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Database
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more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc
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2010-08-31 03:00:04 +02:00 |
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DotConfPP
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update sockets library, fix sql
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2010-08-28 06:30:32 +02:00 |
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res
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initial commit
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2009-08-11 12:17:38 +00:00 |
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Threading
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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.gitignore
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Proper .gitignore files and header issue in Sockets fixed
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2010-08-12 04:37:56 +02:00 |
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AuthHandler.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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AuthHandler.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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AuthRunnable.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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AuthServer.cpp
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more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc
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2010-08-31 03:00:04 +02:00 |
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AuthServer.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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AuthSocket.cpp
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semi-proper jackout, database world status updates, semi-proper who command
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2010-08-23 17:14:15 +02:00 |
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AuthSocket.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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BitStream.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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BitStream.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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BitVarStream.cpp
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add 2 player commands for sending custom packets/commands for testing
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2010-08-12 20:52:47 +02:00 |
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BitVarStream.h
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add 2 player commands for sending custom packets/commands for testing
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2010-08-12 20:52:47 +02:00 |
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ByteBuffer.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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CallBack.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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CallBack.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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Common.h
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enums are a pretty stupid way to define constants
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2010-09-01 07:17:12 +02:00 |
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Config.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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Config.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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ConsoleThread.cpp
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add sendCmd console command (analogous to send, but for relable rpc commands)
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2010-10-10 14:05:42 +02:00 |
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ConsoleThread.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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CrashHandler.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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CrashHandler.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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Crypto.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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CryptoTest.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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EncryptedPacket.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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Errors.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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GameClient.cpp
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the matrix is bumming me out with it's message dropping
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2010-09-02 04:56:07 +02:00 |
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GameClient.h
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the matrix is bumming me out with it's message dropping
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2010-09-02 04:56:07 +02:00 |
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GameRunnable.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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GameServer.cpp
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add sendCmd console command (analogous to send, but for relable rpc commands)
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2010-10-10 14:05:42 +02:00 |
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GameServer.h
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add sendCmd console command (analogous to send, but for relable rpc commands)
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2010-10-10 14:05:42 +02:00 |
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GameSocket.cpp
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add sendCmd console command (analogous to send, but for relable rpc commands)
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2010-10-10 14:05:42 +02:00 |
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GameSocket.h
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add sendCmd console command (analogous to send, but for relable rpc commands)
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2010-10-10 14:05:42 +02:00 |
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LICENCE.TXT
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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LocationVector.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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Log.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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Log.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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Main.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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MarginHandler.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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MarginHandler.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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MarginRunnable.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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MarginServer.cpp
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more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc
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2010-08-31 03:00:04 +02:00 |
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MarginServer.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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MarginSocket.cpp
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latency calculation and usage, network statistics
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2010-09-01 06:57:33 +02:00 |
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MarginSocket.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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Master.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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Master.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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MersenneTwister.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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MersenneTwister.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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MessageTypes.cpp
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latency calculation and usage, network statistics
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2010-09-01 06:57:33 +02:00 |
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MessageTypes.h
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latency calculation and usage, network statistics
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2010-09-01 06:57:33 +02:00 |
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ObjectMgr.cpp
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the matrix is bumming me out with it's message dropping
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2010-09-02 04:56:07 +02:00 |
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ObjectMgr.h
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semi-proper jackout, database world status updates, semi-proper who command
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2010-08-23 17:14:15 +02:00 |
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PlayerObject.cpp
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readyforspawn rpc command
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2010-08-31 04:07:40 +02:00 |
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PlayerObject.h
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readyforspawn rpc command
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2010-08-31 04:07:40 +02:00 |
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PlayerObjectHandlers.cpp
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Merge branch 'master' of github.com:rajkosto/mxoemu
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2010-09-03 06:37:03 +02:00 |
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Reality08.sln
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The big update
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2010-02-13 14:32:04 +00:00 |
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Reality08.vcproj
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more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc
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2010-08-31 03:00:04 +02:00 |
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Reality10.sln
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The big update
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2010-02-13 14:32:04 +00:00 |
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Reality10.vcxproj
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more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc
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2010-08-31 03:00:04 +02:00 |
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Resource.h
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initial commit
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2009-08-11 12:17:38 +00:00 |
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RsiData.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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seqchecktest.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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SequencedPacket.cpp
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also sometimes resend raw packets
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2010-09-01 07:36:16 +02:00 |
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SequencedPacket.h
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also sometimes resend raw packets
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2010-09-01 07:36:16 +02:00 |
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SignedDataStruct.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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Singleton.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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Sockets.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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StackWalker.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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StackWalker.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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SubPacketsTest.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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SymmetricCrypto.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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TCPVariableLengthPacket.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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TCPVariableLengthPacket.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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TCPVarLenSocket.cpp
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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TCPVarLenSocket.h
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Damn it TW you broke half of the multi-user stuff...had to fix it all back.
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2010-08-11 15:23:10 +02:00 |
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Timer.cpp
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more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc
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2010-08-31 03:00:04 +02:00 |
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Timer.h
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more precise timers, fixed simtime updates, bind to specific ip, proper ackBits handling, playerObject events, callback on packet ack, etc
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2010-08-31 03:00:04 +02:00 |
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Util.cpp
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semi-proper jackout, database world status updates, semi-proper who command
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2010-08-23 17:14:15 +02:00 |
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Util.h
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semi-proper jackout, database world status updates, semi-proper who command
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2010-08-23 17:14:15 +02:00 |