otclient-redemption/modules/game_interface/gameinterface.lua

2072 lines
74 KiB
Lua

gameRootPanel = nil
gameMapPanel = nil
gameMainRightPanel = nil
gameRightPanel = nil
gameRightExtraPanel = nil
gameLeftPanel = nil
gameLeftExtraPanel = nil
gameSelectedPanel = nil
panelsList = {}
panelsRadioGroup = nil
gameTopPanel = nil
gameBottomStatsBarPanel = nil
gameBottomPanel = nil
showTopMenuButton = nil
logoutButton = nil
logOutMainButton = nil
mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
bottomSplitter = nil
-- timestamp of the last manual keyboard walk, refreshed by game_walk and read
-- by consumers (e.g. game_bot) to pause automation while the player walks;
-- defined here so it is always present whenever this module is loaded
lastManualWalk = 0
limitedZoom = false
currentViewMode = 0
leftIncreaseSidePanels = nil
leftDecreaseSidePanels = nil
rightIncreaseSidePanels = nil
rightDecreaseSidePanels = nil
gameBottomActionPanel = nil
gameLeftActionPanel = nil
gameRightActionPanel = nil
gameBottomLockPanel = nil
gameRightLockPanel = nil
gameLeftLockPanel = nil
hookedMenuOptions = {}
focusReason = {}
local lastStopAction = 0
local mobileConfig = {
mobileWidthJoystick = 0,
mobileWidthShortcuts = 0,
mobileHeightJoystick = 0,
mobileHeightShortcuts = 0
}
local isExtendedViewActive = false
local function updateSidePanelButtons()
leftIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showLeftExtraPanel'))
if g_platform.isMobile() then
leftDecreaseSidePanels:setEnabled(false)
else
leftDecreaseSidePanels:setEnabled(
modules.client_options.getOption('showLeftPanel') or
modules.client_options.getOption('showLeftExtraPanel'))
end
rightIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showRightExtraPanel'))
rightDecreaseSidePanels:setEnabled(modules.client_options.getOption('showRightExtraPanel'))
end
local function applyMobileMargins()
if g_platform.isMobile() then
gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts)
gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick)
end
end
function init()
g_ui.importStyle('styles/countwindow')
g_ui.importStyle('styles/countStashWindow')
connect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice
}, true)
-- Call load AFTER game window has been created and
-- resized to a stable state, otherwise the saved
-- settings can get overridden by false onGeometryChange
-- events
if g_app.hasUpdater() then
connect(g_app, {
onUpdateFinished = load,
})
else
connect(g_app, {
onRun = load,
})
end
connect(g_app, {
onExit = save
})
gameRootPanel = g_ui.displayUI('gameinterface')
gameRootPanel:hide()
gameRootPanel:lower()
gameRootPanel.onGeometryChange = updateStretchShrink
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
bottomSplitter = gameRootPanel:getChildById('bottomSplitter')
gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
gameMainRightPanel = gameRootPanel:getChildById('gameMainRightPanel')
gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
gameRightExtraPanel = gameRootPanel:getChildById('gameRightExtraPanel')
gameLeftExtraPanel = gameRootPanel:getChildById('gameLeftExtraPanel')
gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
gameTopPanel = gameRootPanel:getChildById('gameTopPanel')
gameBottomStatsBarPanel = gameRootPanel:getChildById('gameBottomStatsBarPanel')
leftIncreaseSidePanels = gameRootPanel:getChildById('leftIncreaseSidePanels')
leftDecreaseSidePanels = gameRootPanel:getChildById('leftDecreaseSidePanels')
rightIncreaseSidePanels = gameRootPanel:getChildById('rightIncreaseSidePanels')
rightDecreaseSidePanels = gameRootPanel:getChildById('rightDecreaseSidePanels')
gameBottomActionPanel = gameRootPanel:getChildById('gameBottomActionPanel')
gameRightActionPanel = gameRootPanel:getChildById('gameRightActionPanel')
gameLeftActionPanel = gameRootPanel:getChildById('gameLeftActionPanel')
gameBottomLockPanel = gameRootPanel:recursiveGetChildById('bottomLock')
gameRightLockPanel = gameRootPanel:recursiveGetChildById('rightLock')
gameLeftLockPanel = gameRootPanel:recursiveGetChildById('leftLock')
updateSidePanelButtons()
applyMobileMargins()
panelsList = { {
panel = gameRightPanel,
checkbox = gameRootPanel:getChildById('gameSelectRightColumn')
}, {
panel = gameRightExtraPanel,
checkbox = gameRootPanel:getChildById('gameSelectRightExtraColumn')
}, {
panel = gameLeftPanel,
checkbox = gameRootPanel:getChildById('gameSelectLeftColumn')
}, {
panel = gameLeftExtraPanel,
checkbox = gameRootPanel:getChildById('gameSelectLeftExtraColumn')
} }
panelsRadioGroup = UIRadioGroup.create()
for k, v in pairs(panelsList) do
panelsRadioGroup:addWidget(v.checkbox)
connect(v.checkbox, {
onCheckChange = onSelectPanel
})
end
panelsRadioGroup:selectWidget(panelsList[1].checkbox)
logoutButton = modules.client_topmenu.addTopRightToggleButton('logoutButton', tr('Exit'), '/images/topbuttons/logout',
tryLogout, true)
gameMapPanel.onClick = toggleInternalFocus
gameRightPanel.onClick = toggleInternalFocus
gameRightExtraPanel.onClick = toggleInternalFocus
gameLeftExtraPanel.onClick = toggleInternalFocus
