nexusforever/Source/NexusForever.Shared/GameTable/Model/Spell4BaseEntry.cs
2018-10-09 12:03:35 +13:00

48 lines
1.8 KiB
C#

namespace NexusForever.Shared.GameTable.Model
{
public class Spell4BaseEntry
{
public uint Id;
public uint LocalizedTextIdName;
public uint Spell4HitResultId;
public uint Spell4TargetMechanicId;
public uint Spell4TargetAngleId;
public uint Spell4PrerequisiteId;
public uint Spell4ValidTargetId;
public uint TargetGroupIdCastGroup;
public uint Creature2IdPositionalAoe;
public float ParameterAEAngle;
public float ParameterAEMaxAngle;
public float ParameterAEDistance;
public float ParameterAEMaxDistance;
public uint TargetGroupIdAoeGroup;
public uint Spell4BaseIdPrerequisiteSpell;
public uint WorldZoneIdZoneRequired;
public uint Spell4SpellTypesIdSpellType;
public string Icon;
public uint CastMethod;
public uint School;
public uint SpellClass;
public uint WeaponSlot;
public uint CastBarType;
public float MechanicAggressionMagnitude;
public float MechanicDominationMagnitude;
public uint ModelSequencePriorityCaster;
public uint ModelSequencePriorityTarget;
public uint ClassIdPlayer;
public uint ClientSideInteractionId;
public uint TargetingFlags;
public uint TelegraphFlagsEnum;
public uint LocalizedTextIdLASTierPoint;
public float LasTierPointTooltipData00;
public float LasTierPointTooltipData01;
public float LasTierPointTooltipData02;
public float LasTierPointTooltipData03;
public float LasTierPointTooltipData04;
public float LasTierPointTooltipData05;
public float LasTierPointTooltipData06;
public float LasTierPointTooltipData07;
public float LasTierPointTooltipData08;
public float LasTierPointTooltipData09;
}
}