og-openarena-gamecode/code
leilei- 6d57ef0f2a - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass
- improve hexcolors in the ui, allow for on-demand refresh of ui colors, add more hexcolors
- increase some limits of elements in the ui
- suppress excess ui warnings into developer
- sergei/kyonshi do not exist in OA3; default to sarge for missionpack currently (avoids crashes)
- don't attempt to load from characters/
- changing one model also changes teammodel
- add preliminary support for entity glow functionality and alternate shells for them (requires renderer engine changes to support). the primary idea behind alternate shell is performance and to avoid overdraw by force altering the model's vertex colors instead (overriding lighting and any other rgbGen op)
- add preliminary support for drawing player names above teammate heads (requires client engine changes to support)
- cg_hitSound camel-cased and defaults to 1 (again)
- reducing clown cruft by dropping the reference from the teamnames and just going for red/blue for now
- removed cg_leiChibi (again)
2024-04-13 05:34:15 -04:00
..
botlib Not needed (part of engine) 2009-05-15 16:12:53 +00:00
cgame - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
client big leixperiment merge attempt 2016-07-30 19:20:48 -04:00
game - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
q3_ui Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
qcommon - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
renderer - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
tools Changed formatting in the lcc soruce to silent the compiler 2017-01-02 17:51:27 +01:00
ui - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
xslt UI challenges can now be partle taken from the xml-file 2012-04-05 14:45:59 +00:00