mxoemu/Reality/Source/RsiData.h
rajkosto 3de69bc911 Damn it TW you broke half of the multi-user stuff...had to fix it all back.
Also modified Sockets library not to deconstruct margin client objects on MXO's half-closed connection after session establishment.
2010-08-11 15:23:10 +02:00

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C++

// ***************************************************************************
//
// Reality - The Matrix Online Server Emulator
// Copyright (C) 2006-2010 Rajko Stojadinovic
// http://mxoemu.info
//
// ---------------------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ---------------------------------------------------------------------------
//
// ***************************************************************************
#ifndef MXOSIM_RSIDATA_H
#define MXOSIM_RSIDATA_H
#include "BitVarStream.h"
//values that are the same for both genders
class RsiData : public BitVarStream
{
public:
RsiData()
{
AddVariableDef("Sex",1);
AddVariableDef("Body",2);
AddVariableDef("Hat",6);
AddVariableDef("Face",5);
AddSkipBitsDef(1); //unknown, doesnt seem to change anything, definately not part of FACE
AddVariableDef("Shirt",5);
}
~RsiData() {}
};
class RsiDataMale : public RsiData
{
public:
RsiDataMale()
{
AddVariableDef("Coat",6);
AddVariableDef("Pants",5);
AddVariableDef("Shoes",6);
AddVariableDef("Gloves",5);
AddVariableDef("Glasses",5);
AddVariableDef("Hair",5);
AddVariableDef("FacialDetail",4);
AddVariableDef("ShirtColor",6);
AddVariableDef("PantsColor",5);
AddVariableDef("CoatColor",5);
AddVariableDef("ShoeColor",4);
AddVariableDef("GlassesColor",4);
AddVariableDef("HairColor",5);
AddVariableDef("SkinTone",5);
AddSkipBitsDef(2); //these are supposed to go with tattoo, but they only defined textures for the first 8
AddVariableDef("Tattoo",3);
AddVariableDef("FacialDetailColor",3);
}
~RsiDataMale() {}
};
class RsiDataFemale : public RsiData
{
public:
RsiDataFemale()
{
AddVariableDef("Coat",5);
AddVariableDef("Pants",5);
AddVariableDef("Shoes",5);
AddVariableDef("Gloves",6);
AddVariableDef("Glasses",5);
AddVariableDef("Hair",5);
AddVariableDef("Leggings",4);
AddVariableDef("FacialDetail",4);
AddVariableDef("ShirtColor",6);
AddVariableDef("PantsColor",5);
AddVariableDef("CoatColor",5);
AddVariableDef("ShoeColor",4);
AddVariableDef("GlassesColor",4);
AddVariableDef("HairColor",5);
AddVariableDef("SkinTone",5);
AddSkipBitsDef(2); //these are supposed to go with tattoo, but they only defined textures for the first 8
AddVariableDef("Tattoo",3);
AddVariableDef("FacialDetailColor",3);
}
~RsiDataFemale() {}
};
#endif