mirror of
https://github.com/modernuo/ModernUO
synced 2026-08-11 22:23:06 -04:00
* Adds `BeforeSerialized` for entities to handle cleanup. * Adds `Created` and `LastSerialized` fields to all entities. While this is a big bloat, this will be necessary for identifying dangling references to other invalid entities. * Changes formula for determining a valid reference to be _not null, not deleted, and reference's created date must be at or before the entities last serialized date_. * Adds versioning to idx file and serializes `Created` and `LastSerialized`. * Fixes Save Stats and also disables it by default.
84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ISerializable.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.IO;
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namespace Server
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{
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public interface ISerializable
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{
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// Should be serialized/deserialized with the index so it can be referenced by IGenericReader
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DateTime Created { get; set; }
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// Should be serialized/deserialized with the index so it can be referenced by IGenericReader
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DateTime LastSerialized { get; protected internal set; }
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long SavePosition { get; protected internal set; }
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BufferWriter SaveBuffer { get; protected internal set; }
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int TypeRef { get; }
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Serial Serial { get; }
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// Executed on every entity, before it's serialized.
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// For example, this is used to clean up weak references and mark them dirty.
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void BeforeSerialize();
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void Deserialize(IGenericReader reader);
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void Serialize(IGenericWriter writer);
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void Delete();
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bool Deleted { get; }
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void SetTypeRef(Type type);
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public void InitializeSaveBuffer(byte[] buffer)
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{
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SaveBuffer = new BufferWriter(buffer, true);
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if (World.DirtyTrackingEnabled)
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{
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SavePosition = SaveBuffer.Position;
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}
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else
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{
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SavePosition = -1;
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}
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}
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public void Serialize()
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{
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SaveBuffer ??= new BufferWriter(true);
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BeforeSerialize();
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// Clean, don't bother serializing
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if (SavePosition > -1)
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{
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SaveBuffer.Seek(SavePosition, SeekOrigin.Begin);
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return;
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}
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LastSerialized = Core.Now;
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SaveBuffer.Seek(0, SeekOrigin.Begin);
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Serialize(SaveBuffer);
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if (World.DirtyTrackingEnabled)
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{
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SavePosition = SaveBuffer.Position;
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}
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else
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{
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this.MarkDirty();
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}
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}
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}
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}
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