mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
### Summary - Fixes issues with non-_ISerializable_ objects having bad serialization (Skill/Stat. Mods) - Fixes issues with MarkDirty and namespaces: https://github.com/modernuo/SerializationGenerator/issues/29 - Fixes missing dirty tracking for some data structures. - Fixes cascading MarkDirty for non-serializable types that have owners that are also non-serializable types. ### New Codegenned API When a data structure (Array, List, Dictionary, HashSet, etc) is source generated for serialization, new methods are added which will handle dirty tracking. Use these instead of the built in methods for that data structure. _All Data Structures_ ```cs public void Clear<PropertyName>(); ``` _Lists and Sets_ ```cs public void AddTo<PropertyName>(V value); public void RemoveFrom<PropertyName>(V value); ``` _Lists_ ```cs public void InsertInto<PropertyName>(int index, V value); public void RemoveFrom<PropertyName>At(int index); ``` _Dictionaries_ ```cs public void AddTo<PropertyName>(T key, V value); public void RemoveFrom<PropertyName>(T key); public void ReplaceIn<PropertyName>(T key, V value); ``` Over time, they will be cleaned up and more variants added such as `bool RemoveFrom<PropertyName>(T key, out V value)`
287 lines
7.4 KiB
C#
287 lines
7.4 KiB
C#
using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Multis;
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namespace Server.Items
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{
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public enum AddonFitResult
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{
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Valid,
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Blocked,
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NotInHouse,
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DoorTooClose,
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NoWall,
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DoorsNotClosed
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}
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public interface IAddon
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{
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Item Deed { get; }
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bool CouldFit(IPoint3D p, Map map);
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}
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[SerializationGenerator(3, false)]
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public abstract partial class BaseAddon : Item, IChoppable, IAddon
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{
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public BaseAddon() : base(1)
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{
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Movable = false;
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Visible = false;
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Components = new List<AddonComponent>();
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}
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public virtual bool RetainDeedHue => false;
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public virtual BaseAddonDeed Deed => null;
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[SerializableField(0, setter: "private")]
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private List<AddonComponent> _components;
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public virtual bool ShareHue => true;
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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set
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{
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if (base.Hue != value)
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{
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base.Hue = value;
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if (!Deleted && ShareHue && Components != null)
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{
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foreach (var c in Components)
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{
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c.Hue = value;
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}
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}
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}
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}
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}
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[SerializableProperty(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => _resource;
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set
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{
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if (_resource != value)
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{
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_resource = value;
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Hue = CraftResources.GetHue(_resource);
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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}
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Item IAddon.Deed => Deed;
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public bool CouldFit(IPoint3D p, Map map)
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{
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BaseHouse h = null;
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return CouldFit(p, map, null, ref h) == AddonFitResult.Valid;
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}
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public virtual void OnChop(Mobile from)
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{
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var house = BaseHouse.FindHouseAt(this);
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if (house?.IsOwner(from) == true && house.Addons.Contains(this))
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{
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Effects.PlaySound(GetWorldLocation(), Map, 0x3B3);
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from.SendLocalizedMessage(500461); // You destroy the item.
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var hue = 0;
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if (RetainDeedHue)
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{
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for (var i = 0; hue == 0 && i < Components.Count; ++i)
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{
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var c = Components[i];
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if (c.Hue != 0)
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{
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hue = c.Hue;
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}
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}
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}
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Delete();
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house.Addons.Remove(this);
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var deed = Deed;
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if (deed != null)
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{
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if (RetainDeedHue)
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{
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deed.Hue = hue;
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}
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from.AddToBackpack(deed);
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}
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}
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}
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public void AddComponent(AddonComponent c, int x, int y, int z)
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{
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if (Deleted)
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{
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return;
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}
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AddToComponents(c);
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c.Addon = this;
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c.Offset = new Point3D(x, y, z);
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c.MoveToWorld(new Point3D(X + x, Y + y, Z + z), Map);
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}
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public virtual AddonFitResult CouldFit(IPoint3D p, Map map, Mobile from, ref BaseHouse house)
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{
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if (Deleted)
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{
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return AddonFitResult.Blocked;
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}
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foreach (var c in Components)
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{
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var p3D = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z);
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if (!map.CanFit(p3D.X, p3D.Y, p3D.Z, c.ItemData.Height, false, true, c.Z == 0))
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{
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return AddonFitResult.Blocked;
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}
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if (!CheckHouse(from, p3D, map, c.ItemData.Height, out house))
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{
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return AddonFitResult.NotInHouse;
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}
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if (c.NeedsWall)
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{
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var wall = c.WallPosition;
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if (!IsWall(p3D.X + wall.X, p3D.Y + wall.Y, p3D.Z + wall.Z, map))
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{
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return AddonFitResult.NoWall;
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}
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}
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}
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var doors = house.Doors;
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for (var i = 0; i < doors.Count; ++i)
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{
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var door = doors[i];
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var doorLoc = door.GetWorldLocation();
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var doorHeight = door.ItemData.CalcHeight;
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foreach (var c in Components)
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{
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var addonLoc = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z);
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var addonHeight = c.ItemData.CalcHeight;
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if (Utility.InRange(doorLoc, addonLoc, 1) &&
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(addonLoc.Z == doorLoc.Z ||
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addonLoc.Z + addonHeight > doorLoc.Z && doorLoc.Z + doorHeight > addonLoc.Z))
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{
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return AddonFitResult.DoorTooClose;
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}
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}
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}
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return AddonFitResult.Valid;
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}
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public static bool CheckHouse(Mobile from, Point3D p, Map map, int height, out BaseHouse house)
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{
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house = BaseHouse.FindHouseAt(p, map, height);
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return house != null && (from == null || house.IsOwner(from));
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}
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public static bool IsWall(int x, int y, int z, Map map)
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{
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if (map == null)
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{
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return false;
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}
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foreach (var t in map.Tiles.GetStaticAndMultiTiles(x, y))
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{
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var id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
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if ((id.Flags & TileFlag.Wall) != 0 && z + 16 > t.Z && t.Z + t.Height > z)
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{
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return true;
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}
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}
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return false;
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}
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public virtual void OnComponentLoaded(AddonComponent c)
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{
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}
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public virtual void OnComponentUsed(AddonComponent c, Mobile from)
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{
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}
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public override void OnLocationChange(Point3D oldLoc)
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{
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if (Deleted)
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{
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return;
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}
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foreach (var c in Components)
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{
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c.Location = new Point3D(X + c.Offset.X, Y + c.Offset.Y, Z + c.Offset.Z);
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}
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}
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public override void OnMapChange()
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{
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if (Deleted)
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{
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return;
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}
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foreach (var c in Components)
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{
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c.Map = Map;
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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foreach (var c in Components)
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{
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c.Delete();
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}
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_components = reader.ReadEntityList<AddonComponent>();
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if (version == 2)
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{
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_resource = (CraftResource)reader.ReadEncodedInt();
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}
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}
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}
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}
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