gameLeftPanel.onClick = toggleInternalFocus
gameBottomPanel.onClick = toggleInternalFocus
showTopMenuButton = gameMapPanel:getChildById('showTopMenuButton')
showTopMenuButton.onClick = function()
modules.client_topmenu.toggle()
end
bindKeys()
if g_game.isOnline() then
show()
end
StatsBar.init()
end
function bindKeys()
gameRootPanel:setAutoRepeatDelay(50)
g_keyboard.bindKeyPress('Ctrl+=', function()
gameMapPanel:zoomIn()
end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+-', function()
gameMapPanel:zoomOut()
end, gameRootPanel)
Keybind.new("Movement", "Stop All Actions", "Escape", "", true)
Keybind.bind("Movement", "Stop All Actions", {
{
type = KEY_PRESS,
callback = function()
if lastStopAction + 50 > g_clock.millis() then return end
lastStopAction = g_clock.millis()
g_game.cancelAttackAndFollow()
end,
}
}, gameRootPanel)
Keybind.new("Misc", "Logout", "Ctrl+L", "Ctrl+Q")
Keybind.bind("Misc", "Logout", {
{
type = KEY_PRESS,
callback = function() tryLogout(false) end,
}
}, gameRootPanel)
Keybind.new("UI", "Clear All Texts", "Ctrl+W", "")
Keybind.bind("UI", "Clear All Texts", {
{
type = KEY_DOWN,
callback = function()
g_map.cleanTexts()
modules.game_textmessage.clearMessages()
end,
}
}, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
end
function terminate()
StatsBar.terminate()
hide()
if g_app.hasUpdater() then
disconnect(g_app, {
onUpdateFinished = load,
})
else
disconnect(g_app, {
onRun = load,
})
end
disconnect(g_app, {
onExit = save,
})
hookedMenuOptions = {}
disconnect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice
})
for k, v in pairs(panelsList) do
disconnect(v.checkbox, {
onCheckChange = onSelectPanel
})
end
logoutButton:destroy()
gameRootPanel:destroy()
Keybind.delete("Movement", "Stop All Actions")
Keybind.delete("Misc", "Logout")
Keybind.delete("UI", "Clear All Texts")
end
function onGameStart()
show()
updateSidePanelButtons()
applyMobileMargins()
end
function onGameEnd()
hide()
end
function show()
connect(g_app, {
onClose = tryExit
})
modules.client_background.hide()
gameRootPanel:show()
gameRootPanel:focus()
gameMapPanel:followCreature(g_game.getLocalPlayer())
updateStretchShrink()
logoutButton:setTooltip(tr('Logout'))
if g_platform.isMobile() then
mobileConfig.mobileWidthJoystick = modules.game_joystick.getPanel():getWidth()
mobileConfig.mobileWidthShortcuts = modules.game_shortcuts.getPanel():getWidth()
mobileConfig.mobileHeightJoystick = modules.game_joystick.getPanel():getHeight()
mobileConfig.mobileHeightShortcuts = modules.game_shortcuts.getPanel():getHeight()
end
setupViewMode(0)
if g_platform.isMobile() or g_gameConfig.isExtendedViewUI() then
setupViewMode(1)
setupViewMode(2)
end
addEvent(function()
if not limitedZoom or g_game.isGM() then
gameMapPanel:setMaxZoomOut(513)
gameMapPanel:setLimitVisibleRange(false)
else
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end
end)
end
function hide()
setupViewMode(0)
disconnect(g_app, {
onClose = tryExit
})
logoutButton:setTooltip(tr('Exit'))
if logoutWindow then
logoutWindow:destroy()
logoutWindow = nil
end
if exitWindow then
exitWindow:destroy()
exitWindow = nil
end
if countWindow then
countWindow:destroy()
countWindow = nil
end
gameRootPanel:hide()
modules.client_background.show()
end
function save()
local settings = {}
settings.splitterMarginBottom = bottomSplitter:getMarginBottom()
g_settings.setNode('game_interface', settings)
end
function load()
local settings = g_settings.getNode('game_interface')
if settings then
if settings.splitterMarginBottom then
bottomSplitter:setMarginBottom(settings.splitterMarginBottom)
end
end
end
function onLoginAdvice(message)
displayInfoBox(tr('For Your Information'), message)
end
function forceExit()
g_game.cancelLogin()
scheduleEvent(exit, 10)
return true
end
function tryExit()
if exitWindow then
return true
end
local exitFunc = function()
g_game.safeLogout()
forceExit()
end
local logoutFunc = function()
g_game.safeLogout()
exitWindow:destroy()
exitWindow = nil
end
local cancelFunc = function()
exitWindow:destroy()
exitWindow = nil
end
exitWindow = displayGeneralBox(tr('Exit'), tr(
'If you shut down the program, your character might stay in the game.\nClick on \'Logout\' to ensure that you character leaves the game properly.\nClick on \'Exit\' if you want to exit the program without logging out your character.'),
{
{
text = tr('Cancel'),
callback = cancelFunc
},
{
text = tr('Logout'),
callback = logoutFunc
},
{
text = tr('Force Exit'),
callback = exitFunc
},
anchor = AnchorHorizontalCenter
}, logoutFunc, cancelFunc)
return true
end
function tryLogout(prompt)
if type(prompt) ~= 'boolean' then
prompt = true
end
if not g_game.isOnline() then
exit()
return
end
if logoutWindow then
return
end
local msg, yesCallback
if not g_game.isConnectionOk() then
msg =
'Your connection is failing, if you logout now your character will be still online, do you want to force logout?'
yesCallback = function()
g_game.forceLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow = nil
end
end
else
msg = 'Are you sure you want to logout?'
