og-openarena-engine/code/sys/sys_win32.c
leilei- e8f5ed153c
November stuff
* - s_interrupt - allows sounds to be interrupted by the same sound or entity channel
- new dynamic light calculation for vertex lighting, affecting vertex color (no projected dlight textures)
- rgbGen material for allowing calculation for diffuse, specular, emmissive vertex colors by hex values
- rgbMod shader command allowing new vertex color effects
- removed deprecated R_ParseStageSimple, it never worked as intended

* - r_slowness gone. Use llvmpipe, PCem, or a slow computer instead.

* Spring cleaning of old deprecated/broken post-process GLSL experiments
- r_anime broke in 2015
- r_tvMode - well, shaderglass exists now
- r_motionblur - Bad technique, too much memory
- t_pslettize - slow, relies on shader's lookup of a vector table
- r_film - bad on well-lit maps
- r_retroAA - this broke early too. also looked bad. would rather implement FSAA 4x

* test

* Cool console things
- cl_consoleScale : makes the console more 640x480 sized on any higher res. Also affects notify messages, so you can read chat easier
- cl_consoleColor also affects the line at the bottom. Also new default colors
- If consoleShader can't load (which will happen with some mods), it will fallback to a flat-colored console.
- Generic'd the red/blue team names.  We will not be having missionpack clans.

* SDL2: Clicking the red X now does something: you can leave!!!

If it sucks.... hit da bricks!!
real winners quit

* s_xmp_startPattern - makes the tracker song play a different pattern (for use with sub-songs)

* - fixed xmp playback as xmp explicitly requires a length of the module now. Fixes issue #96
- suppress the warning about non-22khz music, as mods are playing at the mixer's rate always, and this warning regards a much earlier (1999) unstable sound mixer.

* - deprecating r_modelshader because the shader got stale, old, buggy, and amd hates it now
- r_shadeMethod will be something else (and not shader-based)

* - r_lightmapColorNorm : Make normalization of bright luxels an option, default is 1 (q3 behavior).
- r_lightmapColorNorm 0 = no normalization, straight clamp, like Nightdive's vision of Quake2
- r_lightmapColorNorm 2 = experiment: normalize, but add some luminance on while maintaining the hue by normalizing again. This tries to restore more range on fully saturated colors
- dropped SHADER_MAX_VERTEXES back to 1000 because raising it causes various unexpected issues, so dialing it down for now
- raise MAX_IMAGE_ANIMATIONS to 16 because I've got a cool water shader using it and 8 is too choppy

* - Crash fix for older (<=2001) mods by trimming the string shared with ui module, so no overflow for them
- jettisoning old proposed mme particle system that was never ever hooked up properly.
- other small warning cleanup

* Some renderer refactor and cleanup
- r_shadeMethod : 0/1 = q3 behavior, 2 = ue1-ish behavior, 3 = mix of 1 and 2, -1 = one uniform color, 150-666 = a lod range to change between the 3
- r_monolightmaps : refactor - goes to the light data instead of the calculations and images
- removed r_greyscale because this is a data-modifying novelty that would complicate support for loading compressed texture formats. This is better off as a post-process shader
- environment mapping refactor, rewrite and cleanup
- removed a lot of deprecated rgbGens
- removed r_texdump (it never worked)
- remove a few leftover broken postprocess things

* - Internal GLSL brightness shader, so gamma control can work without the glsl/brightness_fp.glsl file when r_ext_vertex_shader is 1 and r_alternateBrightness is 2.
- r_skyTess - an attempt to make the complexity of skydomes an option so it could use less polygons. Has no effect on skyboxes

* - More r_dynamiclight options:
  r_dynamiclight 2 = Slightly additive dynamic light projections, modeled after the PS2 port
  r_dynamiclight 3 = disables dynamic light projections but substitutes them with flashblends (ala GLQuake). If r_monolightmaps are enabled, the flashblends are orange. Viewblends are left out as the sudden duration of the dynamic lights when firing would be harmful.
- Because of these changes, Riva 128 and Permedia 2 owners should be allowed to enjoy dynamic lights
- option to use ReactOS's wspiapi.h header (file not included)
- some makefile changes to allow an option for more Win 4 (95/NT4) compatiblity easier. Compiling with WINFOUR disables curl, uses SDL1, and has some additional workarounds to get it working on Windows 95 (winsock2 still required though)

* - fixed a fog modulation regression stemming from a rgbMod case returning and not breaking. whoops
- little warning cleanup wrt flashblend

* Sun stuff
- r_drawSun is now default 1 (was 0), because...
- sunShader key - allows sky shaders to explicitly define a shader to use for the sun. In addition to that, a flare type number and a size multiplier number can follow for a little more customization. Partially inspired by RTCW's sunshader key, which only dealt with the image (and never finished their lens flare reflections)
- Suns with a portal on screen won't cancel out the sun or its flare
- If no sun flare is specified, don't draw a sun flare at all. should be one less unnecessary depth read
- r_drawSun 2 is the old 'always show sun' behavior
- sun shader now correctly orientated
- drawing the sun uses a quadstamp
- some 'low end video' alternative shader loading that current does not work. May revert
- ifdefing out shademethod LOD for fixing later

