mirror of
https://github.com/NexusForever/NexusForever
synced 2026-08-14 00:26:05 -04:00
50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
namespace NexusForever.Shared.GameTable.Model
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{
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public class ItemDisplayEntry
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{
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public uint Id;
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public string Description;
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public uint Item2TypeId;
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public string ObjectModel;
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public string ObjectModelL;
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public string ObjectTexture0;
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public string ObjectTexture1;
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public uint ModelTextureIdObject00;
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public uint ModelTextureIdObject01;
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public string SkinnedModel;
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public string SkinnedModelL;
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public string SkinnedTexture0;
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public string SkinnedTexture1;
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public uint ModelTextureIdSkinned00;
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public uint ModelTextureIdSkinned01;
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public string AttachedModel;
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public uint ModelAttachmentIdAttached;
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public string AttachedTexture0;
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public string AttachedTexture1;
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public uint ModelTextureIdAttached00;
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public uint ModelTextureIdAttached01;
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public uint ComponentRegionFlags;
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public uint ComponentPriority;
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public string SkinMaskMap;
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public string SkinColorMap;
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public string SkinNormalMap;
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public string SkinDyeMap;
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public string ArmorMaskMap;
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public string ArmorColorMap;
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public string ArmorNormalMap;
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public string ArmorDyeMap;
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public uint ModelMeshId00;
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public uint ModelMeshId01;
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public uint ModelMeshId02;
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public uint ModelMeshId03;
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public uint SoundImpactDescriptionId;
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public uint ItemVisualTypeId;
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public uint SoundReplaceDescriptionId;
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public uint ItemColorSetId;
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public uint DyeChannelFlags;
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public uint ModelPoseId;
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public float ModelPoseBlend;
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public uint ShaderPreset00;
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public uint ShaderPreset01;
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}
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}
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