yesCallback = function()
g_game.safeLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow = nil
end
end
end
local noCallback = function()
logoutWindow:destroy()
logoutWindow = nil
end
if prompt then
logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), {
{
text = tr('No'),
callback = noCallback
},
{
text = tr('Yes'),
callback = yesCallback
},
anchor = AnchorHorizontalCenter
}, yesCallback, noCallback)
else
yesCallback()
end
end
function updateStretchShrink()
if modules.client_options.getOption('dontStretchShrink') and not alternativeView then
gameMapPanel:setVisibleDimension({
width = 15,
height = 11
})
-- Set gameMapPanel size to height = 11 * 32 + 2
bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10)
end
-- Update action bar layout when window geometry changes
if modules.game_actionbar and modules.game_actionbar.updateVisibleWidgetsExternal then
addEvent(function()
modules.game_actionbar.updateVisibleWidgetsExternal()
end)
end
end
function onMouseGrabberRelease(self, mousePosition, mouseButton)
if selectedThing == nil then
return false
end
if mouseButton == MouseLeftButton then
local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
if clickedWidget then
if selectedType == 'use' then
onUseWith(clickedWidget, mousePosition)
elseif selectedType == 'trade' then
onTradeWith(clickedWidget, mousePosition)
end
end
end
selectedThing = nil
-- Restore cursor
if modules.client_options and modules.client_options.getOption('nativeCursor') then
g_window.restoreMouseCursor()
else
g_mouse.popCursor('target')
end
self:ungrabMouse()
return true
end
function onUseWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIGameMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
if selectedThing:isFluidContainer() or selectedThing:isMultiUse() then
g_game.useWith(selectedThing, tile:getTopMultiUseThing())
else
g_game.useWith(selectedThing, tile:getTopUseThing())
end
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(selectedThing, clickedWidget:getItem())
elseif clickedWidget:getClassName() == 'UICreatureButton' then
local creature = clickedWidget:getCreature()
if creature then
g_game.useWith(selectedThing, creature)
end
end
end
function onTradeWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIGameMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.requestTrade(selectedThing, tile:getTopCreature())
end
elseif clickedWidget:getClassName() == 'UICreatureButton' then
local creature = clickedWidget:getCreature()
if creature then
g_game.requestTrade(selectedThing, creature)
end
end
end
function startUseWith(thing)
if not thing then
return
end
if g_ui.isMouseGrabbed() then
if selectedThing then
selectedThing = thing
selectedType = 'use'
end
return
end
selectedType = 'use'
selectedThing = thing
mouseGrabberWidget:grabMouse()
-- Use native cursor when enabled, otherwise use custom cursor
if modules.client_options and modules.client_options.getOption('nativeCursor') then
g_window.setSystemCursor('cross')
else
g_mouse.pushCursor('target')
end
end
function startTradeWith(thing)
if not thing then
return
end
if g_ui.isMouseGrabbed() then
if selectedThing then
selectedThing = thing
selectedType = 'trade'
end
return
end
selectedType = 'trade'
selectedThing = thing
mouseGrabberWidget:grabMouse()
-- Use native cursor when enabled, otherwise use custom cursor
if modules.client_options and modules.client_options.getOption('nativeCursor') then
g_window.setSystemCursor('cross')
else
g_mouse.pushCursor('target')
end
end
function isMenuHookCategoryEmpty(category)
if category then
for _, opt in pairs(category) do
if opt then
return false
end
end
end
return true
end
function addMenuHook(category, name, callback, condition, shortcut)
if not hookedMenuOptions[category] then
hookedMenuOptions[category] = {}
end
hookedMenuOptions[category][name] = {
callback = callback,
condition = condition,
shortcut = shortcut
}
end
function removeMenuHook(category, name)
if not name then
hookedMenuOptions[category] = {}
else
hookedMenuOptions[category][name] = nil
end
end
function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
if not g_game.isOnline() then
return
end
local menu = g_ui.createWidget('PopupMenu')
menu:setGameMenu(true)
local classic = modules.client_options.getOption('classicControl')
local smartLeftClick = modules.client_options.getOption('smartLeftClick')
local mobile = g_platform.isMobile()
local shortcut = nil
if not classic and not mobile and not smartLeftClick then
shortcut = '(Shift)'
else
shortcut = nil
end
if lookThing then
menu:addOption(tr('Look'), function()
g_game.look(lookThing)
end, shortcut)
local clientVersion = g_game.getClientVersion()
local canInspect = lookThing:isItem() and not lookThing:isNotMoveable() and lookThing:isPickupable()
if clientVersion >= 1281 and modules.game_inspect and (lookThing:isCreature() or canInspect) then
menu:addOption(tr('Inspect'), function()
if lookThing:isCreature() then
g_game.inspectCharacter(lookThing:getId(), InspectCreaturesTypes.INSPECT_CREATURE)
elseif canInspect then
local pos = lookThing:getPosition()
if pos and pos.x and pos.y and pos.z then
g_game.inspectionNormalObject(pos)
else
g_game.inspectionObject(InspectObjectTypes.INSPECT_CYCLOPEDIA, lookThing:getId())
end
end
end, shortcut)
end
if clientVersion >= 1310 and canInspect and modules.game_cyclopedia and lookThing:getCyclopediaType() > 0 then
menu:addOption(tr('Cyclopedia'), function()
modules.game_cyclopedia.Cyclopedia.openItem(lookThing:getId())
end, shortcut)
end
if clientVersion >= 1511 and modules.game_proficiency and lookThing:getProficiencyId() > 0 then
menu:addOption(tr("Weapon Proficiency"), function()
modules.game_proficiency.requestOpenWindow(lookThing)
end, shortcut)
end
end
if not classic and not mobile then
shortcut = '(Ctrl)'
else
shortcut = nil
end
if useThing then
if useThing:isContainer() then
if useThing:getParentContainer() then
menu:addOption(tr('Open'), function()
g_game.open(useThing, useThing:getParentContainer())
end, shortcut)
menu:addOption(tr('Open in new window'), function()
g_game.open(useThing)
end)
else
menu:addOption(tr('Open'), function()
g_game.open(useThing)
end, shortcut)
end
else
if useThing:isMultiUse() then