* - GetViewPosition builtin for cgame to allow stuff like text drawn over entities
- MDR physics: allows MDR bones to move independently of model by a defined file on bone numbers, their type, etc. (like hair and flags), but broken (currently ifdef'd out)
- ifdef'd out IQM support as that's broken, we aren't using it, and only other whole games are using it
- Removed attempt at r_lowEndVideo

* - Model fog fix
- Suppressing redundant sound warnings to developer print
- Preliminary DDS texture loading
- Dropping renderergl1 and renderergl2 as they're unsupported, redundant, stale code with none of the new improvements, and we don't use modularized renderers. Still having these files in the tree implies we use them and that can bring confusion.

* - Cgame entity glow renderer hookup
- R_ShowImages: Adjust for overbright
- a tribute to Rebecca Heineman and Jennell Jaquays

* RB_UVcolor: casting as gcc 14 hates this line
makefile - because gcc 14 is fussier, i'll do this wrt VMA for now.
2025-11-23 02:38:33 -05:00

1458 lines
29 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef DEDICATED
#ifdef USE_LOCAL_HEADERS
# include "SDL.h"
#else
# include <SDL.h>
#endif
#endif
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#include "sys_local.h"
#include <windows.h>
#include <lmerr.h>
#include <lmcons.h>
#include <lmwksta.h>
#include <errno.h>
#include <fcntl.h>
#include <stdio.h>
#include <direct.h>
#include <io.h>
#include <conio.h>
#include <wincrypt.h>
#include <shlobj.h>
#include <psapi.h>
#include <float.h>
#ifdef USE_CONSOLE_WINDOW
// windowstuff
void Sys_ShowConsole( int visLevel, qboolean quitOnClose );
void Conbuf_AppendText( const char *pMsg );
void Sys_DestroyConsole( void );
#endif
// Used to determine where to store user-specific files
static char homePath[ MAX_OSPATH ] = { 0 };
#ifndef DEDICATED
static UINT timerResolution = 0;
#endif
/*
================
Sys_SetFPUCW
Set FPU control word to default value
================
*/
#ifndef _RC_CHOP
// mingw doesn't seem to have these defined :(
#define _MCW_EM 0x0008001fU
#define _MCW_RC 0x00000300U
#define _MCW_PC 0x00030000U
#define _RC_NEAR 0x00000000U
#define _PC_53 0x00010000U
unsigned int _controlfp(unsigned int new, unsigned int mask);
#endif
#define FPUCWMASK1 (_MCW_RC | _MCW_EM)
#define FPUCW (_RC_NEAR | _MCW_EM | _PC_53)
#if idx64
#define FPUCWMASK (FPUCWMASK1)
#else
#define FPUCWMASK (FPUCWMASK1 | _MCW_PC)
#endif
void Sys_SetFloatEnv(void)
{
_controlfp(FPUCW, FPUCWMASK);
}
/*
================
Sys_DefaultHomePath
================
*/
const char *Sys_DefaultHomePath( void )
{
TCHAR szPath[MAX_PATH];
FARPROC qSHGetFolderPath;
HMODULE shfolder = LoadLibrary("shfolder.dll");
if(shfolder == NULL)
{
Com_Printf("Unable to load SHFolder.dll\n");
return NULL;
}
if(!*homePath && com_homepath)
{
qSHGetFolderPath = GetProcAddress(shfolder, "SHGetFolderPathA");
if(qSHGetFolderPath == NULL)
{
Com_Printf("Unable to find SHGetFolderPath in SHFolder.dll\n");
FreeLibrary(shfolder);
return NULL;
}
if( !SUCCEEDED( qSHGetFolderPath( NULL, CSIDL_APPDATA,
NULL, 0, szPath ) ) )
{
Com_Printf("Unable to detect CSIDL_APPDATA\n");
FreeLibrary(shfolder);
return NULL;
}
Com_sprintf(homePath, sizeof(homePath), "%s%c", szPath, PATH_SEP);
if(com_homepath->string[0])
Q_strcat(homePath, sizeof(homePath), com_homepath->string);
else
Q_strcat(homePath, sizeof(homePath), HOMEPATH_NAME_WIN);
}
FreeLibrary(shfolder);
return homePath;
}
/*
================
Sys_Milliseconds
================
*/
int sys_timeBase;
int Sys_Milliseconds (void)
{
int sys_curtime;
static qboolean initialized = qfalse;
if (!initialized) {
sys_timeBase = timeGetTime();
initialized = qtrue;
}
sys_curtime = timeGetTime() - sys_timeBase;
return sys_curtime;
}
/*
================
Sys_RandomBytes
================
*/
qboolean Sys_RandomBytes( byte *string, int len )
{
HCRYPTPROV prov;
// leilei - NT 3.51 doesn't have this in ADVAPI32, so leave this out of WINFOUR
