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https://github.com/Mudlet/Mudlet
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Tests wait on the client-side connected signal, which can fire before the stub server has accepted the connection; sendRaw then lost the payload, failing TelnetStringSequenceRecoveryTest on the macOS arm64 runner twice. Queue the bytes and flush them on accept instead. Assisted-by: Claude:claude-fable-5
101 lines
3.8 KiB
C++
101 lines
3.8 KiB
C++
/***************************************************************************
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* Copyright (C) 2025 by Nicolas Keita - nicolaskeita2@@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QPointer>
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#include <QTcpSocket>
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#include <QTimer>
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#include <QHostAddress>
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#include <QDebug>
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#include "TelnetServerStub.h"
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#include "utils.h"
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#include <chrono>
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using namespace std::chrono_literals;
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TelnetServerStub::TelnetServerStub(QObject* parent)
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: QTcpServer(parent)
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{
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connect(this, &QTcpServer::newConnection, this, &TelnetServerStub::onNewConnection);
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}
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void TelnetServerStub::start(const QString& host, quint16 port)
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{
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Q_UNUSED(host)
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const QHostAddress addr = QHostAddress::LocalHost;
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if (listen(addr, port)) {
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qInfo().noquote() << qsl("✅ TelnetServerStub listening on %1:%2").arg(addr.toString()).arg(serverPort());
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} else {
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qCritical().noquote() << qsl("❌ Failed to start TelnetServerStub: %1").arg(errorString());
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}
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}
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void TelnetServerStub::sendRaw(const QByteArray& data)
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{
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if (!mpClient) {
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// Tests wait on the client-side connected signal, which can fire
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// before this server side has accepted the connection - dropping the
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// bytes here loses the payload on fast runners, so hold them until
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// onNewConnection():
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mPendingData.append(data);
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return;
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}
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mpClient->write(data);
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mpClient->flush();
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}
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void TelnetServerStub::onNewConnection()
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{
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QTcpSocket* client = nextPendingConnection();
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if (!client) {
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qWarning() << "⚠️ onNewConnection called but no pending connection.";
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return;
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}
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mpClient = client;
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qInfo().noquote() << qsl("🔌 Client connected: %1").arg(client->peerAddress().toString());
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if (!mPendingData.isEmpty()) {
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client->write(mPendingData);
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client->flush();
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mPendingData.clear();
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}
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QPointer<QTcpSocket> safeClient = client;
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QTimer::singleShot(100ms, [safeClient, welcomeMessage = mpWelcomeMessage]() {
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if (!safeClient) {
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return;
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}
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const auto bytesWritten = safeClient->write(welcomeMessage.toUtf8() + "\r\n");
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safeClient->flush();
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if (bytesWritten <= 0) {
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qWarning().noquote() << qsl("⚠️ Failed to send welcome message to %1").arg(safeClient->peerAddress().toString());
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}
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});
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connect(client, &QTcpSocket::disconnected, [safeClient]() {
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if (!safeClient) {
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return;
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}
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qInfo().noquote() << qsl("Client disconnected: %1").arg(safeClient->peerAddress().toString());
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safeClient->deleteLater();
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});
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}
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