nexusforever/Source/NexusForever.Shared/GameTable/Model/FullScreenEffectEntry.cs
2018-10-09 12:03:35 +13:00

20 lines
570 B
C#

namespace NexusForever.Shared.GameTable.Model
{
public class FullScreenEffectEntry
{
public uint Id;
public string Description;
public string TexturePath;
public string ModelPath;
public uint Priority;
public uint FullScreenEffectTypeEnum;
public float AlphaMinStart;
public float AlphaMinEnd;
public float AlphaStart;
public float AlphaEnd;
public float HzStart;
public float HzEnd;
public float SaturationStart;
public float SaturationEnd;
}
}