#ifdef WINFOUR
return qfalse;
#else
if( !CryptAcquireContext( &prov, NULL, NULL,
PROV_RSA_FULL, CRYPT_VERIFYCONTEXT ) ) {
return qfalse;
}
if( !CryptGenRandom( prov, len, (BYTE *)string ) ) {
CryptReleaseContext( prov, 0 );
return qfalse;
}
CryptReleaseContext( prov, 0 );
return qtrue;
#endif
}
/*
================
Sys_GetCurrentUser
================
*/
char *Sys_GetCurrentUser( void )
{
static char s_userName[1024];
unsigned long size = sizeof( s_userName );
if( !GetUserName( s_userName, &size ) )
strcpy( s_userName, "player" );
if( !s_userName[0] )
{
strcpy( s_userName, "player" );
}
return s_userName;
}
/*
================
Sys_GetClipboardData
================
*/
char *Sys_GetClipboardData( void )
{
char *data = NULL;
char *cliptext;
if ( OpenClipboard( NULL ) != 0 ) {
HANDLE hClipboardData;
if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) {
if ( ( cliptext = GlobalLock( hClipboardData ) ) != 0 ) {
data = Z_Malloc( GlobalSize( hClipboardData ) + 1 );
Q_strncpyz( data, cliptext, GlobalSize( hClipboardData ) );
GlobalUnlock( hClipboardData );
strtok( data, "\n\r\b" );
}
}
CloseClipboard();
}
return data;
}
#define MEM_THRESHOLD 96*1024*1024
/*
==================
Sys_LowPhysicalMemory
==================
*/
qboolean Sys_LowPhysicalMemory( void )
{
MEMORYSTATUS stat;
GlobalMemoryStatus (&stat);
return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse;
}
/*
==============
Sys_Basename
==============
*/
const char *Sys_Basename( char *path )
{
static char base[ MAX_OSPATH ] = { 0 };
int length;
length = strlen( path ) - 1;
// Skip trailing slashes
while( length > 0 && path[ length ] == '\\' )
length--;
while( length > 0 && path[ length - 1 ] != '\\' )
length--;
Q_strncpyz( base, &path[ length ], sizeof( base ) );
length = strlen( base ) - 1;
// Strip trailing slashes
while( length > 0 && base[ length ] == '\\' )
base[ length-- ] = '\0';
return base;
}
/*
==============
Sys_Dirname
==============
*/
const char *Sys_Dirname( char *path )
{
static char dir[ MAX_OSPATH ] = { 0 };
int length;
Q_strncpyz( dir, path, sizeof( dir ) );
length = strlen( dir ) - 1;
while( length > 0 && dir[ length ] != '\\' )
length--;
dir[ length ] = '\0';
return dir;
}
/*
==============
Sys_FOpen
==============
*/
FILE *Sys_FOpen( const char *ospath, const char *mode ) {
return fopen( ospath, mode );
}
/*
==============
Sys_Mkdir
==============
*/
qboolean Sys_Mkdir( const char *path )
{
if( !CreateDirectory( path, NULL ) )
{
if( GetLastError( ) != ERROR_ALREADY_EXISTS )
return qfalse;
}
return qtrue;
}
/*
==================
Sys_Mkfifo
Noop on windows because named pipes do not function the same way
==================
*/
FILE *Sys_Mkfifo( const char *ospath )
{
return NULL;
}
/*
==============
Sys_Cwd
==============
*/
char *Sys_Cwd( void ) {
static char cwd[MAX_OSPATH];
_getcwd( cwd, sizeof( cwd ) - 1 );
cwd[MAX_OSPATH-1] = 0;
return cwd;
}
/*
==============================================================
DIRECTORY SCANNING
==============================================================
*/
#define MAX_FOUND_FILES 0x1000
/*
==============
Sys_ListFilteredFiles
==============
*/
void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles )
{
char search[MAX_OSPATH], newsubdirs[MAX_OSPATH];
char filename[MAX_OSPATH];
intptr_t findhandle;
struct _finddata_t findinfo;
if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
return;
}
if (strlen(subdirs)) {
Com_sprintf( search, sizeof(search), "%s\\%s\\*", basedir, subdirs );
}
else {
Com_sprintf( search, sizeof(search), "%s\\*", basedir );
}
findhandle = _findfirst (search, &findinfo);
if (findhandle == -1) {
return;
}
do {
if (findinfo.attrib & _A_SUBDIR) {
if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, "..")) {
if (strlen(subdirs)) {
Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name);
}
else {
Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", findinfo.name);
}
Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles );
}
}
if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
break;
}
Com_sprintf( filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name );
if (!Com_FilterPath( filter, filename, qfalse ))
continue;
list[ *numfiles ] = CopyString( filename );
(*numfiles)++;
} while ( _findnext (findhandle, &findinfo) != -1 );
_findclose (findhandle);
}
/*
==============
strgtr
==============
*/
static qboolean strgtr(const char *s0, const char *s1)
{
int l0, l1, i;
l0 = strlen(s0);
l1 = strlen(s1);
if (l1<l0) {
l0 = l1;
}
for(i=0;i<l0;i++) {
if (s1[i] > s0[i]) {
return qtrue;
}
if (s1[i] < s0[i]) {
return qfalse;
}
}
return qfalse;
}
/*
==============
Sys_ListFiles
==============
*/
char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs )
{
char search[MAX_OSPATH];
int nfiles;
char **listCopy;
char *list[MAX_FOUND_FILES];
struct _finddata_t findinfo;
intptr_t findhandle;
int flag;
int i;
if (filter) {
nfiles = 0;
Sys_ListFilteredFiles( directory, "", filter, list, &nfiles );
list[ nfiles ] = 0;
*numfiles = nfiles;
if (!nfiles)
return NULL;
listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
return listCopy;
}
if ( !extension) {
extension = "";
}
// passing a slash as extension will find directories
if ( extension[0] == '/' && extension[1] == 0 ) {
extension = "";
flag = 0;
} else {
flag = _A_SUBDIR;
}
Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension );
// search
nfiles = 0;
findhandle = _findfirst (search, &findinfo);
if (findhandle == -1) {
*numfiles = 0;
return NULL;
}
do {
if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) {
if ( nfiles == MAX_FOUND_FILES - 1 ) {
break;
}
list[ nfiles ] = CopyString( findinfo.name );
nfiles++;
}
} while ( _findnext (findhandle, &findinfo) != -1 );
list[ nfiles ] = 0;
_findclose (findhandle);
// return a copy of the list
*numfiles = nfiles;
if ( !nfiles ) {
return NULL;
}
listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
do {
flag = 0;
for(i=1; i<nfiles; i++) {
if (strgtr(listCopy[i-1], listCopy[i])) {
char *temp = listCopy[i];
listCopy[i] = listCopy[i-1];
listCopy[i-1] = temp;
flag = 1;
}
}
} while(flag);
return listCopy;
}
/*
==============
Sys_FreeFileList
==============
*/
void Sys_FreeFileList( char **list )
{
int i;
if ( !list ) {
return;
}
for ( i = 0 ; list[i] ; i++ ) {
Z_Free( list[i] );
}
Z_Free( list );
}
/*
==============
Sys_Sleep
Block execution for msec or until input is received.
==============
*/
void Sys_Sleep( int msec )
{
if( msec == 0 )
return;
#ifdef DEDICATED
if( msec < 0 )
WaitForSingleObject( GetStdHandle( STD_INPUT_HANDLE ), INFINITE );
else
WaitForSingleObject( GetStdHandle( STD_INPUT_HANDLE ), msec );
#else
// Client Sys_Sleep doesn't support waiting on stdin
if( msec < 0 )
return;
Sleep( msec );
#endif
}
/*
==============
Sys_ErrorDialog
Display an error message
==============
*/
void Sys_ErrorDialog( const char *error )
{
#ifdef USE_CONSOLE_WINDOW
// leilei - console restoration
//va_list argptr;
//char text[4096];
MSG msg;
Conbuf_AppendText( error );
Conbuf_AppendText( "\n" );
Sys_SetErrorText( error );
Sys_ShowConsole( 1, qtrue );
timeEndPeriod( 1 );
IN_Shutdown();
// wait for the user to quit
while ( 1 ) {
if (!GetMessage (&msg, NULL, 0, 0))
Com_Quit_f ();
TranslateMessage (&msg);
DispatchMessage (&msg);
}
Sys_DestroyConsole();
exit (1);
#else
if( Sys_Dialog( DT_YES_NO, va( "%s. Copy console log to clipboard?", error ),
"Error" ) == DR_YES )
{
HGLOBAL memoryHandle;
char *clipMemory;
memoryHandle = GlobalAlloc( GMEM_MOVEABLE|GMEM_DDESHARE, CON_LogSize( ) + 1 );
clipMemory = (char *)GlobalLock( memoryHandle );
if( clipMemory )
{
char *p = clipMemory;
char buffer[ 1024 ];
unsigned int size;
while( ( size = CON_LogRead( buffer, sizeof( buffer ) ) ) > 0 )
{
Com_Memcpy( p, buffer, size );
p += size;
}
*p = '\0';
if( OpenClipboard( NULL ) && EmptyClipboard( ) )
SetClipboardData( CF_TEXT, memoryHandle );
