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https://github.com/therealKyp/Earth-and-Beyond-server
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2 KiB
2 KiB
| 1 | # This table contains the various randomly selected job details. | |||
|---|---|---|---|---|
| 2 | ||||
| 3 | <JobID> | <Category> | <Type/Title> | <Description> |
| 4 | 1 | 0 | Cargo Cleanup | It seems that some spacers jettisoned [{SpawnItem}] near {ToNavPoint} in {ToSector}. Travel there, pick it up and deliver it to {FromStation} in {FromSector} |
| 5 | 2 | 0 | Cargo Recovery and Delivery | Recover some [{TechItem}] from {MobName} located at {ToNavPoint} in {ToSector}. Return it to {ToPerson} at {ToStation} in the same sector when you are done. |
| 6 | 3 | 0 | Pest Control | So annoying! Destroy {number} {ToMob} in {ToSector} and report back to {ToPerson} {ToStation} when you are done. Go now! Go! |
| 7 | 4 | 0 | Wanted! | {ToBoss} is a menace to society and needs to be eliminated. Go to {ToNavPoint} in {ToSector} and eliminate them. Report to {ToPerson} at {ToStation} when you are done to collect your reward. |
| 8 | 5 | 1 | Cargo Pickup And Delivery | Pickup [{TradeItem}] at {SomeStation} in {SomeSector} and deliver it to {SomeOtherStation} in {SomeOtherSector} |
| 9 | 6 | 1 | Chauffeur | Pickup [{Passenger}] at {ToStation} in {ToSector} and return them here to {FromPerson} at {FromStation} in {FromSector} |
| 10 | 7 | 1 | Supplies Needed! | Hi there, my name is {ToPerson}. I'm in desperate need of {Number} [{TechItem}] and will pay handsomely if you can bring them to me at {ToStation} in {ToName}. |
| 11 | 8 | 1 | Buy Low, Sell High! | No time to talk! Bring me {number} {TradeItem} from {FromStation} in {FromSector} and deliver it to {ToPerson} at {ToStation} in {ToSector}. There's money to be made! |
| 12 | 9 | 2 | Animal Migration Tagging | Fly to {ToNavpoint} in {ToSector} and tag {Number} {ToMobs} with a tagging gun so we can track their migration patterns. And don't kill them! |
| 13 | 10 | 2 | Survey Mission | Fly within 500 meters of {ToNavPoint} in {ToName} and download its tracking data by scanning it. |
| 14 | 11 | 2 | Item Acquisition | Acquire a [{SpawnItem}] by any means possible and deliver it to {ToPerson} at {ToStation} in {ToSector} |
| 15 | 12 | 2 | Enemy Research | We need to learn more about the {MobName}. Bring {Number} {MobBits} to {ToPerson} at {ToStation} in {ToSector} for analysis. |