modernuo/Projects/UOContent/Commands/Generic/Implementors/RegionCommandImplementor.cs
Kamron Batman 0d1fffd9fc
fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751)
### Additions
* Adds `[exportspawners <relative json file path to distro>`
  * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name.
  * Supports global, facet, region, multi, and area
* Fixes client disconnect for bad spawner generation command.
* Moves spawner commands to their own folder.
* Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication.
* Allows exporting the name of the spawner.
* Fixes globbing when using [generatespawners
* Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro)

Possibly in .NET 6 serializing JSON will be more performant using JSON nodes.


### Screenshots
![Screen_Shot_2021-08-31_at_10 20 06_PM](https://user-images.githubusercontent.com/3953314/131618495-cf7e3ae5-58e5-4f86-9d3c-3cc49906d9fc.png)
![Screen_Shot_2021-08-31_at_10 21 08_PM](https://user-images.githubusercontent.com/3953314/131618502-c39cc368-2266-47a5-9b87-e5ffa108b875.png)
![Screen_Shot_2021-08-31_at_10 13 29_PM](https://user-images.githubusercontent.com/3953314/131618512-f9807f1b-76e4-4503-989d-42324798fbf5.png)
2021-09-03 21:52:44 -07:00

66 lines
2 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Commands.Generic
{
public class RegionCommandImplementor : BaseCommandImplementor
{
public RegionCommandImplementor()
{
Accessors = new[] { "Region" };
SupportRequirement = CommandSupport.Region;
SupportsConditionals = true;
AccessLevel = AccessLevel.GameMaster;
Usage = "Region <command> [condition]";
Description =
"Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.";
}
public override void Compile(Mobile from, BaseCommand command, ref string[] args, ref object obj)
{
try
{
var ext = Extensions.Parse(from, ref args);
if (!CheckObjectTypes(from, command, ext, out var items, out var mobiles))
{
return;
}
var reg = from.Region;
var list = new List<object>();
if (mobiles)
{
foreach (var mob in reg.GetMobiles())
{
if (BaseCommand.IsAccessible(from, mob) && ext.IsValid(mob))
{
list.Add(mob);
}
}
}
if (items)
{
foreach (var item in reg.GetItems())
{
if (BaseCommand.IsAccessible(from, item) && ext.IsValid(item))
{
list.Add(item);
}
}
}
ext.Filter(list);
obj = list;
}
catch (Exception ex)
{
from.SendMessage(ex.Message);
}
}
}
}