nexusforever/Source/NexusForever.Shared/GameTable/Model/Spell4VisualEntry.cs
2018-10-09 12:03:35 +13:00

40 lines
1.5 KiB
C#

namespace NexusForever.Shared.GameTable.Model
{
public class Spell4VisualEntry
{
public uint Id;
public uint TargetTypeFlags;
public uint StageType;
public uint StageFlags;
public uint VisualEffectId;
public uint VisualEffectIdSound;
public uint ModelEventIdDelay;
public uint SoundEventType00;
public uint SoundEventType01;
public uint SoundEventType02;
public uint SoundEventType03;
public uint SoundEventType04;
public uint SoundEventType05;
public uint SoundImpactDescriptionIdTarget00;
public uint SoundImpactDescriptionIdTarget01;
public uint SoundImpactDescriptionIdTarget02;
public uint SoundImpactDescriptionIdTarget03;
public uint SoundImpactDescriptionIdTarget04;
public uint SoundImpactDescriptionIdTarget05;
public uint SoundImpactDescriptionIdOrigin00;
public uint SoundImpactDescriptionIdOrigin01;
public uint SoundImpactDescriptionIdOrigin02;
public uint SoundImpactDescriptionIdOrigin03;
public uint SoundImpactDescriptionIdOrigin04;
public uint SoundImpactDescriptionIdOrigin05;
public uint ModelAttachmentIdCaster;
public uint PhaseFlags;
public float ModelOffsetX;
public float ModelOffsetY;
public float ModelOffsetZ;
public float ModelScale;
public uint PreDelayTimeMs;
public uint TelegraphDamageIdAttach;
public uint PrerequisiteId;
}
}