mirror of
https://github.com/rajkosto/mxoemu
synced 2026-08-14 02:26:05 -04:00
Also modified Sockets library not to deconstruct margin client objects on MXO's half-closed connection after session establishment.
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
// ***************************************************************************
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//
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// Reality - The Matrix Online Server Emulator
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// Copyright (C) 2006-2010 Rajko Stojadinovic
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// http://mxoemu.info
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//
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// ---------------------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ---------------------------------------------------------------------------
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//
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// ***************************************************************************
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#ifndef MXOSIM_AUTHRUNNABLE_H
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#define MXOSIM_AUTHRUNNABLE_H
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#include "Util.h"
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#include "Threading/ThreadStarter.h"
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#include "AuthServer.h"
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class AuthRunnable : public ThreadContext
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{
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public:
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bool run()
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{
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SetThreadName("Auth Server Thread");
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// Initiate the server. Start the loop
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new AuthServer();
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sAuth.Start();
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while(m_threadRunning)
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{
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sAuth.Loop();
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}
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sAuth.Stop();
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// Loop stopped. server shutdown. Delete object
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delete AuthServer::getSingletonPtr();
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return true;
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}
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};
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#endif
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