nexusforever/Source/NexusForever.Shared/GameTable/Model/Creature2ModelInfoEntry.cs
2018-10-09 12:03:35 +13:00

65 lines
2.1 KiB
C#

namespace NexusForever.Shared.GameTable.Model
{
public class Creature2ModelInfoEntry
{
public uint Id;
public string AssetPath;
public string AssetTexture0;
public string AssetTexture1;
public uint ModelTextureId0;
public uint ModelTextureId1;
public uint CreatureMaterialEnum;
public float Scale;
public float HitRadius;
public float WalkLand;
public float WalkAir;
public float WalkWater;
public float WalkHover;
public float RunLand;
public float RunAir;
public float RunWater;
public float RunHover;
public uint ItemVisualTypeIdFeet;
public float SwimWaterDepth;
public uint Race;
public uint Sex;
public uint ItemDisplayId00;
public uint ItemDisplayId01;
public uint ItemDisplayId02;
public uint ItemDisplayId03;
public uint ItemDisplayId04;
public uint ItemDisplayId05;
public uint ItemDisplayId06;
public uint ItemDisplayId07;
public uint ItemDisplayId08;
public uint ItemDisplayId09;
public uint ItemDisplayId10;
public uint ItemDisplayId11;
public uint ItemDisplayId12;
public uint ItemDisplayId13;
public uint ItemDisplayId14;
public uint ItemDisplayId15;
public uint ItemDisplayId16;
public uint ItemDisplayId17;
public uint ItemDisplayId18;
public uint ItemDisplayId19;
public uint ModelMeshId00;
public uint ModelMeshId01;
public uint ModelMeshId02;
public uint ModelMeshId03;
public uint ModelMeshId04;
public uint ModelMeshId05;
public uint ModelMeshId06;
public uint ModelMeshId07;
public uint ModelMeshId08;
public uint ModelMeshId09;
public uint ModelMeshId10;
public uint ModelMeshId11;
public uint ModelMeshId12;
public uint ModelMeshId13;
public uint ModelMeshId14;
public uint ModelMeshId15;
public float GroundOffsetHover;
public float GroundOffsetFly;
}
}