modernuo/Projects/Server/MultiData.cs
Kamron Batman 910549db84
fix: Fixes loading multi when client is missing (#996)
* Changes reading multi.mul/multi.idx so it is loaded entirely during bootup.
* Fixes finding files in Linux.
* Fixes handling HS format.
* Removes verdata support.

ModernUO will still have issues if there is a multi.mul that is pre-HS loaded when it detects a client that is 7.0.9+.
2022-04-14 16:52:45 -07:00

946 lines
26 KiB
C#

using System;
using System.Buffers;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
namespace Server;
public static class MultiData
{
public static void Configure()
{
var multiUOPPath = Core.FindDataFile("MultiCollection.uop", false);
if (File.Exists(multiUOPPath))
{
LoadUOP(multiUOPPath);
return;
}
// OSI Client 7.0.9.0+ uses 64bit tiledata flags
var postHSMulFormat = ServerConfiguration.GetSetting(
"maps.enablePostHSMultiComponentFormat",
UOClient.ServerClientVersion >= ClientVersion.Version7090
);
LoadMul(postHSMulFormat);
}
private static Dictionary<int, MultiComponentList> _components = new();
public static MultiComponentList GetComponents(int multiID) =>
_components.TryGetValue(multiID & 0x3FFF, out var mcl) ? mcl : MultiComponentList.Empty;
private static void LoadUOP(string path)
{
using var stream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read);
var streamReader = new BinaryReader(stream);
// Head Information Start
if (streamReader.ReadInt32() != 0x0050594D) // Not a UOP File
{
return;
}
if (streamReader.ReadInt32() > 5) // Bad Version
{
return;
}
UOPHash.BuildChunkIDs(out var chunkIds);
streamReader.ReadUInt32(); // format timestamp? 0xFD23EC43
var startAddress = streamReader.ReadInt64();
stream.Seek(startAddress, SeekOrigin.Begin); // End of head block
long nextBlock;
do
{
var blockFileCount = streamReader.ReadInt32();
nextBlock = streamReader.ReadInt64();
var index = 0;
do
{
var offset = streamReader.ReadInt64();
var headerSize = streamReader.ReadInt32(); // header length
var compressedSize = streamReader.ReadInt32(); // compressed size
var decompressedSize = streamReader.ReadInt32(); // decompressed size
var filehash = streamReader.ReadUInt64(); // filename hash (HashLittle2)
streamReader.ReadUInt32();
var compressionMethod = streamReader.ReadInt16(); // compression method (0 = none, 1 = zlib)
index++;
if (offset == 0 || decompressedSize == 0 || filehash == 0x126D1E99DDEDEE0A) // Exclude housing.bin
{
continue;
}
chunkIds.TryGetValue(filehash, out var chunkID);
var position = stream.Position; // save current position
stream.Seek(offset + headerSize, SeekOrigin.Begin);
Span<byte> sourceData = GC.AllocateUninitializedArray<byte>(compressedSize);
if (stream.Read(sourceData) != compressedSize)
{
continue;
}
Span<byte> data;
if (compressionMethod == 1)
{
data = GC.AllocateUninitializedArray<byte>(decompressedSize);
