mirror of
https://github.com/rajkosto/mxoemu
synced 2026-08-14 02:26:05 -04:00
Also modified Sockets library not to deconstruct margin client objects on MXO's half-closed connection after session establishment.
103 lines
No EOL
3.1 KiB
C++
103 lines
No EOL
3.1 KiB
C++
// ***************************************************************************
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//
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// Reality - The Matrix Online Server Emulator
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// Copyright (C) 2006-2010 Rajko Stojadinovic
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// http://mxoemu.info
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//
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// ---------------------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ---------------------------------------------------------------------------
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//
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// ***************************************************************************
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#ifndef MXOSIM_RSIDATA_H
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#define MXOSIM_RSIDATA_H
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#include "BitVarStream.h"
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//values that are the same for both genders
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class RsiData : public BitVarStream
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{
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public:
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RsiData()
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{
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AddVariableDef("Sex",1);
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AddVariableDef("Body",2);
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AddVariableDef("Hat",6);
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AddVariableDef("Face",5);
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AddSkipBitsDef(1); //unknown, doesnt seem to change anything, definately not part of FACE
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AddVariableDef("Shirt",5);
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}
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~RsiData() {}
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};
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class RsiDataMale : public RsiData
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{
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public:
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RsiDataMale()
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{
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AddVariableDef("Coat",6);
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AddVariableDef("Pants",5);
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AddVariableDef("Shoes",6);
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AddVariableDef("Gloves",5);
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AddVariableDef("Glasses",5);
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AddVariableDef("Hair",5);
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AddVariableDef("FacialDetail",4);
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AddVariableDef("ShirtColor",6);
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AddVariableDef("PantsColor",5);
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AddVariableDef("CoatColor",5);
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AddVariableDef("ShoeColor",4);
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AddVariableDef("GlassesColor",4);
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AddVariableDef("HairColor",5);
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AddVariableDef("SkinTone",5);
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AddSkipBitsDef(2); //these are supposed to go with tattoo, but they only defined textures for the first 8
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AddVariableDef("Tattoo",3);
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AddVariableDef("FacialDetailColor",3);
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}
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~RsiDataMale() {}
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};
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class RsiDataFemale : public RsiData
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{
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public:
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RsiDataFemale()
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{
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AddVariableDef("Coat",5);
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AddVariableDef("Pants",5);
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AddVariableDef("Shoes",5);
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AddVariableDef("Gloves",6);
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AddVariableDef("Glasses",5);
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AddVariableDef("Hair",5);
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AddVariableDef("Leggings",4);
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AddVariableDef("FacialDetail",4);
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AddVariableDef("ShirtColor",6);
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AddVariableDef("PantsColor",5);
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AddVariableDef("CoatColor",5);
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AddVariableDef("ShoeColor",4);
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AddVariableDef("GlassesColor",4);
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AddVariableDef("HairColor",5);
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AddVariableDef("SkinTone",5);
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AddSkipBitsDef(2); //these are supposed to go with tattoo, but they only defined textures for the first 8
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AddVariableDef("Tattoo",3);
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AddVariableDef("FacialDetailColor",3);
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}
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~RsiDataFemale() {}
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};
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#endif |