nexusforever/Source/NexusForever.Shared/GameTable/Model/ItemDisplayEntry.cs
2018-10-09 12:03:35 +13:00

50 lines
1.7 KiB
C#

namespace NexusForever.Shared.GameTable.Model
{
public class ItemDisplayEntry
{
public uint Id;
public string Description;
public uint Item2TypeId;
public string ObjectModel;
public string ObjectModelL;
public string ObjectTexture0;
public string ObjectTexture1;
public uint ModelTextureIdObject00;
public uint ModelTextureIdObject01;
public string SkinnedModel;
public string SkinnedModelL;
public string SkinnedTexture0;
public string SkinnedTexture1;
public uint ModelTextureIdSkinned00;
public uint ModelTextureIdSkinned01;
public string AttachedModel;
public uint ModelAttachmentIdAttached;
public string AttachedTexture0;
public string AttachedTexture1;
public uint ModelTextureIdAttached00;
public uint ModelTextureIdAttached01;
public uint ComponentRegionFlags;
public uint ComponentPriority;
public string SkinMaskMap;
public string SkinColorMap;
public string SkinNormalMap;
public string SkinDyeMap;
public string ArmorMaskMap;
public string ArmorColorMap;
public string ArmorNormalMap;
public string ArmorDyeMap;
public uint ModelMeshId00;
public uint ModelMeshId01;
public uint ModelMeshId02;
public uint ModelMeshId03;
public uint SoundImpactDescriptionId;
public uint ItemVisualTypeId;
public uint SoundReplaceDescriptionId;
public uint ItemColorSetId;
public uint DyeChannelFlags;
public uint ModelPoseId;
public float ModelPoseBlend;
public uint ShaderPreset00;
public uint ShaderPreset01;
}
}