nexusforever/Source/NexusForever.Shared/GameTable/Model/VisualEffectEntry.cs
2018-10-09 12:03:35 +13:00

44 lines
1.4 KiB
C#

namespace NexusForever.Shared.GameTable.Model
{
public class VisualEffectEntry
{
public uint Id;
public uint VisualType;
public uint StartDelay;
public uint Duration;
public uint ModelItemSlot;
public uint ModelItemCostumeSide;
public string ModelAssetPath;
public uint ModelAttachmentId;
public uint ModelSequencePriority;
public uint ModelSequenceIdTarget00;
public uint ModelSequenceIdTarget01;
public uint ModelSequenceIdTarget02;
public float ModelScale;
public float ModelRotationX;
public float ModelRotationY;
public float ModelRotationZ;
public float Data00;
public float Data01;
public float Data02;
public float Data03;
public float Data04;
public uint Flags;
public uint SoundEventId00;
public uint SoundEventId01;
public uint SoundEventId02;
public uint SoundEventId03;
public uint SoundEventId04;
public uint SoundEventId05;
public uint SoundEventOffset00;
public uint SoundEventOffset01;
public uint SoundEventOffset02;
public uint SoundEventOffset03;
public uint SoundEventOffset04;
public uint SoundEventOffset05;
public uint SoundEventIdStop;
public uint SoundZoneKitId;
public uint PrerequisiteId;
public uint ParticleDiffuseColor;
}
}