menu:addOption(tr('Use with ...'), function()
startUseWith(useThing)
end, shortcut)
else
menu:addOption(tr('Use'), function()
g_game.use(useThing)
end, shortcut)
end
end
if useThing:isRotateable() then
menu:addOption(tr('Rotate'), function()
g_game.rotate(useThing)
end)
end
local onWrapItem = function()
g_game.wrap(useThing)
end
if useThing:isWrapable() then
menu:addOption(tr('Wrap'), onWrapItem)
end
if useThing:isUnwrapable() then
menu:addOption(tr('Unwrap'), onWrapItem)
end
if g_game.getFeature(GameBrowseField) and useThing and useThing:getPosition() and useThing:getPosition().x ~= 0xffff then
menu:addOption(tr('Browse Field'), function()
g_game.browseField(useThing:getPosition())
end)
end
if useThing:isLyingCorpse() and g_game.getFeature(GameThingQuickLoot) and modules.game_quickloot and useThing:getPosition().x ~= 0xffff then
menu.addOption(menu, tr("Loot corpse"), function()
g_game.sendQuickLoot(1, useThing)
end)
end
end
if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption(tr('Trade with ...'), function()
startTradeWith(lookThing)
end)
end
if lookThing then
local parentContainer = lookThing:getParentContainer()
if parentContainer and parentContainer:hasParent() then
menu:addOption(tr('Move up'), function()
g_game.moveToParentContainer(lookThing, lookThing:getCount())
end)
end
end
if creatureThing then
local localPlayer = g_game.getLocalPlayer()
menu:addSeparator()
if creatureThing:isLocalPlayer() then
menu:addOption(tr(g_game.getClientVersion() >= 1000 and "Customise Character" or "Set Outfit"), function()
g_game.requestOutfit()
end)
if g_game.getFeature(GamePrey) then
menu:addOption(tr('Prey Dialog'), function()
modules.game_prey.show()
end)
end
if g_game.getFeature(GamePlayerMounts) then
if not localPlayer:isMounted() then
menu:addOption(tr('Mount'), function()
localPlayer:mount()
end)
else
menu:addOption(tr('Dismount'), function()
localPlayer:dismount()
end)
end
end
if creatureThing:isPartyMember() then
if creatureThing:isPartyLeader() then
if creatureThing:isPartySharedExperienceActive() then
menu:addOption(tr('Disable Shared Experience'), function()
g_game.partyShareExperience(false)
end)
else
menu:addOption(tr('Enable Shared Experience'), function()
g_game.partyShareExperience(true)
end)
end
end
menu:addOption(tr('Leave Party'), function()
g_game.partyLeave()
end)
end
else
local localPosition = localPlayer:getPosition()
if not classic and not mobile then
shortcut = '(Alt)'
else
shortcut = nil
end
if creatureThing:getPosition().z == localPosition.z then
if creatureThing:isNpc() then
menu:addOption(tr('Talk'), function()
g_game.talk("hi")
end)
end
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption(tr('Attack'), function()
g_game.attack(creatureThing)
end, shortcut)
else
menu:addOption(tr('Stop Attack'), function()
g_game.cancelAttack()
end, shortcut)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption(tr('Follow'), function()
g_game.follow(creatureThing)
end)
else
menu:addOption(tr('Stop Follow'), function()
g_game.cancelFollow()
end)
end
end
if creatureThing:isPlayer() then
menu:addSeparator()
local creatureName = creatureThing:getName()
menu:addOption(tr('Message to %s', creatureName), function()
g_game.openPrivateChannel(creatureName)
end)
if modules.game_console.getOwnPrivateTab() then
menu:addOption(tr('Invite to private chat'), function()
g_game.inviteToOwnChannel(creatureName)
end)
menu:addOption(tr('Exclude from private chat'), function()
g_game.excludeFromOwnChannel(creatureName)
end) -- [TODO] must be removed after message's popup labels been implemented
end
if not localPlayer:hasVip(creatureName) then
menu:addOption(tr('Add to VIP list'), function()
g_game.addVip(creatureName)
end)
end
if modules.game_console.isIgnored(creatureName) then
menu:addOption(tr('Unignore') .. ' ' .. creatureName, function()
modules.game_console.removeIgnoredPlayer(creatureName)
end)
else
menu:addOption(tr('Ignore') .. ' ' .. creatureName, function()
modules.game_console.addIgnoredPlayer(creatureName)
end)
end
local localPlayerShield = localPlayer:getShield()
local creatureShield = creatureThing:getShield()
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function()
g_game.partyJoin(creatureThing:getId())
end)
else
menu:addOption(tr('Invite to Party'), function()
g_game.partyInvite(creatureThing:getId())
end)
end
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function()
g_game.partyRevokeInvitation(creatureThing:getId())
end)
end
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or
localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function()
g_game.partyRevokeInvitation(creatureThing:getId())
end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield ==
ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function()
g_game.partyPassLeadership(creatureThing:getId())
end)
else
menu:addOption(tr('Invite to Party'), function()
g_game.partyInvite(creatureThing:getId())
end)
end
end
end
end
if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function()
modules.game_ruleviolation.show(creatureThing:getName())
end)
end
menu:addSeparator()
menu:addOption(tr('Copy Name'), function()
g_window.setClipboardText(creatureThing:getName())
end)
end
-- hooked menu options
for _, category in pairs(hookedMenuOptions) do
if not isMenuHookCategoryEmpty(category) then
menu:addSeparator()
for name, opt in pairs(category) do
if opt and opt.condition(menuPosition, lookThing, useThing, creatureThing) then
menu:addOption(name, function()
opt.callback(menuPosition, lookThing, useThing, creatureThing)
end, opt.shortcut)
end
end
end
end
if modules.game_bot and useThing and useThing:isItem() then
menu:addSeparator()
local useThingId = useThing:getId()
menu:addOption("ID: " .. useThingId, function() g_window.setClipboardText(useThingId) end)
end
if g_game.getFeature(GameThingQuickLoot) and modules.game_quickloot and lookThing and not lookThing:isCreature() and lookThing:isPickupable() then
local quickLoot = modules.game_quickloot.QuickLoot
menu.addSeparator(menu)
if lookThing:isContainer() then
menu.addOption(menu, tr("Manage Loot Containers"), function()
quickLoot.toggle()
end)
end
