mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
512 lines
15 KiB
C#
512 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using ModernUO.CodeGeneratedEvents;
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using Server.Collections;
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using Server.Logging;
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using Server.Mobiles;
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using Server.Spells.Ninjitsu;
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namespace Server.Misc;
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public enum DFAlgorithm
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{
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Standard,
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PainSpike
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}
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public static class StaminaSystem
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(StaminaSystem));
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private static readonly TimeSpan ResetDuration = TimeSpan.FromHours(4);
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private static readonly Dictionary<PlayerMobile, IHasSteps> _etherealMountStepCounters = [];
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private static readonly Dictionary<IHasSteps, StepsTaken> _stepsTaken = [];
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private static readonly HashSet<IHasSteps> _resetHash = [];
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// TODO: This exploits single thread processing and is not thread safe!
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public static DFAlgorithm DFA { get; set; }
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public static int StonesOverweightAllowance { get; set; }
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public static bool CannotMoveWhenFatigued { get; set; }
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public static int StonesPerOverweightLoss { get; set; }
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public static int BaseOverweightLoss { get; set; }
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public static double AdditionalLossWhenBelow { get; set; }
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public static bool EnableMountStamina { get; set; }
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public static bool UseMountStaminaOnlyWhenOverloaded { get; set; }
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// Pub 46 (UOML+)
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public static bool GlobalEtherealMountStamina { get; set; }
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public static void Configure()
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{
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CannotMoveWhenFatigued = ServerConfiguration.GetOrUpdateSetting("stamina.cannotMoveWhenFatigued", !Core.AOS);
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StonesPerOverweightLoss = ServerConfiguration.GetOrUpdateSetting("stamina.stonesPerOverweightLoss", 25);
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StonesOverweightAllowance = ServerConfiguration.GetOrUpdateSetting("stamina.stonesOverweightAllowance", 4);
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BaseOverweightLoss = ServerConfiguration.GetOrUpdateSetting("stamina.baseOverweightLoss", 5);
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AdditionalLossWhenBelow = ServerConfiguration.GetOrUpdateSetting("stamina.additionalLossWhenBelow", 0.10);
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EnableMountStamina = ServerConfiguration.GetOrUpdateSetting("stamina.enableMountStamina", true);
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UseMountStaminaOnlyWhenOverloaded = ServerConfiguration.GetSetting("stamina.useMountStaminaOnlyWhenOverloaded", Core.SA);
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GlobalEtherealMountStamina = ServerConfiguration.GetSetting("stamina.globalEtherealMountStamina", Core.ML);
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}
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public static void Initialize()
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{
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EventSink.Movement += EventSink_Movement;
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EventSink.Logout += Logout;
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// Credit idle time
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using var queue = PooledRefQueue<IHasSteps>.Create();
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foreach (var m in _stepsTaken.Keys)
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{
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// We cannot remove since we are iterating.
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ref var stepsTaken = ref RegenSteps(m, out var exists, removeOnInvalidation: false);
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if (exists && stepsTaken.Steps <= 0)
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{
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queue.Enqueue(m);
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}
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}
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while (queue.Count > 0)
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{
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_stepsTaken.Remove(queue.Dequeue());
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}
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}
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[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
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public static void OnPlayerDeleted(Mobile m)
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{
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RemoveEntry(m as IHasSteps);
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}
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[OnEvent(nameof(PlayerMobile.PlayerLoginEvent))]
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public static void OnLogin(PlayerMobile pm)
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{
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bool exists;
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if (EnableMountStamina)
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{
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// Start idle for mount
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ref var stepsTaken = ref GetStepsTaken(pm.Mount, out exists);
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if (exists)
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{
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if (stepsTaken.Steps <= 0 || Core.Now >= stepsTaken.IdleStartTime + ResetDuration)
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{
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_stepsTaken.Remove(pm.Mount);
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}
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else
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{
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stepsTaken.IdleStartTime = Core.Now;
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}
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}
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_resetHash.Remove(pm.Mount);
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}
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ref var regenStepsTaken = ref RegenSteps(pm, out exists);
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if (exists)
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{
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regenStepsTaken.IdleStartTime = Core.Now;
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}
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}
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private static void Logout(Mobile m)
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{
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if (_stepsTaken == null || _stepsTaken.Count == 0)
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{
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return;
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}
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if (EnableMountStamina)
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{
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// Regain mount idle time
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ref var stepsTaken = ref RegenSteps(m.Mount, out var exists);
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if (exists)
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{
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stepsTaken.IdleStartTime = Core.Now;
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_resetHash.Add(m.Mount);
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}
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}
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if (m is PlayerMobile pm)
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{
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ref var stepsTaken = ref RegenSteps(pm, out var exists);
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if (exists)
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{
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stepsTaken.IdleStartTime = Core.Now;
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}
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}
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}
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private static bool IsEthereal(IHasSteps m, out PlayerMobile pm)
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{
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if (m is not EtherealMount and not VirtualMountItem)
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{
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pm = null;
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return false;
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}
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pm = ((IMount)m).Rider as PlayerMobile;
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return pm != null;
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}
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public static void RemoveEntry(IHasSteps m)
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{
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if (m == null)
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{
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return;
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}
