mxoemu/Reality/Source/AuthServer.h
rajkosto 3de69bc911 Damn it TW you broke half of the multi-user stuff...had to fix it all back.
Also modified Sockets library not to deconstruct margin client objects on MXO's half-closed connection after session establishment.
2010-08-11 15:23:10 +02:00

93 lines
3.4 KiB
C++

// ***************************************************************************
//
// Reality - The Matrix Online Server Emulator
// Copyright (C) 2006-2010 Rajko Stojadinovic
// http://mxoemu.info
//
// ---------------------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ---------------------------------------------------------------------------
//
// ***************************************************************************
#ifndef MXOSIM_AUTHSERVER_H
#define MXOSIM_AUTHSERVER_H
#include "Singleton.h"
#include "AuthHandler.h"
#include "AuthSocket.h"
#include "Crypto.h"
#include "ByteBuffer.h"
#include <Sockets/ListenSocket.h>
class AuthServer : public Singleton <AuthServer>
{
public:
AuthServer();;
~AuthServer();;
void Start();
void Stop();
void Loop();
string Encrypt(string input);
string Decrypt(string input);
ByteBuffer SignWith1024Bit(byte *message,size_t messageLen);
bool VerifyWith1024Bit(byte *message,size_t messageLen,byte *signature,size_t signatureLen);
ByteBuffer GetPubKeyData();
string HashPassword(const string& salt, const string& password);
bool CreateAccount(const string& username,const string& password);
bool ChangePassword(const string& username,const string& newPass);
bool CreateWorld(const string& worldName);
bool CreateCharacter(const string& worldName, const string& userName, const string& charHandle, const string& firstName, const string& lastName);
private:
uint32 getAccountIdForUsername(const string &username);
uint16 getWorldIdForName(const string &worldName);
uint64 getCharIdForHandle(const string &handle);
void GenerateRSAKeys(unsigned int keyLen,CryptoPP::RSA::PublicKey &publicOutput, CryptoPP::RSA::PrivateKey &privateOutput);
void GenerateSignKeys(string &privKeyOut, string &pubKeyOut);
void LoadSignKeys();
ByteBuffer MessageFromPublicKey(CryptoPP::RSA::PublicKey &inputKey);
void GenerateCryptoKeys(string &privKeyOut, string &pubKeyOut);
void LoadCryptoKeys();
string MakeSHA1HashHex(const string& input);
string GenerateSalt(uint32 length);
AuthHandler authSocketHandler;
typedef ListenSocket<AuthSocket> AuthListenSocket;
AuthListenSocket *listenSocketInst;
CryptoPP::AutoSeededRandomPool randPool;
CryptoPP::RSAES_OAEP_SHA_Decryptor rsaDecryptor;
CryptoPP::RSAES_OAEP_SHA_Encryptor rsaEncryptor;
typedef CryptoPP::Weak::RSASSA_PKCS1v15_MD5_Signer RSASigner;
typedef CryptoPP::Weak::RSASSA_PKCS1v15_MD5_Verifier RSAVerifier;
RSASigner signer1024bit;
RSAVerifier verifier1024bit;
RSASigner signer2048bit;
RSAVerifier verifier2048bit;
CryptoPP::Integer pubKeyModulus;
vector<byte> pubKeySignature;
};
#define sAuth AuthServer::getSingleton()
#endif