mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
141 lines
3.5 KiB
C#
141 lines
3.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
|
|
namespace Server
|
|
{
|
|
[AttributeUsage(AttributeTargets.Property)]
|
|
public class HueAttribute : Attribute
|
|
{
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
|
|
public class PropertyObjectAttribute : Attribute
|
|
{
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
|
|
public class NoSortAttribute : Attribute
|
|
{
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Method)]
|
|
public class CallPriorityAttribute : Attribute
|
|
{
|
|
public CallPriorityAttribute(int priority) => Priority = priority;
|
|
|
|
public int Priority { get; set; }
|
|
}
|
|
|
|
public class CallPriorityComparer : IComparer<MethodInfo>
|
|
{
|
|
public int Compare(MethodInfo x, MethodInfo y)
|
|
{
|
|
if (x == null && y == null)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (x == null)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if (y == null)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
var xPriority = GetPriority(x);
|
|
var yPriority = GetPriority(y);
|
|
|
|
if (xPriority > yPriority)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if (xPriority < yPriority)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
private int GetPriority(MethodInfo mi)
|
|
{
|
|
var objs = mi.GetCustomAttributes(typeof(CallPriorityAttribute), true);
|
|
|
|
if (objs.Length == 0)
|
|
{
|
|
return 50;
|
|
}
|
|
|
|
if (objs[0] is not CallPriorityAttribute attr)
|
|
{
|
|
return 50;
|
|
}
|
|
|
|
return attr.Priority;
|
|
}
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Class)]
|
|
public class TypeAliasAttribute : Attribute
|
|
{
|
|
public TypeAliasAttribute(params string[] aliases) => Aliases = aliases;
|
|
|
|
public string[] Aliases { get; }
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
|
|
public class ParsableAttribute : Attribute
|
|
{
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum)]
|
|
public class CustomEnumAttribute : Attribute
|
|
{
|
|
public CustomEnumAttribute(string[] names) => Names = names;
|
|
|
|
public string[] Names { get; }
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Constructor)]
|
|
public class ConstructibleAttribute : Attribute
|
|
{
|
|
public ConstructibleAttribute() :
|
|
this(AccessLevel.Player) // Lowest accesslevel for current functionality (Level determined by access to [add)
|
|
{
|
|
}
|
|
|
|
public ConstructibleAttribute(AccessLevel accessLevel) => AccessLevel = accessLevel;
|
|
|
|
public AccessLevel AccessLevel { get; set; }
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Property)]
|
|
public class CommandPropertyAttribute : Attribute
|
|
{
|
|
public CommandPropertyAttribute(
|
|
AccessLevel level,
|
|
bool readOnly = false,
|
|
bool canModify = false
|
|
) : this(level, level)
|
|
{
|
|
ReadOnly = readOnly;
|
|
CanModify = canModify;
|
|
}
|
|
|
|
public CommandPropertyAttribute(AccessLevel readLevel, AccessLevel writeLevel)
|
|
{
|
|
ReadLevel = readLevel;
|
|
WriteLevel = writeLevel;
|
|
}
|
|
|
|
public AccessLevel ReadLevel { get; }
|
|
public AccessLevel WriteLevel { get; }
|
|
public bool ReadOnly { get; }
|
|
public bool CanModify { get; }
|
|
}
|
|
}
|