GlobalUnlock( clipMemory );
CloseClipboard( );
}
}
#endif
}
/*
==============
Sys_Dialog
Display a win32 dialog box
==============
*/
dialogResult_t Sys_Dialog( dialogType_t type, const char *message, const char *title )
{
UINT uType;
switch( type )
{
default:
case DT_INFO: uType = MB_ICONINFORMATION|MB_OK; break;
case DT_WARNING: uType = MB_ICONWARNING|MB_OK; break;
case DT_ERROR: uType = MB_ICONERROR|MB_OK; break;
case DT_YES_NO: uType = MB_ICONQUESTION|MB_YESNO; break;
case DT_OK_CANCEL: uType = MB_ICONWARNING|MB_OKCANCEL; break;
}
switch( MessageBox( NULL, message, title, uType ) )
{
default:
case IDOK: return DR_OK;
case IDCANCEL: return DR_CANCEL;
case IDYES: return DR_YES;
case IDNO: return DR_NO;
}
}
#ifndef DEDICATED
#if SDL_MAJOR_VERSION != 2
static qboolean SDL_VIDEODRIVER_externallySet = qfalse;
#endif
#endif
/*
==============
Sys_GLimpSafeInit
Windows specific "safe" GL implementation initialisation
==============
*/
void Sys_GLimpSafeInit( void )
{
#ifndef DEDICATED
#if SDL_MAJOR_VERSION != 2
if( !SDL_VIDEODRIVER_externallySet )
{
// Here, we want to let SDL decide what do to unless
// explicitly requested otherwise
_putenv( "SDL_VIDEODRIVER=" );
}
#endif
#endif
}
/*
==============
Sys_GLimpInit
Windows specific GL implementation initialisation
==============
*/
void Sys_GLimpInit( void )
{
#ifndef DEDICATED
#if SDL_MAJOR_VERSION != 2
if( !SDL_VIDEODRIVER_externallySet )
{
// It's a little bit weird having in_mouse control the
// video driver, but from ioq3's point of view they're
// virtually the same except for the mouse input anyway
if( Cvar_VariableIntegerValue( "in_mouse" ) == -1 )
{
// Use the windib SDL backend, which is closest to
// the behaviour of idq3 with in_mouse set to -1
_putenv( "SDL_VIDEODRIVER=windib" );
}
else
{
// Use the DirectX SDL backend
_putenv( "SDL_VIDEODRIVER=directx" );
}
}
#endif
#endif
}
#ifndef DEDICATED
#ifdef USE_CONSOLE_WINDOW
void Sys_CreateConsole( void );
#endif
#endif
/*
==============
Sys_PlatformInit
Windows specific initialisation
==============
*/
void Sys_PlatformInit( void )
{
#ifndef DEDICATED
TIMECAPS ptc;
const char *SDL_VIDEODRIVER = getenv( "SDL_VIDEODRIVER" );
#endif
Sys_SetFloatEnv();
#ifndef DEDICATED
#ifdef USE_CONSOLE_WINDOW
// leilei - console restoration
// done before Com/Sys_Init since we need this for error output
Sys_CreateConsole();
#endif
#if SDL_MAJOR_VERSION != 2
if( SDL_VIDEODRIVER )
{
Com_Printf( "SDL_VIDEODRIVER is externally set to \"%s\", "
"in_mouse -1 will have no effect\n", SDL_VIDEODRIVER );
SDL_VIDEODRIVER_externallySet = qtrue;
}
else
SDL_VIDEODRIVER_externallySet = qfalse;
#endif
// leilei - no 3dfx splashes please
_putenv("FX_GLIDE_NO_SPLASH=1");
if(timeGetDevCaps(&ptc, sizeof(ptc)) == MMSYSERR_NOERROR)
{
timerResolution = ptc.wPeriodMin;
if(timerResolution > 1)
{
Com_Printf("Warning: Minimum supported timer resolution is %ums "
"on this system, recommended resolution 1ms\n", timerResolution);
}
timeBeginPeriod(timerResolution);
}
else
timerResolution = 0;
#endif
}
/*
==============
Sys_PlatformExit
Windows specific initialisation
==============
*/
void Sys_PlatformExit( void )
{
#ifndef DEDICATED
if(timerResolution)
timeEndPeriod(timerResolution);
#endif
}
/*
==============
Sys_SetEnv
set/unset environment variables (empty value removes it)
==============
*/
void Sys_SetEnv(const char *name, const char *value)
{
if(value)
_putenv(va("%s=%s", name, value));
else
_putenv(va("%s=", name));
}
/*
==============
Sys_PID
==============
*/
int Sys_PID( void )
{
return GetCurrentProcessId( );
}
/*
==============
Sys_PIDIsRunning
==============
*/
qboolean Sys_PIDIsRunning( int pid )
{
DWORD processes[ 1024 ];
DWORD numBytes, numProcesses;
int i;
// leilei - load PSAPI.DLL here, check for EnumProcesses.
// Fixes Windows 95 support.
HMODULE psapi = LoadLibrary("psapi.dll");
FARPROC qEnumProcesses;
if(psapi == NULL)
{
Com_Printf("Unable to load PSAPI.dll\n");
