mxoemu/Reality/Source
2010-10-10 14:05:42 +02:00
..
Database more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc 2010-08-31 03:00:04 +02:00
DotConfPP update sockets library, fix sql 2010-08-28 06:30:32 +02:00
res initial commit 2009-08-11 12:17:38 +00:00
Threading Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
.gitignore Proper .gitignore files and header issue in Sockets fixed 2010-08-12 04:37:56 +02:00
AuthHandler.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
AuthHandler.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
AuthRunnable.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
AuthServer.cpp more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc 2010-08-31 03:00:04 +02:00
AuthServer.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
AuthSocket.cpp semi-proper jackout, database world status updates, semi-proper who command 2010-08-23 17:14:15 +02:00
AuthSocket.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
BitStream.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
BitStream.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
BitVarStream.cpp add 2 player commands for sending custom packets/commands for testing 2010-08-12 20:52:47 +02:00
BitVarStream.h add 2 player commands for sending custom packets/commands for testing 2010-08-12 20:52:47 +02:00
ByteBuffer.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
CallBack.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
CallBack.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
Common.h enums are a pretty stupid way to define constants 2010-09-01 07:17:12 +02:00
Config.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
Config.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
ConsoleThread.cpp add sendCmd console command (analogous to send, but for relable rpc commands) 2010-10-10 14:05:42 +02:00
ConsoleThread.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
CrashHandler.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
CrashHandler.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
Crypto.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
CryptoTest.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
EncryptedPacket.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
Errors.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
GameClient.cpp the matrix is bumming me out with it's message dropping 2010-09-02 04:56:07 +02:00
GameClient.h the matrix is bumming me out with it's message dropping 2010-09-02 04:56:07 +02:00
GameRunnable.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
GameServer.cpp add sendCmd console command (analogous to send, but for relable rpc commands) 2010-10-10 14:05:42 +02:00
GameServer.h add sendCmd console command (analogous to send, but for relable rpc commands) 2010-10-10 14:05:42 +02:00
GameSocket.cpp add sendCmd console command (analogous to send, but for relable rpc commands) 2010-10-10 14:05:42 +02:00
GameSocket.h add sendCmd console command (analogous to send, but for relable rpc commands) 2010-10-10 14:05:42 +02:00
LICENCE.TXT Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
LocationVector.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
Log.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
Log.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
Main.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
MarginHandler.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
MarginHandler.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
MarginRunnable.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
MarginServer.cpp more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc 2010-08-31 03:00:04 +02:00
MarginServer.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
MarginSocket.cpp latency calculation and usage, network statistics 2010-09-01 06:57:33 +02:00
MarginSocket.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
Master.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
Master.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
MersenneTwister.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
MersenneTwister.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
MessageTypes.cpp latency calculation and usage, network statistics 2010-09-01 06:57:33 +02:00
MessageTypes.h latency calculation and usage, network statistics 2010-09-01 06:57:33 +02:00
ObjectMgr.cpp the matrix is bumming me out with it's message dropping 2010-09-02 04:56:07 +02:00
ObjectMgr.h semi-proper jackout, database world status updates, semi-proper who command 2010-08-23 17:14:15 +02:00
PlayerObject.cpp readyforspawn rpc command 2010-08-31 04:07:40 +02:00
PlayerObject.h readyforspawn rpc command 2010-08-31 04:07:40 +02:00
PlayerObjectHandlers.cpp Merge branch 'master' of github.com:rajkosto/mxoemu 2010-09-03 06:37:03 +02:00
Reality08.sln The big update 2010-02-13 14:32:04 +00:00
Reality08.vcproj more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc 2010-08-31 03:00:04 +02:00
Reality10.sln The big update 2010-02-13 14:32:04 +00:00
Reality10.vcxproj more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc 2010-08-31 03:00:04 +02:00
Resource.h initial commit 2009-08-11 12:17:38 +00:00
RsiData.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
seqchecktest.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
SequencedPacket.cpp also sometimes resend raw packets 2010-09-01 07:36:16 +02:00
SequencedPacket.h also sometimes resend raw packets 2010-09-01 07:36:16 +02:00
SignedDataStruct.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
Singleton.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
Sockets.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
StackWalker.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
StackWalker.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
SubPacketsTest.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
SymmetricCrypto.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
TCPVariableLengthPacket.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
TCPVariableLengthPacket.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
TCPVarLenSocket.cpp Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
TCPVarLenSocket.h Damn it TW you broke half of the multi-user stuff...had to fix it all back. 2010-08-11 15:23:10 +02:00
Timer.cpp more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc 2010-08-31 03:00:04 +02:00
Timer.h more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc 2010-08-31 03:00:04 +02:00
Util.cpp semi-proper jackout, database world status updates, semi-proper who command 2010-08-23 17:14:15 +02:00
Util.h semi-proper jackout, database world status updates, semi-proper who command 2010-08-23 17:14:15 +02:00