mirror of
https://github.com/rajkosto/mxoemu
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85 lines
No EOL
2.8 KiB
C++
85 lines
No EOL
2.8 KiB
C++
// ***************************************************************************
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//
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// Reality - The Matrix Online Server Emulator
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// Copyright (C) 2006-2010 Rajko Stojadinovic
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// http://mxoemu.info
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//
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// ---------------------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ---------------------------------------------------------------------------
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//
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// ***************************************************************************
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#ifndef MXOEMU_OBJECTMGR_H
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#define MXOEMU_OBJECTMGR_H
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#include "Common.h"
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#include "MessageTypes.h"
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const uint32 OBJECTMANAGER_STARTINGOBJECTID = 0x8000; //we have plenty of uint32s
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class ObjectMgr
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{
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public:
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class ObjectNotAvailable {};
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class ClientNotAvailable {};
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class NoMoreFreeViews {};
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ObjectMgr():m_currFreeObjectId(OBJECTMANAGER_STARTINGOBJECTID) {}
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~ObjectMgr(){}
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uint32 constructPlayer(class GameClient *requester, uint64 charUID );
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void destroyObject(uint32 goId);
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class PlayerObject* getGOPtr(uint32 goId);
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uint32 getGOId(class PlayerObject* forWhichObj);
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uint16 getViewForGO(class GameClient *requester, uint32 goId);
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void releaseRelevantSet(class GameClient *requester);
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vector<uint32> getAllGOIds()
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{
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vector<uint32> tempVect;
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for (objectsMap::iterator it=m_objects.begin();it!=m_objects.end();++it)
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{
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if (it->first >= OBJECTMANAGER_STARTINGOBJECTID && it->second != NULL)
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tempVect.push_back(it->first);
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}
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return tempVect;
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}
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void OpenDoor(uint32 doorId, class GameClient *requester);
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vector<msgBaseClassPtr> GetAllOpenDoors(class GameClient *requester);
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void RandomObject( uint32 randomObjectId, GameClient* requester, double X, double Y, double Z, double ROT);
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private:
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typedef shared_ptr<PlayerObject> objectPtr;
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typedef map<uint32,objectPtr> objectsMap;
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objectsMap m_objects;
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typedef map<uint16,uint32> viewIdsMap;
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typedef map<class GameClient*,viewIdsMap> clientToViewMap;
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clientToViewMap m_views;
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uint16 allocateViewId(class GameClient* requester);
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uint32 getNewObjectId()
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{
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uint32 theObjId = m_currFreeObjectId;
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m_currFreeObjectId++;
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return theObjId;
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}
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uint32 m_currFreeObjectId;
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map<uint16,uint32> m_openDoors;
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};
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#endif |