nexusforever/Source/NexusForever.Shared/GameTable/Model/WorldClutterEntry.cs
2018-10-09 12:03:35 +13:00

52 lines
1.6 KiB
C#

namespace NexusForever.Shared.GameTable.Model
{
public class WorldClutterEntry
{
public uint Id;
public string Description;
public float Density;
public uint ClutterFlags;
public string AssetPath0;
public string AssetPath01;
public string AssetPath02;
public string AssetPath03;
public string AssetPath04;
public string AssetPath05;
public float AssetWeight0;
public float AssetWeight01;
public float AssetWeight02;
public float AssetWeight03;
public float AssetWeight04;
public float AssetWeight05;
public uint Flag0;
public uint Flag01;
public uint Flag02;
public uint Flag03;
public uint Flag04;
public uint Flag05;
public float MinScale0;
public float MinScale01;
public float MinScale02;
public float MinScale03;
public float MinScale04;
public float MinScale05;
public float RotationMin0;
public float RotationMin01;
public float RotationMin02;
public float RotationMin03;
public float RotationMin04;
public float RotationMin05;
public float RotationMax0;
public float RotationMax01;
public float RotationMax02;
public float RotationMax03;
public float RotationMax04;
public float RotationMax05;
public uint EmissiveGlow00;
public uint EmissiveGlow01;
public uint EmissiveGlow02;
public uint EmissiveGlow03;
public uint EmissiveGlow04;
public uint EmissiveGlow05;
}
}