mxoemu/Reality/Source/SequencedPacket.h
2010-09-01 07:36:16 +02:00

114 lines
3.1 KiB
C++

// ***************************************************************************
//
// Reality - The Matrix Online Server Emulator
// Copyright (C) 2006-2010 Rajko Stojadinovic
// http://mxoemu.info
//
// ---------------------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ---------------------------------------------------------------------------
//
// ***************************************************************************
#ifndef MXOEMU_SEQUENCEDPACKET_H
#define MXOEMU_SEQUENCEDPACKET_H
#include "Util.h"
#include "ByteBuffer.h"
class SequencedPacket : public ByteBuffer
{
public:
SequencedPacket()
{
setSequences(0,0);
setAckBits(0);
this->clear();
}
SequencedPacket(uint16 _localSeq,uint16 _remoteSeq,uint8 _ackBits)
{
setSequences(_localSeq,_remoteSeq);
setAckBits(_ackBits);
this->clear();
}
SequencedPacket(uint16 _localSeq,uint16 _remoteSeq,uint8 _ackBits,const string &headerless)
{
setSequences(_localSeq,_remoteSeq);
setAckBits(_ackBits);
this->clear();
this->append((const byte*)headerless.data(),headerless.size());
}
SequencedPacket(uint16 _localSeq,uint16 _remoteSeq,uint8 _ackBits,const ByteBuffer &headerless)
{
setSequences(_localSeq,_remoteSeq);
setAckBits(_ackBits);
this->clear();
this->append((const byte*)headerless.contents(),headerless.size());
}
SequencedPacket(ByteBuffer withHeader);
SequencedPacket(const string &withHeader);
~SequencedPacket()
{
}
void setSequences(uint16 _localSeq,uint16 _remoteSeq)
{
this->localSeq = _localSeq;
this->remoteSeq = _remoteSeq;
}
void setAckBits(byte _ackBits)
{
ackBits = _ackBits;
}
void setData(const string &headerless)
{
this->clear();
this->append((const byte*)headerless.data(),headerless.size());
}
void setData(const ByteBuffer &headerless)
{
this->clear();
this->append((const byte*)headerless.contents(),headerless.size());
}
unsigned short getRemoteSeq() const
{
return remoteSeq;
}
unsigned short getLocalSeq() const
{
return localSeq;
}
byte getAckBits() const
{
return ackBits;
}
ByteBuffer getData() const
{
ByteBuffer zeReturn;
zeReturn.append((const byte*)this->contents(),this->count());
zeReturn.rpos(0);
return zeReturn;
}
ByteBuffer getDataWithHeader() const;
private:
void Construct(ByteBuffer withHeader);
uint16 localSeq;
uint16 remoteSeq;
uint8 ackBits;
};
#endif