local lootExists = quickLoot.lootExists(lookThing:getId())
local optionText = lootExists and "Remove from" or "Add to"
local actionFunction = lootExists and quickLoot.removeLootList or quickLoot.addLootList
menu.addOption(menu, tr(optionText .. " loot list"), function()
actionFunction(lookThing:getId())
end)
end
if g_game.getClientVersion() >= 1410 then
if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
local player = g_game.getLocalPlayer()
if player and player:isSupplyStashAvailable() then
local itemTier = lookThing:getTier() or 0
if itemTier <= 0 then
menu:addSeparator()
menu:addOption(tr("Stow"), function()
stashItem(lookThing)
end)
menu:addOption(tr("Stow all items of this type"), function()
g_game.stashStowItem(lookThing:getPosition(), lookThing:getId(), 0,
lookThing:getStackPos(), 2)
end)
local isContainer = lookThing:isContainer()
if isContainer then
menu:addOption(tr('Stow container\'s content'), function()
g_game.stashStowItem(lookThing:getPosition(), lookThing:getId(), 0,
lookThing:getStackPos(), 1)
end)
end
end
end
end
end
menu:display(menuPosition)
end
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature)
local keyboardModifiers = g_keyboard.getModifiers()
local smartLeftClick = modules.client_options.getOption('smartLeftClick')
local classicControls = modules.client_options.getOption('classicControl')
-- Classic controls: right-click on NPC says "hi"
if creatureThing and creatureThing:isNpc() and mouseButton == MouseRightButton and
keyboardModifiers == KeyboardNoModifier then
-- In classic controls, always allow NPC interaction
-- In non-classic controls, check the talkOnRightClick option
if classicControls or modules.client_options.getOption('talkOnRightClick') then
local player = g_game.getLocalPlayer()
if player then
local playerPos = player:getPosition()
local npcPos = creatureThing:getPosition()
if playerPos.z == npcPos.z then
local dist = math.max(math.abs(playerPos.x - npcPos.x), math.abs(playerPos.y - npcPos.y))
if dist <= 3 then
g_game.talk("hi")
return true
end
end
end
end
end
if g_platform.isMobile() then
if mouseButton == MouseRightButton then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
end
local shortcut = modules.game_shortcuts.getShortcut()
if shortcut == "look" then
if lookThing then
modules.game_shortcuts.resetShortcuts()
g_game.look(lookThing)
return true
end
return true
elseif shortcut == "use" then
if useThing then
modules.game_shortcuts.resetShortcuts()
if useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
else
g_game.open(useThing)
end
return true
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
end
return true
elseif shortcut == "attack" then
if attackCreature and attackCreature ~= player then
modules.game_shortcuts.resetShortcuts()
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and autoWalkPos and creatureThing:getPosition().z == autoWalkPos.z then
modules.game_shortcuts.resetShortcuts()
g_game.attack(creatureThing)
return true
end
return true
elseif shortcut == "follow" then
if attackCreature and attackCreature ~= player then
modules.game_shortcuts.resetShortcuts()
g_game.follow(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and autoWalkPos and creatureThing:getPosition().z == autoWalkPos.z then
modules.game_shortcuts.resetShortcuts()
g_game.follow(creatureThing)
return true
end
return true
elseif not autoWalkPos and useThing then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
end
elseif not modules.client_options.getOption('classicControl') then
local smartLeftClick = modules.client_options.getOption('smartLeftClick')
if smartLeftClick and mouseButton == MouseLeftButton and keyboardModifiers == KeyboardNoModifier then
local player = g_game.getLocalPlayer()
-- Handle NPCs first - they should not be attacked
if creatureThing and creatureThing:isNpc() then
local playerPos = player:getPosition()
local npcPos = creatureThing:getPosition()
if playerPos.z == npcPos.z then
local dist = math.max(math.abs(playerPos.x - npcPos.x), math.abs(playerPos.y - npcPos.y))
if dist <= 3 then
g_game.talk("hi")
return true
end
end
end
-- Handle creature attacks (but not NPCs)
if attackCreature and attackCreature ~= player and not attackCreature:isNpc() then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and not creatureThing:isNpc() and autoWalkPos and creatureThing:getPosition().z == autoWalkPos.z then
g_game.attack(creatureThing)
return true
elseif useThing then
-- Handle interactive items first, without looking at them
if useThing:isUsable() then
-- Only use the item, don't look at it
if useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
else
g_game.open(useThing)
end
return true
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
end
-- Standard handling for other usable items
-- For containers (including corpses), only execute quicklooting with Smart Left-Click
-- Exception: If container has a parent container, open it instead of quicklooting
if useThing:isContainer() or useThing:isLyingCorpse() then
-- Prioritize containers/corpses even if there are creatures on the same tile
if useThing:getParentContainer() then
-- For containers inside other containers, we want to open them, not quickloot
g_game.open(useThing, useThing:getParentContainer())
return true
elseif useThing:isPickupable() then
-- For pickupable containers like quivers, backpacks, etc., open them instead of quicklooting
g_game.open(useThing)
return true
elseif g_game.getFeature(GameThingQuickLoot) and modules.game_quickloot then
-- For containers in the world (not inside another container), quickloot
g_game.sendQuickLoot(1, useThing)
return true
end
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
local useResult = g_game.use(useThing)
if useResult ~= nil then
return true
end
end
-- If we couldn't use the item through any of the above methods,
-- but it's pickupable, try to pick it up (like in Classic Control mode)
if useThing:isPickupable() then
g_game.move(useThing, useThing:getPosition(), 1)
return true
end
-- If we couldn't use or pick up the item, try to walk to its position if possible
local position = useThing:getPosition()
if position and position.x ~= 0 and autoWalkPos then
local player = g_game.getLocalPlayer()