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if (GlobalEtherealMountStamina && IsEthereal(m, out var pm))
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{
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_etherealMountStepCounters.Remove(pm);
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}
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_stepsTaken.Remove(m);
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}
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public static void OnDismount(IMount mount)
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{
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if (!EnableMountStamina)
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{
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return;
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}
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if (RegenSteps(mount))
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{
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_resetHash.Add(mount);
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return;
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}
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_resetHash.Remove(mount);
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}
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private static ref StepsTaken GetStepsTaken(IHasSteps m, out bool exists)
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{
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if (m == null)
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{
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exists = false;
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return ref Unsafe.NullRef<StepsTaken>();
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}
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if (GlobalEtherealMountStamina && IsEthereal(m, out var pm))
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{
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ref var stepsCounter = ref CollectionsMarshal.GetValueRefOrNullRef(_etherealMountStepCounters, pm);
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if (Unsafe.IsNullRef(ref stepsCounter))
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{
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exists = false;
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return ref Unsafe.NullRef<StepsTaken>();
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}
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m = stepsCounter;
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}
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ref var stepsTaken = ref CollectionsMarshal.GetValueRefOrNullRef(_stepsTaken, m);
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exists = !Unsafe.IsNullRef(ref stepsTaken);
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return ref stepsTaken;
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}
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private static ref StepsTaken GetOrCreateStepsTaken(IHasSteps m, out bool created)
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{
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if (GlobalEtherealMountStamina && IsEthereal(m, out var pm))
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{
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ref var stepsCounter = ref CollectionsMarshal.GetValueRefOrAddDefault(_etherealMountStepCounters, pm, out var stepsCounterExists);
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if (!stepsCounterExists)
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{
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stepsCounter = new EtherealMountStepCounter();
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}
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m = stepsCounter;
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}
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ref var stepsTaken = ref CollectionsMarshal.GetValueRefOrAddDefault(_stepsTaken, m, out var exists);
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created = !exists;
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if (created)
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{
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stepsTaken.Entity = m;
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}
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return ref stepsTaken;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool RegenSteps(IHasSteps m, int amount = 0, bool removeOnInvalidation = true)
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{
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RegenSteps(m, out var exists, amount, removeOnInvalidation);
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return exists;
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}
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// Triggered on logout, dismount, and world load
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private static ref StepsTaken RegenSteps(IHasSteps m, out bool exists, int amount = 0, bool removeOnInvalidation = true)
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{
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if (m == null)
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{
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exists = false;
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return ref Unsafe.NullRef<StepsTaken>();
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}
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ref var stepsTaken = ref GetStepsTaken(m, out exists);
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if (!exists)
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{
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return ref Unsafe.NullRef<StepsTaken>();
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}
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exists = RegenSteps(ref stepsTaken, amount, removeOnInvalidation);
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return ref stepsTaken;
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}
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private static bool RegenSteps(ref StepsTaken stepsTaken, int amount = 0, bool removeOnInvalidation = true)
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{
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var entity = stepsTaken.Entity;
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var stepsGained = (int)((Core.Now - stepsTaken.IdleStartTime) / entity.IdleTimePerStepsGain * entity.StepsGainedPerIdleTime);
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stepsTaken.Steps -= stepsGained + amount;
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if (stepsTaken.Steps <= 0)
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{
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if (removeOnInvalidation)
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{
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RemoveEntry(entity);
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return false;
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}
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stepsTaken.Steps = 0;
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}
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return true;
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}
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public static void FatigueOnDamage(Mobile m, int damage)
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{
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var fatigue = DFA switch
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{
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DFAlgorithm.Standard => damage * (100.0 / m.Hits) * ((double)m.Stam / 100) - 5.0,
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DFAlgorithm.PainSpike => damage * (100.0 / m.Hits + (50.0 + m.Stam) / 100 - 1.0) - 5.0,
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_ => 0.0
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};
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if (fatigue > 0)
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{
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m.Stam -= (int)fatigue;
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}
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}
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public static int GetMaxWeight(Mobile m) => m.MaxWeight;
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public static void EventSink_Movement(MovementEventArgs e)
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{
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var from = e.Mobile;
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if (!from.Player || !from.Alive || from.AccessLevel > AccessLevel.Player)
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{
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return;
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}
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var maxWeight = GetMaxWeight(from) + StonesOverweightAllowance;
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var overweight = Mobile.BodyWeight + from.TotalWeight - maxWeight;
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if (EnableMountStamina && from.Mount != null)
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{
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ProcessMountMovement(from.Mount, overweight, e);
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}
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else
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{
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ProcessPlayerMovement(overweight, e);
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}
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DeathStrike.AddStep(from);
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}
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private static void ProcessPlayerMovement(int overweight, MovementEventArgs e)
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{
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var from = e.Mobile;
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var running = (e.Direction & Direction.Running) != 0;
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if (overweight > 0)
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{
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var stamLoss = GetStamLoss(from, overweight, running);
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from.Stam -= stamLoss;
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if (from.Stam <= 0)
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{
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// You are too fatigued to move, because you are carrying too much weight!