Zlib.Unpack(data, ref decompressedSize, sourceData, compressedSize);
}
else
{
data = sourceData;
}
var tileList = new List<MultiTileEntry>();
var reader = new SpanReader(data);
reader.Seek(4, SeekOrigin.Begin);
var count = reader.ReadUInt32LE();
for (uint i = 0; i < count; i++)
{
var itemId = reader.ReadUInt16LE();
var x = reader.ReadInt16LE();
var y = reader.ReadInt16LE();
var z = reader.ReadInt16LE();
var flagValue = reader.ReadUInt16LE();
var tileFlag = flagValue switch
{
1 => TileFlag.None,
257 => TileFlag.Generic,
_ => TileFlag.Background // 0
};
var clilocsCount = reader.ReadUInt32LE();
var skip = (int)Math.Min(clilocsCount, int.MaxValue) * 4; // bypass binary block
reader.Seek(skip, SeekOrigin.Current);
tileList.Add(new MultiTileEntry(itemId, x, y, z, tileFlag));
}
_components[chunkID] = new MultiComponentList(tileList);
stream.Seek(position, SeekOrigin.Begin); // back to position
} while (index < blockFileCount);
} while (stream.Seek(nextBlock, SeekOrigin.Begin) != 0);
streamReader.Close();
}
private static void LoadMul(bool postHSMulFormat)
{
var idxPath = Core.FindDataFile("multi.idx");
var mulPath = Core.FindDataFile("multi.mul");
using var idx = new FileStream(idxPath, FileMode.Open, FileAccess.Read, FileShare.Read);
var idxReader = new BinaryReader(idx);
using var stream = new FileStream(mulPath, FileMode.Open, FileAccess.Read, FileShare.Read);
var bin = new BinaryReader(stream);
var count = (int)(idx.Length / 12);
for (var i = 0; i < count; i++)
{
var lookup = idxReader.ReadInt32();
var length = idxReader.ReadInt32();
idx.Seek(4, SeekOrigin.Current); // Extra
if (lookup < 0 || length <= 0)
{
continue;
}
bin.BaseStream.Seek(lookup, SeekOrigin.Begin);
_components[i] = new MultiComponentList(bin, length, postHSMulFormat);
}
idxReader.Close();
}
}
public struct MultiTileEntry
{
public ushort ItemId { get; set; }
public short OffsetX { get; set; }
public short OffsetY { get; set; }
public short OffsetZ { get; set; }
public TileFlag Flags { get; set; }
public MultiTileEntry(ushort itemID, short xOffset, short yOffset, short zOffset, TileFlag flags)
{
ItemId = itemID;
OffsetX = xOffset;
OffsetY = yOffset;
OffsetZ = zOffset;
Flags = flags;
}
}
public sealed class MultiComponentList
{
public static readonly MultiComponentList Empty = new();
private Point2D m_Min, m_Max;
public MultiComponentList(MultiComponentList toCopy)
{
m_Min = toCopy.m_Min;
m_Max = toCopy.m_Max;
Center = toCopy.Center;
Width = toCopy.Width;
Height = toCopy.Height;
Tiles = new StaticTile[Width][][];
for (var x = 0; x < Width; ++x)
{
Tiles[x] = new StaticTile[Height][];
for (var y = 0; y < Height; ++y)
{
Tiles[x][y] = new StaticTile[toCopy.Tiles[x][y].Length];
for (var i = 0; i < Tiles[x][y].Length; ++i)
{
Tiles[x][y][i] = toCopy.Tiles[x][y][i];
}
}
}
List = new MultiTileEntry[toCopy.List.Length];
for (var i = 0; i < List.Length; ++i)
{
List[i] = toCopy.List[i];
}
}