player:autoWalk(autoWalkPos)
return true
end
return true
end
-- Only look at things if no usable item was found
if lookThing and lookThing ~= useThing then
local lookPosition = lookThing:getPosition()
local lookTile = nil
if lookPosition and lookPosition.x ~= 0 then
lookTile = g_map.getTile(lookPosition)
end
-- For walkable tiles, we want to walk
if lookTile and lookTile:isWalkable() and autoWalkPos then
local player = g_game.getLocalPlayer()
player:autoWalk(autoWalkPos)
return true
else
-- Only look at the thing if we haven't used it already
g_game.look(lookThing)
return true
end
end
if autoWalkPos then
local player = g_game.getLocalPlayer()
player:autoWalk(autoWalkPos)
return true
end
end
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif useThing and g_keyboard.isPrimaryModifierOnly(keyboardModifiers) and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
local smartLeftClick = modules.client_options.getOption('smartLeftClick')
if smartLeftClick then
local player = g_game.getLocalPlayer()
-- For containers in the world, Ctrl+Left Click opens them even if there's a creature
if (useThing:isContainer() or useThing:isLyingCorpse()) and not useThing:getParentContainer() then
g_game.open(useThing)
return true
else
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
end
else
if useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
else
g_game.open(useThing)
end
return true
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
end
return true
elseif useThing and useThing:isContainer() and g_keyboard.isPrimaryShiftModifierOnly(keyboardModifiers) and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.open(useThing)
return true
elseif attackCreature and not attackCreature:isNpc() and g_keyboard.isAltPressed() and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and not creatureThing:isNpc() and autoWalkPos and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
-- classic control
else
local lootControlMode = modules.client_options.getOption('lootControlMode')
local player = g_game.getLocalPlayer()
-- ###############################
-- ### MODE 0: LOOT RIGHT CLICK ##
-- ###############################
if lootControlMode == 0 then
-- Right click with no modifiers: main loot functionality
if mouseButton == MouseRightButton and keyboardModifiers == KeyboardNoModifier then
-- Handle NPCs first - they should not be attacked
if creatureThing and creatureThing:isNpc() then
local playerPos = player:getPosition()
local npcPos = creatureThing:getPosition()
if playerPos.z == npcPos.z then
local dist = math.max(math.abs(playerPos.x - npcPos.x), math.abs(playerPos.y - npcPos.y))
if dist <= 3 then
g_game.talk("hi")
return true
end
end
end
-- Handle creature attacks (match Smart Left-Click behavior)
if attackCreature and attackCreature ~= player then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and autoWalkPos and creatureThing:getPosition().z == autoWalkPos.z then
g_game.attack(creatureThing)
return true
elseif useThing then
-- For containers/corpses
if useThing:isContainer() or useThing:isLyingCorpse() then
-- For containers inside other containers, we want to open them
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
return true
elseif useThing:isPickupable() then
-- For pickupable containers like quivers, backpacks, etc., open them instead of quicklooting
g_game.open(useThing)
return true
elseif table.find({ 3497, 3498, 3499, 3500, 3502, 12902 }, useThing:getId()) then
-- For depot chests, lockers, depot boxes, inbox, etc., always open them
g_game.open(useThing)
return true
elseif g_game.getFeature(GameThingQuickLoot) and modules.game_quickloot then
-- For containers in the world, quickloot
g_game.sendQuickLoot(1, useThing)
return true
else
g_game.open(useThing)
return true
end
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
end
-- Handle pickupable items if no container/corpse was handled
if lookThing and not lookThing:isCreature() and lookThing:isPickupable() then
g_game.move(lookThing, lookThing:getPosition(), 1)
return true
end
end
-- SHIFT+Right click: opens containers without quicklooting
if mouseButton == MouseRightButton and keyboardModifiers == KeyboardShiftModifier then
if useThing then
if useThing:isContainer() or useThing:isLyingCorpse() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
else
g_game.open(useThing)
end
return true
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
end
end
-- #################################
-- ### MODE 1: LOOT SHIFT+RIGHT ###
-- #################################
elseif lootControlMode == 1 then
-- Right click with no modifiers: use or open containers
if mouseButton == MouseRightButton and keyboardModifiers == KeyboardNoModifier then
-- Handle NPCs first - they should not be attacked
if creatureThing and creatureThing:isNpc() then
local playerPos = player:getPosition()
local npcPos = creatureThing:getPosition()
if playerPos.z == npcPos.z then
local dist = math.max(math.abs(playerPos.x - npcPos.x), math.abs(playerPos.y - npcPos.y))
if dist <= 3 then
g_game.talk("hi")
return true
end
end
end
-- Handle creature attacks
if attackCreature and attackCreature ~= player then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and autoWalkPos and creatureThing:getPosition().z == autoWalkPos.z then
g_game.attack(creatureThing)
return true
elseif useThing then
-- For containers
if useThing:isContainer() or useThing:isLyingCorpse() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
else
g_game.open(useThing)
end
return true
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
end
end
-- SHIFT+Right click: quickloot on containers
if mouseButton == MouseRightButton and keyboardModifiers == KeyboardShiftModifier then
if useThing and (useThing:isContainer() or useThing:isLyingCorpse()) then
if g_game.getFeature(GameThingQuickLoot) and modules.game_quickloot then
g_game.sendQuickLoot(1, useThing)
return true
end
end
-- Handle pickupable items
if lookThing and not lookThing:isCreature() and lookThing:isPickupable() then
g_game.move(lookThing, lookThing:getPosition(), 1)
return true
end
end
-- #############################
-- ### MODE 2: LOOT LEFT ###
-- #############################
