og-openarena-gamecode/code/cgame
leilei- 6d57ef0f2a - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass
- improve hexcolors in the ui, allow for on-demand refresh of ui colors, add more hexcolors
- increase some limits of elements in the ui
- suppress excess ui warnings into developer
- sergei/kyonshi do not exist in OA3; default to sarge for missionpack currently (avoids crashes)
- don't attempt to load from characters/
- changing one model also changes teammodel
- add preliminary support for entity glow functionality and alternate shells for them (requires renderer engine changes to support). the primary idea behind alternate shell is performance and to avoid overdraw by force altering the model's vertex colors instead (overriding lighting and any other rgbGen op)
- add preliminary support for drawing player names above teammate heads (requires client engine changes to support)
- cg_hitSound camel-cased and defaults to 1 (again)
- reducing clown cruft by dropping the reference from the teamnames and just going for red/blue for now
- removed cg_leiChibi (again)
2024-04-13 05:34:15 -04:00
..
cg_challenges.c Lots of formatting changes. 2017-01-02 18:33:46 +01:00
cg_consolecmds.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
cg_draw.c - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
cg_drawtools.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
cg_effects.c big leixperiment merge attempt 2016-07-30 19:20:48 -04:00
cg_ents.c Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode. 2019-06-03 00:31:48 -03:00
cg_event.c - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
cg_info.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
cg_local.h - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
cg_localents.c Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode. 2019-06-03 00:31:48 -03:00
cg_main.c - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
cg_marks.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
cg_newdraw.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
cg_players.c - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
cg_playerstate.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
cg_predict.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
cg_public.h - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
cg_scoreboard.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
cg_servercmds.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
cg_snapshot.c Some cleanup. Removed the alternative clientkick/kick implementation. It conflicted with the OA approach. 2018-12-20 11:44:52 +01:00
cg_syscalls.asm - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
cg_syscalls.c - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00
cg_unlagged.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
cg_view.c Reverting the getters (#191) 2024-03-13 17:10:42 -03:00
cg_weapons.c - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass 2024-04-13 05:34:15 -04:00