public MultiComponentList(IGenericReader reader)
{
var version = reader.ReadInt();
m_Min = reader.ReadPoint2D();
m_Max = reader.ReadPoint2D();
Center = reader.ReadPoint2D();
Width = reader.ReadInt();
Height = reader.ReadInt();
var length = reader.ReadInt();
var allTiles = List = new MultiTileEntry[length];
if (version == 0)
{
for (var i = 0; i < length; ++i)
{
int id = reader.ReadShort();
if (id >= 0x4000)
{
id -= 0x4000;
}
allTiles[i].ItemId = (ushort)id;
allTiles[i].OffsetX = reader.ReadShort();
allTiles[i].OffsetY = reader.ReadShort();
allTiles[i].OffsetZ = reader.ReadShort();
allTiles[i].Flags = (TileFlag)reader.ReadInt();
}
}
else
{
for (var i = 0; i < length; ++i)
{
allTiles[i].ItemId = reader.ReadUShort();
allTiles[i].OffsetX = reader.ReadShort();
allTiles[i].OffsetY = reader.ReadShort();
allTiles[i].OffsetZ = reader.ReadShort();
allTiles[i].Flags = (TileFlag)reader.ReadInt();
}
}
var tiles = new TileList[Width][];
Tiles = new StaticTile[Width][][];
for (var x = 0; x < Width; ++x)
{
tiles[x] = new TileList[Height];
Tiles[x] = new StaticTile[Height][];
for (var y = 0; y < Height; ++y)
{
tiles[x][y] = new TileList();
}
}
for (var i = 0; i < allTiles.Length; ++i)
{
if (i == 0 || allTiles[i].Flags != 0)
{
var xOffset = allTiles[i].OffsetX + Center.m_X;
var yOffset = allTiles[i].OffsetY + Center.m_Y;
tiles[xOffset][yOffset].Add(allTiles[i].ItemId, (sbyte)allTiles[i].OffsetZ);
}
}
for (var x = 0; x < Width; ++x)
{
for (var y = 0; y < Height; ++y)
{
Tiles[x][y] = tiles[x][y].ToArray();
}
}
}
public MultiComponentList(BinaryReader reader, int length, bool postHSFormat)
{
var count = length / (postHSFormat ? 16 : 12);
var allTiles = List = new MultiTileEntry[count];
for (var i = 0; i < count; ++i)
{
allTiles[i].ItemId = reader.ReadUInt16();
allTiles[i].OffsetX = reader.ReadInt16();
allTiles[i].OffsetY = reader.ReadInt16();
allTiles[i].OffsetZ = reader.ReadInt16();
allTiles[i].Flags = postHSFormat ? (TileFlag)reader.ReadUInt64() : (TileFlag)reader.ReadUInt32();
var e = allTiles[i];
if (i == 0 || e.Flags != 0)
{
if (e.OffsetX < m_Min.m_X)
{
m_Min.m_X = e.OffsetX;
}
if (e.OffsetY < m_Min.m_Y)
{
m_Min.m_Y = e.OffsetY;
}
if (e.OffsetX > m_Max.m_X)
{
m_Max.m_X = e.OffsetX;
}
if (e.OffsetY > m_Max.m_Y)
{
m_Max.m_Y = e.OffsetY;
}
}
}
Center = new Point2D(-m_Min.m_X, -m_Min.m_Y);
Width = m_Max.m_X - m_Min.m_X + 1;
Height = m_Max.m_Y - m_Min.m_Y + 1;
var tiles = new TileList[Width][];
Tiles = new StaticTile[Width][][];
for (var x = 0; x < Width; ++x)
{
tiles[x] = new TileList[Height];
Tiles[x] = new StaticTile[Height][];
for (var y = 0; y < Height; ++y)
{
tiles[x][y] = new TileList();
}
}
for (var i = 0; i < allTiles.Length; ++i)
{
if (i == 0 || allTiles[i].Flags != 0)
{
var xOffset = allTiles[i].OffsetX + Center.m_X;
var yOffset = allTiles[i].OffsetY + Center.m_Y;
tiles[xOffset][yOffset].Add(allTiles[i].ItemId, (sbyte)allTiles[i].OffsetZ);