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from.SendLocalizedMessage(500109);
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e.Blocked = true;
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return;
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}
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}
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if (!running)
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{
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return;
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}
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if (AdditionalLossWhenBelow > 0 && from.Stam / Math.Max(from.StamMax, 1.0) < AdditionalLossWhenBelow)
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{
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--from.Stam;
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}
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if (CannotMoveWhenFatigued && from.Stam <= 0)
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{
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from.SendLocalizedMessage(500110); // You are too fatigued to move.
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e.Blocked = true;
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return;
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}
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if (from is PlayerMobile pm)
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{
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ref StepsTaken stepsTaken = ref GetOrCreateStepsTaken(pm, out var created);
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if (!created)
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{
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RegenSteps(ref stepsTaken, removeOnInvalidation: false);
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}
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var steps = ++stepsTaken.Steps;
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// 3x steps if mounted is used when EnableMountStamina is false
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var maxSteps = pm.StepsMax * (from.Mount != null ? 3 : 1);
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if (steps > maxSteps)
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{
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--pm.Stam;
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stepsTaken.Steps = 0;
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}
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stepsTaken.IdleStartTime = Core.Now;
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}
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}
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private static void ProcessMountMovement(IMount mount, int overweight, MovementEventArgs e)
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{
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var from = e.Mobile;
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var maxSteps = mount.StepsMax;
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var running = (e.Direction & Direction.Running) != 0;
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var stamLoss = overweight > 0 ? GetStamLoss(from, overweight, running) : 0;
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if (stamLoss <= 0 && (!running || UseMountStaminaOnlyWhenOverloaded))
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{
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return;
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}
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ref var stepsTaken = ref GetOrCreateStepsTaken(mount, out var created);
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if (!created)
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{
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RegenSteps(ref stepsTaken, removeOnInvalidation: false);
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}
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stepsTaken.Steps += stamLoss + 1;
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stepsTaken.IdleStartTime = Core.Now;
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if (stepsTaken.Steps > maxSteps)
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{
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stepsTaken.Steps = maxSteps;
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from.SendLocalizedMessage(500108); // Your mount is too fatigued to move.
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e.Blocked = true;
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}
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}
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public static int GetStamLoss(Mobile from, int overWeight, bool running)
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{
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var loss = BaseOverweightLoss + overWeight / StonesPerOverweightLoss;
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if (from.Mounted)
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{
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loss /= 3;
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}
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if (running)
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{
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loss *= 2;
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}
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return loss;
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}
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public static bool IsOverloaded(Mobile m)
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{
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if (!m.Player || !m.Alive || m.AccessLevel > AccessLevel.Player)
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{
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return false;
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}
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return Mobile.BodyWeight + m.TotalWeight > GetMaxWeight(m) + StonesOverweightAllowance;
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}
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private struct StepsTaken
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{
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public IHasSteps Entity;
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public int Steps;
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public DateTime IdleStartTime;
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}
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private class ResetTimer : Timer
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{
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private static readonly TimeSpan _checkDuration = TimeSpan.FromHours(1);
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private DateTime _nextCheck;
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public ResetTimer() : base(TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(5)) => _nextCheck = Core.Now;
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public static void Initialize()
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{
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new ResetTimer().Start();
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}
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~ResetTimer()
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{
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StaminaSystem.logger.Error($"{nameof(ResetTimer)} is no longer running!");
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}
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protected override void OnTick()
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{
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if (Core.Now < _nextCheck)
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{
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return;
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}
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if (_resetHash.Count > 0)
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{
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using var queue = PooledRefQueue<IHasSteps>.Create();
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ref StepsTaken stepsTaken = ref Unsafe.NullRef<StepsTaken>();
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foreach (var m in _resetHash)
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{
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stepsTaken = ref GetStepsTaken(m, out var exists);
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if (!exists || Core.Now >= stepsTaken.IdleStartTime + ResetDuration)
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{
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queue.Enqueue(m);
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}
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}
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if (_resetHash.Count == queue.Count)
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{
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_resetHash.Clear();
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}
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else
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{
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while (queue.Count > 0)
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{
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_resetHash.Remove(queue.Dequeue());
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}
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}
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}
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_nextCheck = Core.Now + _checkDuration;
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}
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}
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// Placeholder for a special case where Ethereal mount steps are global to the player
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private class EtherealMountStepCounter : IHasSteps
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{
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// The properties are not actually used
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public int StepsMax => 3840;
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public int StepsGainedPerIdleTime => 1;
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public TimeSpan IdleTimePerStepsGain => TimeSpan.FromSeconds(1);
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}
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}
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