* added PowerHistory for Enchantments
* WIP : History tester
* fixed cardId on name for enchantments
* Add tagchanges to Plain Aura and Enchant
* added PowerHistory for Enchantments
* added empty name instead of null
* Fix tag value
* kettle protocol String string
* Fix tag changes for enchantments with scripttags
* replaced CoreAi with BasicAi in netStandard
* basicAi
* namespace refactoring
* AdjAura and Enrage TagChanges
* Tag changes for cost effects
* Fix tag changes on setting base_health
* added constructor for powerEntityChoices
* added deckserializer & tests from hearthdb including license
added constructor for powerEntityChoices
* gameConfigBuilder & test
* added more tests for gameconfigbuilder
* Fix OneTurnEffect TagChanges (#174)
* added print to powerhistorychangeentity
* refactored readonly struct to class for consistency
* Add GameConfig.DrawWithRandom
Add Game.SetRandomSeed
* Fix [BOT_079] Faithful Lumi
* Fix [EX1_183] Gift of the Wild
* Fix EntityData.Reset()
* Add GameConfing.DrawWithRandom
* added PowerHistory for Enchantments
* WIP : History tester
* fixed cardId on name for enchantments
* Add tagchanges to Plain Aura and Enchant
* added empty name instead of null
* Fix tag value
* kettle protocol String string
* replaced CoreAi with BasicAi in netStandard
* basicAi
* namespace refactoring
* AdjAura and Enrage TagChanges
* Tag changes for cost effects
* Fix tag changes on setting base_health
* added constructor for powerEntityChoices
* added deckserializer & tests from hearthdb including license
added constructor for powerEntityChoices
* gameConfigBuilder & test
* added more tests for gameconfigbuilder
* added print to powerhistorychangeentity
* refactored readonly struct to class for consistency
* Add GameConfing.DrawWithRandom
* Fix EntityChange history
* Add ShowEntity on RemoveFromDeck
* Add Unknown.Clone()
* added nuget and appveyor stuff
* fix, error CS0642: Possible mistaken empty statement