}
}
for (var x = 0; x < Width; ++x)
{
for (var y = 0; y < Height; ++y)
{
Tiles[x][y] = tiles[x][y].ToArray();
}
}
}
public MultiComponentList(List<MultiTileEntry> list)
{
var allTiles = List = new MultiTileEntry[list.Count];
for (var i = 0; i < list.Count; ++i)
{
allTiles[i].ItemId = list[i].ItemId;
allTiles[i].OffsetX = list[i].OffsetX;
allTiles[i].OffsetY = list[i].OffsetY;
allTiles[i].OffsetZ = list[i].OffsetZ;
allTiles[i].Flags = list[i].Flags;
var e = allTiles[i];
if (i == 0 || e.Flags != 0)
{
if (e.OffsetX < m_Min.m_X)
{
m_Min.m_X = e.OffsetX;
}
if (e.OffsetY < m_Min.m_Y)
{
m_Min.m_Y = e.OffsetY;
}
if (e.OffsetX > m_Max.m_X)
{
m_Max.m_X = e.OffsetX;
}
if (e.OffsetY > m_Max.m_Y)
{
m_Max.m_Y = e.OffsetY;
}
}
}
Center = new Point2D(-m_Min.m_X, -m_Min.m_Y);
Width = m_Max.m_X - m_Min.m_X + 1;
Height = m_Max.m_Y - m_Min.m_Y + 1;
var tiles = new TileList[Width][];
Tiles = new StaticTile[Width][][];
for (var x = 0; x < Width; ++x)
{
tiles[x] = new TileList[Height];
Tiles[x] = new StaticTile[Height][];
for (var y = 0; y < Height; ++y)
{
tiles[x][y] = new TileList();
}
}
for (var i = 0; i < allTiles.Length; ++i)
{
if (i == 0 || allTiles[i].Flags != 0)
{
var xOffset = allTiles[i].OffsetX + Center.m_X;
var yOffset = allTiles[i].OffsetY + Center.m_Y;
var itemID = (allTiles[i].ItemId & TileData.MaxItemValue) | 0x10000;
tiles[xOffset][yOffset].Add((ushort)itemID, (sbyte)allTiles[i].OffsetZ);
}
}
for (var x = 0; x < Width; ++x)
{
for (var y = 0; y < Height; ++y)
{
Tiles[x][y] = tiles[x][y].ToArray();
}
}
}
private MultiComponentList()
{
Tiles = Array.Empty<StaticTile[][]>();
List = Array.Empty<MultiTileEntry>();
}
public Point2D Min => m_Min;
public Point2D Max => m_Max;
public Point2D Center { get; }
public int Width { get; private set; }
public int Height { get; private set; }
public StaticTile[][][] Tiles { get; private set; }
public MultiTileEntry[] List { get; private set; }
public void Add(int itemID, int x, int y, int z)
{
var vx = x + Center.m_X;
var vy = y + Center.m_Y;
if (vx >= 0 && vx < Width && vy >= 0 && vy < Height)
{
var oldTiles = Tiles[vx][vy];
for (var i = oldTiles.Length - 1; i >= 0; --i)
{
var data = TileData.ItemTable[itemID & TileData.MaxItemValue];
if (oldTiles[i].Z == z && oldTiles[i].Height > 0 == data.Height > 0)
{
var newIsRoof = (data.Flags & TileFlag.Roof) != 0;
var oldIsRoof =
(TileData.ItemTable[oldTiles[i].ID & TileData.MaxItemValue].Flags & TileFlag.Roof) != 0;
if (newIsRoof == oldIsRoof)
{
Remove(oldTiles[i].ID, x, y, z);
}
}
}
oldTiles = Tiles[vx][vy];
var newTiles = new StaticTile[oldTiles.Length + 1];
for (var i = 0; i < oldTiles.Length; ++i)
{
newTiles[i] = oldTiles[i];
}
newTiles[oldTiles.Length] = new StaticTile((ushort)itemID, (sbyte)z);
Tiles[vx][vy] = newTiles;
var oldList = List;
var newList = new MultiTileEntry[oldList.Length + 1];
for (var i = 0; i < oldList.Length; ++i)
