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https://github.com/NexusForever/NexusForever
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TODO: Abandoning a quest is not handled correctly, server should still track abandoned quests that can be initiated via the communicator. TODO: Implement quest objective timers, these should only start once the objective is visible. TODO: Implement quest ignoring, this goes hand in hand with implementing abandoning correctly. TODO: Research unknown quest objective types. TODO: Research unknown quest objective flags, most of these determine when an objctive can be seen. TODO: Finish quest reward handling, fixed rewards and conditional rewards need implementing.
17 lines
479 B
C#
17 lines
479 B
C#
namespace NexusForever.Shared.GameTable.Model
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{
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public class PrerequisiteEntry
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{
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public uint Id;
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public uint Flags;
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[GameTableFieldArray(3u)]
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public uint[] PrerequisiteTypeId;
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[GameTableFieldArray(3u)]
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public uint[] PrerequisiteComparisonId;
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[GameTableFieldArray(3u)]
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public uint[] ObjectId;
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[GameTableFieldArray(3u)]
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public uint[] Value;
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public uint LocalizedTextIdFailure;
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}
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}
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