modernuo/Projects/Server/TileMatrix/TileMatrixPatch.cs
Kamron Batman c75514cc04
feat: Updates to .NET 9 (#1984)
### Summary

* Bumps to .NET 9 with updated dependencies
* Comparing a value type against null is no longer allowed
* CI/CD now uses the version specified in global.json
* Serialization generator updated to .NET 9 with bug fixes, fixes to turkish language, and parallelization
2024-12-08 10:16:34 -08:00

180 lines
6.2 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: TileMatrixPatch.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.IO;
namespace Server;
public class TileMatrixPatch
{
private StaticTile[] _tileBuffer = new StaticTile[128];
public static bool PatchLandEnabled { get; private set; }
public static bool PatchStaticsEnabled { get; private set; }
public int LandBlocks { get; }
public int StaticBlocks { get; }
public TileMatrixPatch(TileMatrix matrix, int index)
{
if (PatchLandEnabled)
{
var mapDataPath = Core.FindDataFile($"mapdif{index}.mul", false);
var mapIndexPath = Core.FindDataFile($"mapdifl{index}.mul", false);
if (mapDataPath != null && mapIndexPath != null)
{
LandBlocks = PatchLand(matrix, mapDataPath, mapIndexPath);
}
}
if (PatchStaticsEnabled)
{
var staDataPath = Core.FindDataFile($"stadif{index}.mul", false);
var staIndexPath = Core.FindDataFile($"stadifl{index}.mul", false);
var staLookupPath = Core.FindDataFile($"stadifi{index}.mul", false);
if (staDataPath != null && staIndexPath != null && staLookupPath != null)
{
StaticBlocks = PatchStatics(matrix, staDataPath, staIndexPath, staLookupPath);
}
}
}
public static void Configure()
{
if (UOClient.ServerClientVersion != null)
{
PatchLandEnabled = ServerConfiguration.GetSetting(
"maps.enableMapDiffPatches",
UOClient.ServerClientVersion < ClientVersion.Version6000
);
// TODO: Should this be enabled for 6.0 through <7.0.9?
PatchStaticsEnabled = ServerConfiguration.GetSetting(
"maps.enableStaticsDiffPatches",
UOClient.ServerClientVersion < ClientVersion.Version7090
);
}
}
private unsafe int PatchLand(TileMatrix matrix, string dataPath, string indexPath)
{
using var fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
using var fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
using var indexReader = new BinaryReader(fsIndex);
var count = (int)(indexReader.BaseStream.Length / 4);
for (var i = 0; i < count; i++)
{
var blockID = indexReader.ReadInt32();
var x = Math.DivRem(blockID, matrix.BlockHeight, out var y);
fsData.Seek(4, SeekOrigin.Current);
var tiles = new LandTile[64];
fixed (LandTile* pTiles = tiles)
{
_ = fsData.Read(new Span<byte>(pTiles, 192));
}
matrix.SetLandBlock(x, y, tiles);
}
return count;
}
private unsafe int PatchStatics(TileMatrix matrix, string dataPath, string indexPath, string lookupPath)
{
using var fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
using var fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
using var fsLookup = new FileStream(lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read);
using var indexReader = new BinaryReader(fsIndex);
using var lookupReader = new BinaryReader(fsLookup);
var count = (int)(indexReader.BaseStream.Length / 4);
var lists = new TileList[8][];
for (var x = 0; x < 8; ++x)
{
lists[x] = new TileList[8];
for (var y = 0; y < 8; ++y)
{
lists[x][y] = new TileList();
}
}
for (var i = 0; i < count; ++i)
{
var blockID = indexReader.ReadInt32();
var blockX = blockID / matrix.BlockHeight;
var blockY = blockID % matrix.BlockHeight;
var offset = lookupReader.ReadInt32();
var length = lookupReader.ReadInt32();
lookupReader.ReadInt32(); // Extra
if (offset < 0 || length <= 0)
{
matrix.SetStaticBlock(blockX, blockY, matrix.EmptyStaticBlock);
continue;
}
fsData.Seek(offset, SeekOrigin.Begin);
var tileCount = length / 7;
if (_tileBuffer.Length < tileCount)
{
_tileBuffer = new StaticTile[tileCount];
}
var staTiles = _tileBuffer;
fixed (StaticTile* pTiles = staTiles)
{
_ = fsData.Read(new Span<byte>(pTiles, length));
StaticTile* pCur = pTiles, pEnd = pTiles + tileCount;
while (pCur < pEnd)
{
lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add(pCur);
pCur += 1;
}
var tiles = new StaticTile[8][][];
for (var x = 0; x < 8; ++x)
{
tiles[x] = new StaticTile[8][];
for (var y = 0; y < 8; ++y)
{
tiles[x][y] = lists[x][y].ToArray();
}
}
matrix.SetStaticBlock(blockX, blockY, tiles);
}
}
return count;
}
}