mirror of
https://github.com/NexusForever/NexusForever
synced 2026-08-14 00:26:05 -04:00
84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
namespace NexusForever.Shared.GameTable.Model
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{
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public class Creature2DisplayInfoEntry
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{
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public uint Id;
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public uint StatusFlags;
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public string AssetPath;
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public string AssetTexture00;
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public string AssetTexture01;
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public string AssetTexture02;
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public string AssetTexture03;
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public string AssetTexture04;
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public string AssetTexture05;
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public uint ModelTextureId00;
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public uint ModelTextureId01;
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public uint ModelTextureId02;
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public uint ModelTextureId03;
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public uint ModelTextureId04;
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public uint ModelTextureId05;
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public string ColorShiftTexturePath;
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public uint ColorShiftTextureIdMask;
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public uint MaterialDataIdSkinColor0;
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public uint MaterialDataIdSkinColor1;
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public uint MaterialDataIdWeaponColor0;
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public uint MaterialDataIdWeaponColor1;
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public uint MaterialDataIdArmorColor0;
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public uint MaterialDataIdArmorColor1;
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public uint MaterialDataIdDefault0;
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public uint MaterialDataIdDefault1;
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public uint CreatureMaterialEnum;
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public float Scale;
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public float HitRadius;
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public float WalkLand;
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public float WalkAir;
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public float WalkWater;
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public float WalkHover;
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public float RunLand;
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public float RunAir;
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public float RunWater;
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public float RunHover;
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public uint ItemVisualTypeIdFeet;
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public float SwimWaterDepth;
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public uint RaceId;
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public uint Sex;
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public uint ItemDisplayId00;
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public uint ItemDisplayId01;
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public uint ItemDisplayId02;
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public uint ItemDisplayId03;
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public uint ItemDisplayId04;
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public uint ItemDisplayId05;
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public uint ItemDisplayId06;
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public uint ItemDisplayId07;
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public uint ItemDisplayId08;
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public uint ItemDisplayId09;
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public uint ItemDisplayId10;
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public uint ItemDisplayId11;
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public uint ItemDisplayId12;
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public uint ItemDisplayId13;
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public uint ItemDisplayId14;
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public uint ItemDisplayId15;
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public uint ItemDisplayId16;
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public uint ItemDisplayId17;
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public uint ItemDisplayId18;
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public uint ItemDisplayId19;
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public uint ModelMeshId00;
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public uint ModelMeshId01;
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public uint ModelMeshId02;
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public uint ModelMeshId03;
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public uint ModelMeshId04;
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public uint ModelMeshId05;
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public uint ModelMeshId06;
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public uint ModelMeshId07;
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public uint ModelMeshId08;
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public uint ModelMeshId09;
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public uint ModelMeshId10;
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public uint ModelMeshId11;
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public uint ModelMeshId12;
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public uint ModelMeshId13;
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public uint ModelMeshId14;
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public uint ModelMeshId15;
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public float GroundOffsetHover;
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public float GroundOffsetFly;
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}
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}
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