{
newList[i] = oldList[i];
}
newList[oldList.Length] = new MultiTileEntry(
(ushort)itemID,
(short)x,
(short)y,
(short)z,
TileFlag.Background
);
List = newList;
if (x < m_Min.m_X)
{
m_Min.m_X = x;
}
if (y < m_Min.m_Y)
{
m_Min.m_Y = y;
}
if (x > m_Max.m_X)
{
m_Max.m_X = x;
}
if (y > m_Max.m_Y)
{
m_Max.m_Y = y;
}
}
}
public void RemoveXYZH(int x, int y, int z, int minHeight)
{
var vx = x + Center.m_X;
var vy = y + Center.m_Y;
if (vx >= 0 && vx < Width && vy >= 0 && vy < Height)
{
var oldTiles = Tiles[vx][vy];
for (var i = 0; i < oldTiles.Length; ++i)
{
var tile = oldTiles[i];
if (tile.Z == z && tile.Height >= minHeight)
{
var newTiles = new StaticTile[oldTiles.Length - 1];
for (var j = 0; j < i; ++j)
{
newTiles[j] = oldTiles[j];
}
for (var j = i + 1; j < oldTiles.Length; ++j)
{
newTiles[j - 1] = oldTiles[j];
}
Tiles[vx][vy] = newTiles;
break;
}
}
var oldList = List;
for (var i = 0; i < oldList.Length; ++i)
{
var tile = oldList[i];
if (tile.OffsetX == (short)x && tile.OffsetY == (short)y && tile.OffsetZ == (short)z &&
TileData.ItemTable[tile.ItemId & TileData.MaxItemValue].Height >= minHeight)
{
var newList = new MultiTileEntry[oldList.Length - 1];
for (var j = 0; j < i; ++j)
{
newList[j] = oldList[j];
}
for (var j = i + 1; j < oldList.Length; ++j)
{
newList[j - 1] = oldList[j];
}
List = newList;
break;
}
}
}
}
public void Remove(int itemID, int x, int y, int z)
{
var vx = x + Center.m_X;
var vy = y + Center.m_Y;
if (vx >= 0 && vx < Width && vy >= 0 && vy < Height)
{
var oldTiles = Tiles[vx][vy];
for (var i = 0; i < oldTiles.Length; ++i)
{
var tile = oldTiles[i];
if (tile.ID == itemID && tile.Z == z)
{
var newTiles = new StaticTile[oldTiles.Length - 1];
for (var j = 0; j < i; ++j)
{
newTiles[j] = oldTiles[j];
}
for (var j = i + 1; j < oldTiles.Length; ++j)
{
newTiles[j - 1] = oldTiles[j];
}
Tiles[vx][vy] = newTiles;
break;
}
}
var oldList = List;
for (var i = 0; i < oldList.Length; ++i)
{
var tile = oldList[i];
if (tile.ItemId == itemID && tile.OffsetX == (short)x && tile.OffsetY == (short)y &&
tile.OffsetZ == (short)z)
{
var newList = new MultiTileEntry[oldList.Length - 1];
for (var j = 0; j < i; ++j)
{
newList[j] = oldList[j];
}
for (var j = i + 1; j < oldList.Length; ++j)
{
newList[j - 1] = oldList[j];
}
List = newList;
break;
}
}
}
}
public void Resize(int newWidth, int newHeight)
{
int oldWidth = Width, oldHeight = Height;
var oldTiles = Tiles;
var totalLength = 0;
var newTiles = new StaticTile[newWidth][][];
for (var x = 0; x < newWidth; ++x)
{
newTiles[x] = new StaticTile[newHeight][];
for (var y = 0; y < newHeight; ++y)
{
if (x < oldWidth && y < oldHeight)
{
newTiles[x][y] = oldTiles[x][y];
}
else
{
newTiles[x][y] = Array.Empty<StaticTile>();
}
totalLength += newTiles[x][y].Length;
}
}
Tiles = newTiles;
List = new MultiTileEntry[totalLength];
Width = newWidth;
Height = newHeight;
m_Min = Point2D.Zero;