elseif lootControlMode == 2 then
-- Left click with no modifiers: ONLY for loot functionality
if mouseButton == MouseLeftButton and keyboardModifiers == KeyboardNoModifier then
-- ONLY for quicklooting and picking up items, NOT for attacking
if useThing then
-- ONLY quickloot containers/corpses in the game world
if (useThing:isContainer() or useThing:isLyingCorpse()) and not useThing:getParentContainer() then
-- Only handle containers that are in the game world (not in inventory)
if table.find({ 3497, 3498, 3499, 3500, 3502, 12902 }, useThing:getId()) then
-- For depot chests, lockers, depot boxes, inbox, etc., always open them
g_game.open(useThing)
return true
elseif g_game.getFeature(GameThingQuickLoot) and modules.game_quickloot then
g_game.sendQuickLoot(1, useThing)
return true
else
g_game.open(useThing)
return true
end
end
end
-- Handle pickupable items in the game world
if lookThing and not lookThing:isCreature() and lookThing:isPickupable() then
g_game.move(lookThing, lookThing:getPosition(), 1)
return true
end
end
-- Right click for Loot: Left mode - use items instead of showing context menu
if mouseButton == MouseRightButton and keyboardModifiers == KeyboardNoModifier then
-- Handle NPCs first - they should not be attacked
if creatureThing and creatureThing:isNpc() then
local playerPos = player:getPosition()
local npcPos = creatureThing:getPosition()
if playerPos.z == npcPos.z then
local dist = math.max(math.abs(playerPos.x - npcPos.x), math.abs(playerPos.y - npcPos.y))
if dist <= 3 then
g_game.talk("hi")
return true
end
end
end
-- Handle creature attacks
if attackCreature and attackCreature ~= player then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and autoWalkPos and creatureThing:getPosition().z == autoWalkPos.z then
g_game.attack(creatureThing)
return true
-- Use the item if it's a container in inventory or use other items
elseif useThing then
if useThing:isContainer() or useThing:isLyingCorpse() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
return true
else
g_game.open(useThing)
return true
end
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
end
-- Only show context menu when no usable item is present
if not useThing then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
end
end
end
-- Common key combinations for all Classic Control modes
if useThing and useThing:isContainer() and g_keyboard.isPrimaryShiftModifierOnly(keyboardModifiers) and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.open(useThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
(g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
g_game.look(lookThing)
return true
elseif useThing and g_keyboard.isPrimaryModifierOnly(keyboardModifiers) and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif attackCreature and not attackCreature:isNpc() and g_keyboard.isAltPressed() and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and not creatureThing:isNpc() and autoWalkPos and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and
(mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
end
local player = g_game.getLocalPlayer()
player:stopAutoWalk()
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
-- In Classic Control with Loot: Left option, we want to avoid walking when trying to loot
local classicControl = modules.client_options.getOption('classicControl')
local lootControlMode = modules.client_options.getOption('lootControlMode')
if classicControl and lootControlMode == 2 then
-- Check if there's a corpse or item we should be looting instead of walking
-- If not, proceed with autowalk
local isCorpseOrContainer = useThing and (useThing:isContainer() or useThing:isLyingCorpse())
if not isCorpseOrContainer and
not (lookThing and not lookThing:isCreature() and lookThing:isPickupable()) then
player:autoWalk(autoWalkPos)
if g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent then
g_game.setChaseMode(DontChase)
end
end
else
player:autoWalk(autoWalkPos)
if g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent then
g_game.setChaseMode(DontChase)
end
end
return true
end
return false
end
local function handleItemInteraction(item, widget, callback)
local count = item:getCount()
widget.hotkeyBlock = modules.game_hotkeys.createHotkeyBlock("stackable_item_dialog")
local itembox = widget:getChildById('item')
local scrollbar = widget:getChildById('countScrollBar')
itembox:setItemId(item:getId())
itembox:setItemCount(count)
scrollbar:setMaximum(count)
scrollbar:setMinimum(1)
scrollbar:setValue(count)
local spinbox = widget:getChildById('spinBox')
spinbox:setMaximum(count)
spinbox:setMinimum(0)
spinbox:setValue(0)
spinbox:hideButtons()
spinbox:focus()
spinbox.firstEdit = true
local spinBoxValueChange = function(self, value)
spinbox.firstEdit = false
scrollbar:setValue(value)
end
spinbox.onValueChange = spinBoxValueChange
local check = function()
if spinbox.firstEdit then
spinbox:setValue(spinbox:getMaximum())
spinbox.firstEdit = false
end
end
g_keyboard.bindKeyPress('Up', function()
check()
spinbox:upSpin()
end, spinbox)
g_keyboard.bindKeyPress('Down', function()
check()
spinbox:downSpin()
end, spinbox)
g_keyboard.bindKeyPress('Right', function()
check()
spinbox:upSpin()
end, spinbox)
g_keyboard.bindKeyPress('Left', function()
check()
spinbox:downSpin()
end, spinbox)
g_keyboard.bindKeyPress('PageUp', function()
check()
spinbox:setValue(spinbox:getValue() + 10)
end, spinbox)
g_keyboard.bindKeyPress('PageDown', function()
check()
spinbox:setValue(spinbox:getValue() - 10)
end, spinbox)
scrollbar.onValueChange = function(self, value)
itembox:setItemCount(value)
spinbox.onValueChange = nil
spinbox:setValue(value)
spinbox.onValueChange = spinBoxValueChange
end
local okButton = widget:getChildById('buttonOk')
local moveFunc = function()
callback(itembox:getItemCount())
okButton:getParent():destroy()
widget = nil
end
local cancelButton = widget:getChildById('buttonCancel')
local cancelFunc = function()
cancelButton:getParent():destroy()
countWindow = nil
widget = nil
end
widget.onEnter = moveFunc
widget.onEscape = cancelFunc
okButton.onClick = moveFunc
cancelButton.onClick = cancelFunc
end
function stashItem(item)
