nexusforever/Source/NexusForever.Shared/GameTable/Model/SoundZoneKitEntry.cs
2018-10-09 12:03:35 +13:00

25 lines
863 B
C#

namespace NexusForever.Shared.GameTable.Model
{
public class SoundZoneKitEntry
{
public uint Id;
public uint SoundZoneKitIdParent;
public uint WorldZoneId;
public uint InheritFlags;
public uint PropertyFlags;
public uint SoundMusicSetId;
public uint SoundEventIdIntro;
public float IntroReplayWait;
public uint SoundEventIdMusicMood;
public uint SoundEventIdAmbientDay;
public uint SoundEventIdAmbientNight;
public uint SoundEventIdAmbientUnderwater;
public uint SoundEventIdAmbientStop;
public uint SoundEventIdAmbientPreStopOverride;
public uint SoundEnvironmentId00;
public uint SoundEnvironmentId01;
public float EnvironmentDry;
public float EnvironmentWet00;
public float EnvironmentWet01;
}
}