mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary * Bumps to .NET 9 with updated dependencies * Comparing a value type against null is no longer allowed * CI/CD now uses the version specified in global.json * Serialization generator updated to .NET 9 with bug fixes, fixes to turkish language, and parallelization
180 lines
6.2 KiB
C#
180 lines
6.2 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2023 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: TileMatrixPatch.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.IO;
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namespace Server;
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public class TileMatrixPatch
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{
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private StaticTile[] _tileBuffer = new StaticTile[128];
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public static bool PatchLandEnabled { get; private set; }
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public static bool PatchStaticsEnabled { get; private set; }
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public int LandBlocks { get; }
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public int StaticBlocks { get; }
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public TileMatrixPatch(TileMatrix matrix, int index)
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{
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if (PatchLandEnabled)
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{
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var mapDataPath = Core.FindDataFile($"mapdif{index}.mul", false);
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var mapIndexPath = Core.FindDataFile($"mapdifl{index}.mul", false);
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if (mapDataPath != null && mapIndexPath != null)
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{
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LandBlocks = PatchLand(matrix, mapDataPath, mapIndexPath);
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}
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}
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if (PatchStaticsEnabled)
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{
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var staDataPath = Core.FindDataFile($"stadif{index}.mul", false);
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var staIndexPath = Core.FindDataFile($"stadifl{index}.mul", false);
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var staLookupPath = Core.FindDataFile($"stadifi{index}.mul", false);
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if (staDataPath != null && staIndexPath != null && staLookupPath != null)
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{
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StaticBlocks = PatchStatics(matrix, staDataPath, staIndexPath, staLookupPath);
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}
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}
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}
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public static void Configure()
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{
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if (UOClient.ServerClientVersion != null)
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{
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PatchLandEnabled = ServerConfiguration.GetSetting(
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"maps.enableMapDiffPatches",
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UOClient.ServerClientVersion < ClientVersion.Version6000
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);
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// TODO: Should this be enabled for 6.0 through <7.0.9?
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PatchStaticsEnabled = ServerConfiguration.GetSetting(
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"maps.enableStaticsDiffPatches",
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UOClient.ServerClientVersion < ClientVersion.Version7090
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);
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}
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}
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private unsafe int PatchLand(TileMatrix matrix, string dataPath, string indexPath)
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{
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using var fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var indexReader = new BinaryReader(fsIndex);
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var count = (int)(indexReader.BaseStream.Length / 4);
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for (var i = 0; i < count; i++)
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{
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var blockID = indexReader.ReadInt32();
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var x = Math.DivRem(blockID, matrix.BlockHeight, out var y);
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fsData.Seek(4, SeekOrigin.Current);
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var tiles = new LandTile[64];
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fixed (LandTile* pTiles = tiles)
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{
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_ = fsData.Read(new Span<byte>(pTiles, 192));
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}
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matrix.SetLandBlock(x, y, tiles);
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}
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return count;
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}
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private unsafe int PatchStatics(TileMatrix matrix, string dataPath, string indexPath, string lookupPath)
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{
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using var fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var fsLookup = new FileStream(lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var indexReader = new BinaryReader(fsIndex);
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using var lookupReader = new BinaryReader(fsLookup);
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var count = (int)(indexReader.BaseStream.Length / 4);
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var lists = new TileList[8][];
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for (var x = 0; x < 8; ++x)
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{
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lists[x] = new TileList[8];
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for (var y = 0; y < 8; ++y)
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{
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lists[x][y] = new TileList();
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}
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}
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for (var i = 0; i < count; ++i)
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{
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var blockID = indexReader.ReadInt32();
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var blockX = blockID / matrix.BlockHeight;
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var blockY = blockID % matrix.BlockHeight;
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var offset = lookupReader.ReadInt32();
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var length = lookupReader.ReadInt32();
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lookupReader.ReadInt32(); // Extra
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if (offset < 0 || length <= 0)
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{
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matrix.SetStaticBlock(blockX, blockY, matrix.EmptyStaticBlock);
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continue;
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}
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fsData.Seek(offset, SeekOrigin.Begin);
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var tileCount = length / 7;
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if (_tileBuffer.Length < tileCount)
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{
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_tileBuffer = new StaticTile[tileCount];
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}
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var staTiles = _tileBuffer;
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fixed (StaticTile* pTiles = staTiles)
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{
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_ = fsData.Read(new Span<byte>(pTiles, length));
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StaticTile* pCur = pTiles, pEnd = pTiles + tileCount;
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while (pCur < pEnd)
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{
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lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add(pCur);
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pCur += 1;
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}
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var tiles = new StaticTile[8][][];
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for (var x = 0; x < 8; ++x)
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{
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tiles[x] = new StaticTile[8][];
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for (var y = 0; y < 8; ++y)
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{
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tiles[x][y] = lists[x][y].ToArray();
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}
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}
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matrix.SetStaticBlock(blockX, blockY, tiles);
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}
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}
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return count;
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}
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}
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