Default branch

ab73167e23 · Update Oculus Rift software link. · Updated 2023-08-29 09:23:03 -04:00

Branches

fee30bda0a · Update CompositorBase.cpp · Updated 2023-03-15 15:51:06 -04:00    mmo-ref

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937d13dd05 · ReviveOverlay: Refactor multiplayer fix a bit · Updated 2022-09-05 16:56:44 -04:00    mmo-ref

65
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Included

4c61766532 · ReviveXR: Experimental 32-bit support. · Updated 2020-12-24 06:03:56 -05:00    mmo-ref

260
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9822522b33 · WIP · Updated 2018-05-15 19:46:09 -04:00    mmo-ref

785
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48337eeaf9 · TextureBase: Support SampleCount. · Updated 2018-02-19 09:39:03 -05:00    mmo-ref

852
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2ecfa044da · WIP · Updated 2018-02-18 12:47:08 -05:00    mmo-ref

852
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170e95589b · WIP · Updated 2018-02-10 18:34:44 -05:00    mmo-ref

860
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9420706fb2 · InputManager: Remove plans to support Prop_SupportedButtons_Uint64. · Updated 2017-12-22 11:00:53 -05:00    mmo-ref

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Included

d5f8a52d4d · Revive: Use DXGI as a proxy instead of XInput. · Updated 2017-09-04 16:27:46 -04:00    mmo-ref

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22df8d13ea · CompositorBase: Move tracking origin back to session. · Updated 2017-08-20 09:42:58 -04:00    mmo-ref

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1c29cf99cd · WIP · Updated 2017-07-20 16:23:18 -04:00    mmo-ref

1057
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53ed5afd59 · Revive: Always postpone WaitGetPoses(). · Updated 2017-01-17 22:09:50 -05:00    mmo-ref

1193
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Included

18cc6676ea · Revive: Refresh settings and flip the profiler after frame submission. · Updated 2017-01-17 19:40:14 -05:00    mmo-ref

1194
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Included

9b29cca8b0 · Compositor: Refactor texture handling into a separate class. · Updated 2016-09-23 16:39:42 -04:00    mmo-ref

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a368c8605d · WIP · Updated 2016-08-19 20:12:57 -04:00    mmo-ref

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