nexusforever/Source/NexusForever.Shared/GameTable/Model/FinishingMoveDeathVisualEntry.cs
2018-10-09 12:03:35 +13:00

18 lines
568 B
C#

namespace NexusForever.Shared.GameTable.Model
{
public class FinishingMoveDeathVisualEntry
{
public uint Id;
public uint Priority;
public uint DamageTypeFlags;
public uint Creature2MinSize;
public uint Creature2MaxSize;
public uint CreatureMaterialEnum;
public uint MovementStateFlags;
public string DeathModelAsset;
public uint ModelSequenceIdDeath;
public uint VisualEffectIdDeath00;
public uint VisualEffectIdDeath01;
public uint VisualEffectIdDeath02;
}
}