m_Max = Point2D.Zero;
var index = 0;
for (var x = 0; x < newWidth; ++x)
{
for (var y = 0; y < newHeight; ++y)
{
var tiles = newTiles[x][y];
for (var i = 0; i < tiles.Length; ++i)
{
var tile = tiles[i];
var vx = x - Center.X;
var vy = y - Center.Y;
if (vx < m_Min.m_X)
{
m_Min.m_X = vx;
}
if (vy < m_Min.m_Y)
{
m_Min.m_Y = vy;
}
if (vx > m_Max.m_X)
{
m_Max.m_X = vx;
}
if (vy > m_Max.m_Y)
{
m_Max.m_Y = vy;
}
List[index++] = new MultiTileEntry(
(ushort)tile.ID,
(short)vx,
(short)vy,
(short)tile.Z,
TileFlag.Background
);
}
}
}
}
public void Serialize(IGenericWriter writer)
{
writer.Write(1); // version;
writer.Write(m_Min);
writer.Write(m_Max);
writer.Write(Center);
writer.Write(Width);
writer.Write(Height);
writer.Write(List.Length);
for (var i = 0; i < List.Length; ++i)
{
var ent = List[i];
writer.Write(ent.ItemId);
writer.Write(ent.OffsetX);
writer.Write(ent.OffsetY);
writer.Write(ent.OffsetZ);
writer.Write((int)ent.Flags);
}
}
}
public static class UOPHash
{
public static void BuildChunkIDs(out Dictionary<ulong, int> chunkIds)
{
const int maxId = 0x10000;
chunkIds = new Dictionary<ulong, int>();
for (var i = 0; i < maxId; ++i)
{
chunkIds[HashLittle2($"build/multicollection/{i:000000}.bin")] = i;
}
}
public static ulong HashLittle2(ReadOnlySpan<char> s)
{
var length = s.Length;
uint b, c;
var a = b = c = 0xDEADBEEF + (uint)length;
var k = 0;
while (length > 12)
{
a += s[k];
a += (uint)s[k + 1] << 8;
a += (uint)s[k + 2] << 16;
a += (uint)s[k + 3] << 24;
b += s[k + 4];
b += (uint)s[k + 5] << 8;
b += (uint)s[k + 6] << 16;
b += (uint)s[k + 7] << 24;
c += s[k + 8];
c += (uint)s[k + 9] << 8;
c += (uint)s[k + 10] << 16;
c += (uint)s[k + 11] << 24;
a -= c;
a ^= (c << 4) | (c >> 28);
c += b;
b -= a;
b ^= (a << 6) | (a >> 26);
a += c;
c -= b;
c ^= (b << 8) | (b >> 24);
b += a;
a -= c;
a ^= (c << 16) | (c >> 16);
c += b;
b -= a;
b ^= (a << 19) | (a >> 13);
a += c;
c -= b;
c ^= (b << 4) | (b >> 28);
b += a;
length -= 12;
k += 12;
}
if (length != 0)
{
switch (length)
{
case 12:
{
c += (uint)s[k + 11] << 24;
goto case 11;
}
case 11:
{
c += (uint)s[k + 10] << 16;
goto case 10;
}
case 10:
{
c += (uint)s[k + 9] << 8;
goto case 9;
}
case 9:
{
c += s[k + 8];
goto case 8;
}
case 8:
{
b += (uint)s[k + 7] << 24;
goto case 7;
}
case 7:
{
b += (uint)s[k + 6] << 16;
goto case 6;
}
case 6:
{
b += (uint)s[k + 5] << 8;
goto case 5;
}
case 5:
{
b += s[k + 4];
goto case 4;
}
case 4:
{
a += (uint)s[k + 3] << 24;
goto case 3;
}
case 3:
{
a += (uint)s[k + 2] << 16;
goto case 2;
}
case 2:
{
a += (uint)s[k + 1] << 8;
goto case 1;
}
case 1:
{
a += s[k];
break;
}
}
c ^= b;
c -= (b << 14) | (b >> 18);
a ^= c;
a -= (c << 11) | (c >> 21);
b ^= a;
b -= (a << 25) | (a >> 7);
c ^= b;
c -= (b << 16) | (b >> 16);
a ^= c;
a -= (c << 4) | (c >> 28);
b ^= a;
b -= (a << 14) | (a >> 18);
c ^= b;
c -= (b << 24) | (b >> 8);
}
return ((ulong)b << 32) | c;
}
}