mirror of
https://github.com/NexusForever/NexusForever
synced 2026-08-14 00:26:05 -04:00
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
namespace NexusForever.Shared.GameTable.Model
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{
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public class WorldClutterEntry
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{
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public uint Id;
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public string Description;
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public float Density;
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public uint ClutterFlags;
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public string AssetPath0;
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public string AssetPath01;
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public string AssetPath02;
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public string AssetPath03;
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public string AssetPath04;
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public string AssetPath05;
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public float AssetWeight0;
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public float AssetWeight01;
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public float AssetWeight02;
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public float AssetWeight03;
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public float AssetWeight04;
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public float AssetWeight05;
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public uint Flag0;
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public uint Flag01;
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public uint Flag02;
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public uint Flag03;
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public uint Flag04;
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public uint Flag05;
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public float MinScale0;
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public float MinScale01;
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public float MinScale02;
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public float MinScale03;
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public float MinScale04;
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public float MinScale05;
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public float RotationMin0;
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public float RotationMin01;
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public float RotationMin02;
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public float RotationMin03;
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public float RotationMin04;
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public float RotationMin05;
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public float RotationMax0;
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public float RotationMax01;
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public float RotationMax02;
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public float RotationMax03;
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public float RotationMax04;
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public float RotationMax05;
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public uint EmissiveGlow00;
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public uint EmissiveGlow01;
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public uint EmissiveGlow02;
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public uint EmissiveGlow03;
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public uint EmissiveGlow04;
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public uint EmissiveGlow05;
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}
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}
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