FreeLibrary(psapi);
return qfalse;
}
qEnumProcesses = GetProcAddress(psapi, "EnumProcesses");
if(qEnumProcesses == NULL)
{
Com_Printf("Unable to find EnumProcesses in psapi.dll\n");
FreeLibrary(psapi);
return qfalse;
}
if( !qEnumProcesses( processes, sizeof( processes ), &numBytes ) ){
FreeLibrary(psapi);
return qfalse; // Assume it's not running
}
FreeLibrary(psapi); // we're still done
numProcesses = numBytes / sizeof( DWORD );
// Search for the pid
for( i = 0; i < numProcesses; i++ )
{
if( processes[ i ] == pid )
return qtrue;
}
return qfalse;
}
// leilei - win32 console restoration
#ifdef USE_CONSOLE_WINDOW
#include "../sys/win_resource.h"
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <olectl.h>
#include <wingdi.h>
#include <math.h>
#include "../renderercommon/tr_common.h"
#include "../sys/sys_local.h"
typedef struct
{
HINSTANCE reflib_library; // Handle to refresh DLL
qboolean reflib_active;
HWND hWnd;
HINSTANCE hInstance;
qboolean activeApp;
qboolean isMinimized;
OSVERSIONINFO osversion;
// when we get a windows message, we store the time off so keyboard processing
// can know the exact time of an event
unsigned sysMsgTime;
} WinVars_t;
WinVars_t g_wv;
#define CONSOLE_WINDOW_TITLE "OpenArena3 Console"
#define CONSOLE_WINDOW_ICON CLIENT_WINDOW_ICON
#define COPY_ID 1
#define QUIT_ID 2
#define CLEAR_ID 3
#define ERRORBOX_ID 10
#define ERRORTEXT_ID 11
#define EDIT_ID 100
#define INPUT_ID 101
typedef struct
{
HWND hWnd;
HWND hwndBuffer;
HWND hwndButtonClear;
HWND hwndButtonCopy;
HWND hwndButtonQuit;
HWND hwndErrorBox;
HWND hwndErrorText;
HBITMAP hbmLogo;
HBITMAP hbmClearBitmap;
HBRUSH hbrEditBackground;
HBRUSH hbrErrorBackground;
HFONT hfBufferFont;
HFONT hfButtonFont;
HWND hwndInputLine;
char errorString[80];
char consoleText[512], returnedText[512];
int visLevel;
qboolean quitOnClose;
int windowWidth, windowHeight;
WNDPROC SysInputLineWndProc;
} WinConData;
static WinConData s_wcd;
static LONG WINAPI ConWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
//char *cmdString; // TODO: Reimplement Quit
static qboolean s_timePolarity;
switch (uMsg)
{
case WM_ACTIVATE:
if ( LOWORD( wParam ) != WA_INACTIVE )
{
SetFocus( s_wcd.hwndInputLine );
}
/* if ( com_viewlog && ( com_dedicated && !com_dedicated->integer ) )
{
// if the viewlog is open, check to see if it's being minimized
if ( com_viewlog->integer == 1 )
{
if ( HIWORD( wParam ) ) // minimized flag
{
// ri.Cvar_Set( "viewlog", "2" );
}
}
else if ( com_viewlog->integer == 2 )
{
if ( !HIWORD( wParam ) ) // minimized flag
{
// ri.Cvar_Set( "viewlog", "1" );
}
}
}
*/
break;
case WM_CLOSE:
// if ( ( com_dedicated && com_dedicated->integer ) )
// {
// cmdString = CopyString( "quit" );
// Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, cmdString );
// }
// else if ( s_wcd.quitOnClose )
// {
// PostQuitMessage( 0 );
// }
// else
{
// Sys_ShowConsole( 0, qfalse );
// ri.Cvar_Set( "viewlog", "0" );
}
return 0;
case WM_CTLCOLORSTATIC:
if ( ( HWND ) lParam == s_wcd.hwndBuffer )
{
// SetBkColor( ( HDC ) wParam, RGB( 0x00, 0x00, 0xB0 ) ); // old colors
// SetTextColor( ( HDC ) wParam, RGB( 0xff, 0xff, 0x00 ) );
SetBkColor( ( HDC ) wParam, RGB( 0x09, 0x29, 0x35 ) );
SetTextColor( ( HDC ) wParam, RGB( 0xC3, 0xDA, 0xF3 ) );
return ( long ) s_wcd.hbrEditBackground;
}
else if ( ( HWND ) lParam == s_wcd.hwndErrorBox )
{
if ( s_timePolarity & 1 )
{
SetBkColor( ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) );
SetTextColor( ( HDC ) wParam, RGB( 0xff, 0x0, 0x00 ) );
}
else
{
SetBkColor( ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) );
SetTextColor( ( HDC ) wParam, RGB( 0x00, 0x0, 0x00 ) );
}
return ( long ) s_wcd.hbrErrorBackground;
}
break;
case WM_COMMAND:
if ( wParam == COPY_ID )
{
SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 );
SendMessage( s_wcd.hwndBuffer, WM_COPY, 0, 0 );
}
else if ( wParam == QUIT_ID )
{
if ( s_wcd.quitOnClose )
{
PostQuitMessage( 0 );
}
else
{
