mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
## Breaking Changes
Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);
IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```
For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
// Parse the data
}
```
## Summary
Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.
In practice this allows us to use `Span<byte>` as if the buffer was a regular array.
### Bug Fixes
- [X] Fixes bad fixed length string parsing
146 lines
6 KiB
C#
146 lines
6 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2023 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: TextEncoding.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace Server.Text;
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public static class TextEncoding
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{
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private static Encoding m_UTF8, m_Unicode, m_UnicodeLE;
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public static Encoding UTF8 => m_UTF8 ??= new UTF8Encoding(false, false);
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public static Encoding Unicode => m_Unicode ??= new UnicodeEncoding(true, false, false);
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public static Encoding UnicodeLE => m_UnicodeLE ??= new UnicodeEncoding(false, false, false);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte[] GetBytesAscii(this string str) => GetBytes(str, Encoding.ASCII);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte[] GetBytesBigUni(this string str) => GetBytes(str, Unicode);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte[] GetBytesLittleUni(this string str) => GetBytes(str, UnicodeLE);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte[] GetBytesUtf8(this string str) => GetBytes(str, UTF8);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte[] GetBytesAscii(this ReadOnlySpan<char> str) => GetBytes(str, Encoding.ASCII);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte[] GetBytesBigUni(this ReadOnlySpan<char> str) => GetBytes(str, Unicode);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte[] GetBytesLittleUni(this ReadOnlySpan<char> str) => GetBytes(str, UnicodeLE);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte[] GetBytesUtf8(this ReadOnlySpan<char> str) => GetBytes(str, UTF8);
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// Unlike the one built into the encoder, this avoids local init
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public static byte[] GetBytes(ReadOnlySpan<char> str, Encoding encoding)
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{
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if (str.Length == 0)
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{
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return Array.Empty<byte>();
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}
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var bytes = GC.AllocateUninitializedArray<byte>(encoding.GetByteCount(str));
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encoding.GetBytes(str, bytes);
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return bytes;
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}
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// Unlike the one built into the encoder, this avoids local init
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public static byte[] GetBytes(string str, Encoding encoding)
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{
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if (str.Length == 0)
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{
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return Array.Empty<byte>();
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}
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var bytes = GC.AllocateUninitializedArray<byte>(encoding.GetByteCount(str));
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encoding.GetBytes(str, 0, str.Length, bytes, 0);
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return bytes;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetBytesAscii(this string str, Span<byte> buffer) => Encoding.ASCII.GetBytes(str, buffer);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetBytesAscii(this ReadOnlySpan<char> str, Span<byte> buffer) => Encoding.ASCII.GetBytes(str, buffer);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetBytesBigUni(this string str, Span<byte> buffer) => Unicode.GetBytes(str, buffer);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetBytesBigUni(this ReadOnlySpan<char> str, Span<byte> buffer) => Unicode.GetBytes(str, buffer);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetBytesLittleUni(this string str, Span<byte> buffer) => UnicodeLE.GetBytes(str, buffer);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetBytesLittleUni(this ReadOnlySpan<char> str, Span<byte> buffer) => UnicodeLE.GetBytes(str, buffer);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetBytesUtf8(this string str, Span<byte> buffer) => UTF8.GetBytes(str, buffer);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetBytesUtf8(this ReadOnlySpan<char> str, Span<byte> buffer) => UTF8.GetBytes(str, buffer);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetByteLengthForEncoding(this Encoding encoding) =>
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encoding.BodyName switch
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{
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"utf-16BE" => 2,
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"utf-16" => 2,
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"utf-32BE" => 3,
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"utf-32" => 3,
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_ => 1
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};
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static bool IsSafeChar(ushort c) => c is >= 0x20 and < 0xFFFE;
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public static string GetString(ReadOnlySpan<byte> span, Encoding encoding, bool safeString = false)
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{
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string s = encoding.GetString(span);
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if (!safeString)
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{
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return s;
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}
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ReadOnlySpan<char> chars = s.AsSpan();
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using var sb = new ValueStringBuilder(stackalloc char[256]);
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var hasDoneAnyReplacements = false;
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for (int i = 0, last = 0; i < chars.Length; i++)
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{
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if (!IsSafeChar(chars[i]) && i == chars.Length - 1)
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{
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hasDoneAnyReplacements = true;
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sb.Append(chars.Slice(last, i - last));
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last = i + 1; // Skip the unsafe char
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}
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}
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return !hasDoneAnyReplacements ? s : sb.ToString();
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}
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}
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