new ReadOnlySpan<byte>(_ptr + Position, sizeof(int)));
Position += sizeof(int);
return v;
}
/// <summary>
/// Read the next 32 bits to make up an unsigned int (uint32).
/// </summary>
/// <returns>Next uint value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint ReadUInt()
{
var v = BinaryPrimitives.ReadUInt32LittleEndian(new ReadOnlySpan<byte>(_ptr + Position, sizeof(uint)));
Position += sizeof(uint);
return v;
}
/// <summary>
/// Read the next 16 bits to make up a short (int16).
/// </summary>
/// <returns>Next short value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public short ReadShort()
{
var v = BinaryPrimitives.ReadInt16LittleEndian(new ReadOnlySpan<byte>(_ptr + Position, sizeof(short)));
Position += sizeof(short);
return v;
}
/// <summary>
/// Read the next 16 bits to make up an unsigned short (int16).
/// </summary>
/// <returns>Next ushort value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ushort ReadUShort()
{
var v = BinaryPrimitives.ReadUInt16LittleEndian(new ReadOnlySpan<byte>(_ptr + Position, sizeof(ushort)));
Position += sizeof(ushort);
return v;
}
/// <summary>
/// Read the next 8 bits to make up a float point double.
/// </summary>
/// <returns>Next double value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double ReadDouble()
{
var v = BinaryPrimitives.ReadDoubleLittleEndian(new ReadOnlySpan<byte>(_ptr + Position, sizeof(double)));
Position += sizeof(double);
return v;
}
/// <summary>
/// Read the next 4 bits to make up a float point.
/// </summary>
/// <returns>Next float value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float ReadFloat()
{
var v = BinaryPrimitives.ReadSingleLittleEndian(new ReadOnlySpan<byte>(_ptr + Position, sizeof(float)));
Position += sizeof(float);
return v;
}
/// <summary>
/// Read the next 8 bits to make up a byte.
/// </summary>
/// <returns>Next byte value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public byte ReadByte() => *(_ptr + Position++);
/// <summary>
/// Read the next 8 bits to make up a signed byte.
/// </summary>
/// <returns>Next sbyte value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public sbyte ReadSByte() => (sbyte)ReadByte();
/// <summary>
/// Read the next Byte and return true if it's value returns zero.
/// </summary>
/// <returns>Next bool value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool ReadBool() => ReadByte() != 0;
/// <summary>
/// Read the next 32 bytes to make up a <see cref="Serial"/>.
/// </summary>
/// <returns>Next uint value cast as a <see cref="Serial"/> struct.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Serial ReadSerial() => (Serial)ReadUInt();
/// <summary>
/// Reads the next Byte which helps determin how to read the following Type.
/// <br>If the byte returns 1 => <see cref="ReadStringRaw"/> and translate into a Type via the <see cref="AssemblyHandler"/></br>
/// <br>If the byte returns 2 => <see cref="ReadTypeByHash"/></br>
/// <br>else return null</br>
/// </summary>
/// <returns>Next Type value</returns>
public Type ReadType() =>
ReadByte() switch
{
1 => AssemblyHandler.FindTypeByFullName(ReadStringRaw()), // Backward compatibility
2 => ReadTypeByHash(),
_ => null,
};
/// <summary>
/// Reads the next <see cref="ulong"/> to create a hash and convert that into a Type using the <see cref="AssemblyHandler"/>.
/// <para>Will log an <see cref="Exception"/> if typesDb is null or typesDb doesn't contain the hash and return null</para>
/// </summary>
/// <returns>Next Type value</returns>
public Type ReadTypeByHash()
{
var hash = ReadULong();
var t = AssemblyHandler.FindTypeByHash(hash);
if (t != null)
{
return t;
}
if (_typesDb == null)
{
logger.Error(
new Exception($"The file SerializedTypes.db was not loaded. Type hash '{hash}' could not be found."),
"Invalid {Hash} at position {Position}",
hash,
Position
);
return null;
}
if (!_typesDb.TryGetValue(hash, out var typeName))
{
logger.Error(
new Exception($"Type hash '{hash}' is not present in the serialized types database."),
"Invalid type hash {Hash} at position {Position}",
hash,
Position
);
return null;
}
t = AssemblyHandler.FindTypeByFullName(typeName, false);
if (t == null)
{
logger.Error(
new Exception($"Type '{typeName}' was not found."),
"Type {Type} was not found.",
typeName
);
}
return t;
}
/// <summary>
/// Reads the next set of bytes to fill the buffer.
/// </summary>
/// <param name="buffer">A reference span that will be filled with the next set of bytes.</param>
/// <returns>The length of the buffer.</returns>
/// <exception cref="OutOfMemoryException">Thrown if the buffer is larger than the remaining data to read in the file.</exception>
public int Read(Span<byte> buffer)
{
var length = buffer.Length;
if (length > _size - Position)
{
throw new OutOfMemoryException();
}
new ReadOnlySpan<byte>(_ptr + Position, length).CopyTo(buffer);
Position += length;
return length;
}
/// <summary>
/// Sets the current position of the stream to a specified value.
/// </summary>
/// <param name="offset">The new position, relative to the <paramref name="origin"/> parameter.</param>
/// <param name="origin">The reference point for the <paramref name="offset"/> parameter. It can be one of the values of <see cref="SeekOrigin"/>.</param>
/// <returns>The new position in the stream, in bytes.</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when the <paramref name="offset"/> or the resulting position is out of the valid range.</exception>
/// <exception cref="InvalidOperationException">Thrown if the stream does not support seeking.</exception>
public virtual long Seek(long offset, SeekOrigin origin)
{
Debug.Assert(
origin != SeekOrigin.End || offset <= 0 && offset > _size,
"Attempting to seek to an invalid position using SeekOrigin.End"
);
Debug.Assert(
origin != SeekOrigin.Begin || offset >= 0 && offset < _size,
"Attempting to seek to an invalid position using SeekOrigin.Begin"
);
Debug.Assert(
origin != SeekOrigin.Current || Position + offset >= 0 && Position + offset < _size,
"Attempting to seek to an invalid position using SeekOrigin.Current"
);
Position = Math.Max(0L, origin switch
{
SeekOrigin.Current => Position + offset,
SeekOrigin.End => _size + offset,
_ => offset // Begin
});
return Position;
}
}