//cmdString = CopyString( "quit" ); // TODO: Reimplement quit
// Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, cmdString );
}
}
else if ( wParam == CLEAR_ID )
{
SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 );
SendMessage( s_wcd.hwndBuffer, EM_REPLACESEL, FALSE, ( LPARAM ) "" );
UpdateWindow( s_wcd.hwndBuffer );
}
break;
case WM_CREATE:
// s_wcd.hbmLogo = LoadBitmap( g_wv.hInstance, MAKEINTRESOURCE( IDB_BITMAP1 ) );
// s_wcd.hbmClearBitmap = LoadBitmap( g_wv.hInstance, MAKEINTRESOURCE( IDB_BITMAP2 ) ); // could use one later for test throwbacks
// s_wcd.hbrEditBackground = CreateSolidBrush( RGB( 0x00, 0x00, 0xB0 ) );
s_wcd.hbrEditBackground = CreateSolidBrush( RGB( 0x09, 0x29, 0x35 ) );
s_wcd.hbrErrorBackground = CreateSolidBrush( RGB( 0x80, 0x80, 0x80 ) );
SetTimer( hWnd, 1, 1000, NULL );
break;
case WM_ERASEBKGND:
return DefWindowProc( hWnd, uMsg, wParam, lParam );
case WM_TIMER:
if ( wParam == 1 )
{
s_timePolarity = !s_timePolarity;
if ( s_wcd.hwndErrorBox )
{
InvalidateRect( s_wcd.hwndErrorBox, NULL, FALSE );
}
}
break;
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
LONG WINAPI InputLineWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
char inputBuffer[1024];
switch ( uMsg )
{
case WM_KILLFOCUS:
if ( ( HWND ) wParam == s_wcd.hWnd ||
( HWND ) wParam == s_wcd.hwndErrorBox )
{
SetFocus( hWnd );
return 0;
}
break;
case WM_CHAR:
if ( wParam == 13 )
{
GetWindowText( s_wcd.hwndInputLine, inputBuffer, sizeof( inputBuffer ) );
strncat( s_wcd.consoleText, inputBuffer, sizeof( s_wcd.consoleText ) - strlen( s_wcd.consoleText ) - 5 );
strcat( s_wcd.consoleText, "\n" );
SetWindowText( s_wcd.hwndInputLine, "" );
Sys_Print( va( "]%s\n", inputBuffer ) );
return 0;
}
}
return CallWindowProc( s_wcd.SysInputLineWndProc, hWnd, uMsg, wParam, lParam );
}
/*
** Sys_CreateConsole
*/
void Sys_CreateConsole( void )
{
HDC hDC;
WNDCLASS wc;
RECT rect;
const char *DEDCLASS = "Q3 WinConsole";
int nHeight;
int swidth, sheight;
int DEDSTYLE = WS_POPUPWINDOW | WS_CAPTION | WS_MINIMIZEBOX;
memset( &wc, 0, sizeof( wc ) );
wc.style = 0;
wc.lpfnWndProc = (WNDPROC) ConWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = g_wv.hInstance;
wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1));
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = (void *)COLOR_WINDOW;
wc.lpszMenuName = 0;
wc.lpszClassName = DEDCLASS;
if ( !RegisterClass (&wc) )
return;
rect.left = 0;
rect.right = 540;
rect.top = 0;
rect.bottom = 450;
AdjustWindowRect( &rect, DEDSTYLE, FALSE );
hDC = GetDC( GetDesktopWindow() );
swidth = GetDeviceCaps( hDC, HORZRES );
sheight = GetDeviceCaps( hDC, VERTRES );
ReleaseDC( GetDesktopWindow(), hDC );
s_wcd.windowWidth = rect.right - rect.left + 1;
s_wcd.windowHeight = rect.bottom - rect.top + 1;
s_wcd.hWnd = CreateWindowEx( 0,
DEDCLASS,
CONSOLE_WINDOW_TITLE,
DEDSTYLE,
( swidth - 600 ) / 2, ( sheight - 450 ) / 2 , rect.right - rect.left + 1, rect.bottom - rect.top + 1,
NULL,
NULL,
g_wv.hInstance,
NULL );
if ( s_wcd.hWnd == NULL )
{
return;
}
//
// create fonts
//
hDC = GetDC( s_wcd.hWnd );
nHeight = -MulDiv( 8, GetDeviceCaps( hDC, LOGPIXELSY), 72);
s_wcd.hfBufferFont = CreateFont( nHeight,
0,
0,
0,
FW_LIGHT,
0,
0,
0,
DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
FF_MODERN | FIXED_PITCH,
"Courier New" );
ReleaseDC( s_wcd.hWnd, hDC );
//
// create the input line
//
s_wcd.hwndInputLine = CreateWindow( "edit", NULL, WS_CHILD | WS_VISIBLE | WS_BORDER |
ES_LEFT | ES_AUTOHSCROLL,
6, 400, 528, 20,
s_wcd.hWnd,
( HMENU ) INPUT_ID, // child window ID
g_wv.hInstance, NULL );
//
// create the buttons
//
s_wcd.hwndButtonCopy = CreateWindow( "button", NULL, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON,
5, 425, 72, 24,
s_wcd.hWnd,
( HMENU ) COPY_ID, // child window ID
g_wv.hInstance, NULL );
SendMessage( s_wcd.hwndButtonCopy, WM_SETTEXT, 0, ( LPARAM ) "copy" );
s_wcd.hwndButtonClear = CreateWindow( "button", NULL, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON,
82, 425, 72, 24,
s_wcd.hWnd,
( HMENU ) CLEAR_ID, // child window ID
g_wv.hInstance, NULL );
SendMessage( s_wcd.hwndButtonClear, WM_SETTEXT, 0, ( LPARAM ) "clear" );
s_wcd.hwndButtonQuit = CreateWindow( "button", NULL, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON,
462, 425, 72, 24,
s_wcd.hWnd,
( HMENU ) QUIT_ID, // child window ID
g_wv.hInstance, NULL );
SendMessage( s_wcd.hwndButtonQuit, WM_SETTEXT, 0, ( LPARAM ) "quit" );
//
// create the scrollbuffer
//
s_wcd.hwndBuffer = CreateWindow( "edit", NULL, WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_BORDER |
ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY,
6, 40, 526, 354,
s_wcd.hWnd,
( HMENU ) EDIT_ID, // child window ID
g_wv.hInstance, NULL );
SendMessage( s_wcd.hwndBuffer, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 );
s_wcd.SysInputLineWndProc = ( WNDPROC ) SetWindowLong( s_wcd.hwndInputLine, GWL_WNDPROC, ( long ) InputLineWndProc );
SendMessage( s_wcd.hwndInputLine, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 );
ShowWindow( s_wcd.hWnd, SW_SHOWDEFAULT);
UpdateWindow( s_wcd.hWnd );
SetForegroundWindow( s_wcd.hWnd );
SetFocus( s_wcd.hwndInputLine );
s_wcd.visLevel = 1;
}
/*
** Sys_DestroyConsole
*/
void Sys_DestroyConsole( void ) {
if ( s_wcd.hWnd ) {
ShowWindow( s_wcd.hWnd, SW_HIDE );
CloseWindow( s_wcd.hWnd );
DestroyWindow( s_wcd.hWnd );
s_wcd.hWnd = 0;
}
}
void Conbuf_AppendText( const char *pMsg );
/*
** Sys_ShowConsole
*/
void Sys_ShowConsole( int visLevel, qboolean quitOnClose )
{
s_wcd.quitOnClose = quitOnClose;
if ( visLevel == s_wcd.visLevel )
{
return;
}
s_wcd.visLevel = visLevel;
if ( !s_wcd.hWnd )
return;
switch ( visLevel )
{
case 0:
ShowWindow( s_wcd.hWnd, SW_HIDE );
break;
case 1:
ShowWindow( s_wcd.hWnd, SW_SHOWNORMAL );
SendMessage( s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xffff );
break;
case 2:
ShowWindow( s_wcd.hWnd, SW_MINIMIZE );
break;
default:
Sys_Error( "Invalid visLevel %d sent to Sys_ShowConsole\n", visLevel );
break;
}
}
/*
** Conbuf_AppendText
*/
void Conbuf_AppendText( const char *pMsg )
{
#define CONSOLE_BUFFER_SIZE 16384
char buffer[CONSOLE_BUFFER_SIZE*2];
char *b = buffer;
const char *msg;
int bufLen;
int i = 0;
static unsigned long s_totalChars;
//
// if the message is REALLY long, use just the last portion of it
//
if ( strlen( pMsg ) > CONSOLE_BUFFER_SIZE - 1 )
{
msg = pMsg + strlen( pMsg ) - CONSOLE_BUFFER_SIZE + 1;
}
else
{
msg = pMsg;
}
//
// copy into an intermediate buffer
//
while ( msg[i] && ( ( b - buffer ) < sizeof( buffer ) - 1 ) )
{
if ( msg[i] == '\n' && msg[i+1] == '\r' )
{
b[0] = '\r';
b[1] = '\n';
b += 2;
i++;
}
else if ( msg[i] == '\r' )
{
b[0] = '\r';
b[1] = '\n';
b += 2;
}
else if ( msg[i] == '\n' )
{
b[0] = '\r';
b[1] = '\n';
b += 2;
}
else if ( Q_IsColorString( &msg[i] ) )
{
i++;
}
else
{
*b= msg[i];
b++;
}
i++;
}
*b = 0;
bufLen = b - buffer;
s_totalChars += bufLen;
//
// replace selection instead of appending if we're overflowing
//
if ( s_totalChars > 0x7fff )
{
SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 );
s_totalChars = bufLen;
}
//
// put this text into the windows console
//
SendMessage( s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xffff );
SendMessage( s_wcd.hwndBuffer, EM_SCROLLCARET, 0, 0 );
SendMessage( s_wcd.hwndBuffer, EM_REPLACESEL, 0, (LPARAM) buffer );
}
/*
** Sys_SetErrorText
*/
void Sys_SetErrorText( const char *buf )
{
Q_strncpyz( s_wcd.errorString, buf, sizeof( s_wcd.errorString ) );
if ( !s_wcd.hwndErrorBox )
{
s_wcd.hwndErrorBox = CreateWindow( "static", NULL, WS_CHILD | WS_VISIBLE | SS_SUNKEN,
6, 5, 526, 30,
s_wcd.hWnd,
( HMENU ) ERRORBOX_ID, // child window ID
g_wv.hInstance, NULL );
SendMessage( s_wcd.hwndErrorBox, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 );
SetWindowText( s_wcd.hwndErrorBox, s_wcd.errorString );
DestroyWindow( s_wcd.hwndInputLine );
s_wcd.hwndInputLine = NULL;
}
}
#endif