local count = item:getCount()
if count == 1 then
g_game.stashStowItem(item:getPosition(), item:getId(), count,
item:getStackPos(), 0)
return
end
if countWindow then
if countWindow:isDestroyed() then
countWindow = nil
else
return
end
end
countWindow = g_ui.createWidget('CountStashWindow', rootWidget)
handleItemInteraction(item, countWindow, function(amount)
g_game.stashStowItem(item:getPosition(), item:getId(), amount,
item:getStackPos(), 0)
countWindow = nil
end)
end
function moveStackableItem(item, toPos)
if countWindow then
if countWindow:isDestroyed() then
countWindow = nil
else
return
end
end
if g_keyboard.isShiftPressed() then
g_game.move(item, toPos, 1)
return
elseif g_keyboard.isCtrlPressed() ~= modules.client_options.getOption('moveStack') then
g_game.move(item, toPos, item:getCount())
return
end
countWindow = g_ui.createWidget('CountWindow', rootWidget)
handleItemInteraction(item, countWindow, function(count)
g_game.move(item, toPos, count)
countWindow = nil
end)
end
function onSelectPanel(self, checked)
if checked then
for k, v in pairs(panelsList) do
if v.checkbox == self then
gameSelectedPanel = v.panel
break
end
end
end
end
function getRootPanel()
return gameRootPanel
end
function getMapPanel()
return gameMapPanel
end
function getRightPanel()
return gameRightPanel
end
function getMainRightPanel()
return gameMainRightPanel
end
function getLeftPanel()
return gameLeftPanel
end
function getRightExtraPanel()
return gameRightExtraPanel
end
function getLeftExtraPanel()
return gameLeftExtraPanel
end
function getSelectedPanel()
return gameSelectedPanel
end
function getBottomPanel()
return gameBottomPanel
end
function getShowTopMenuButton()
return showTopMenuButton
end
function getGameTopStatsBar()
return gameTopPanel
end
function getGameBottomStatsBar()
return gameBottomStatsBarPanel
end
function getGameMapPanel()
return gameMapPanel
end
function getBottomActionPanel()
return gameBottomActionPanel
end
function getLeftActionPanel()
return gameLeftActionPanel
end
function getRightActionPanel()
return gameRightActionPanel
end
function getBottomLockPanel()
return gameBottomLockPanel
end
function getRightLockPanel()
return gameRightLockPanel
end
function getLeftLockPanel()
return gameLeftLockPanel
end
function getBottomSplitter()
return bottomSplitter
end
function findContentPanelAvailable(child, minContentHeight)
if gameSelectedPanel and gameSelectedPanel:isVisible() and gameSelectedPanel:fits(child, minContentHeight, 0) >= 0 then
return gameSelectedPanel
end
for k, v in pairs(panelsList) do
if v.panel ~= gameSelectedPanel and v.panel:isVisible() and v.panel:fits(child, minContentHeight, 0) >= 0 then
return v.panel
end
end
return gameSelectedPanel
end
function nextViewMode()
setupViewMode((currentViewMode + 1) % 3)
end
function setupViewMode(mode)
if mode == currentViewMode then
return
end
updateSidePanelButtons()
if currentViewMode == 2 then
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight)
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanel', AnchorLeft)
gameMapPanel:addAnchor(AnchorBottom, 'bottomSplitter', AnchorTop)
gameMapPanel:addAnchor(AnchorTop, 'gameTopPanel', AnchorBottom)
gameRootPanel:addAnchor(AnchorTop, 'parent', AnchorTop)
gameLeftPanel:setOn(modules.client_options.getOption('showLeftPanel'))
gameRightExtraPanel:setOn(modules.client_options.getOption('showRightExtraPanel'))
gameLeftExtraPanel:setOn(modules.client_options.getOption('showLeftExtraPanel'))
gameLeftPanel:setImageColor('white')
gameRightPanel:setImageColor('white')
gameRightExtraPanel:setImageColor('white')
gameLeftExtraPanel:setImageColor('white')
gameLeftPanel:setMarginTop(0)
gameRightPanel:setMarginTop(0)
gameRightExtraPanel:setMarginTop(0)
gameLeftExtraPanel:setMarginTop(0)
gameBottomPanel:setImageColor('white')
end
if mode == 0 then
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setLimitVisibleRange(false)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({
width = 15,
height = 11
})
elseif mode == 1 then
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setLimitVisibleRange(true)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({
width = 15,
height = 11
})
elseif mode == 2 then
local limit = limitedZoom and not g_game.isGM()
gameMapPanel:setLimitVisibleRange(limit)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({
width = 15,
height = 11
})
gameMapPanel:fill('parent')
gameRootPanel:fill('parent')
gameLeftPanel:setImageColor('alpha')
gameRightPanel:setImageColor('alpha')
gameRightExtraPanel:setImageColor('alpha')
gameLeftExtraPanel:setImageColor('alpha')
gameLeftPanel:setOn(true)
gameLeftPanel:setVisible(true)
gameRightPanel:setOn(true)
gameRightExtraPanel:setOn(false)
gameRightExtraPanel:setVisible(false)
gameLeftExtraPanel:setOn(false)
gameLeftExtraPanel:setVisible(false)
gameMapPanel:setOn(true)
gameBottomPanel:setImageColor('#ffffff88')
end
applyMobileMargins()
currentViewMode = mode
applyExtendedViewLayout(mode == 2)
end
function limitZoom()
limitedZoom = true
end
function updateStatsBar(dimension, placement)
StatsBar.updateCurrentStats(dimension, placement)
StatsBar.updateStatsBarOption()
end
function onIncreaseLeftPanels()
leftDecreaseSidePanels:setEnabled(true)
if not modules.client_options.getOption('showLeftPanel') then
modules.client_options.setOption('showLeftPanel', true)
-- Update action bars when left panel is shown
if modules.game_actionbar and modules.game_actionbar.updateVisibleWidgetsExternal then
addEvent(function()
modules.game_actionbar.updateVisibleWidgetsExternal()
end)
end
return
end
if not modules.client_options.getOption('showLeftExtraPanel') then
modules.client_options.setOption('showLeftExtraPanel', true)
leftIncreaseSidePanels:setEnabled(false)
-- Update action bars when left extra panel is shown
if modules.game_actionbar and modules.game_actionbar.updateVisibleWidgetsExternal then
addEvent(function()
modules.game_actionbar.updateVisibleWidgetsExternal()
end)
end
return
end
end
local function movePanel(mainpanel)
for _, widget in pairs(mainpanel:getChildren()) do
if widget then
local panel = modules.game_interface.findContentPanelAvailable(widget, widget:getMinimumHeight())
if panel then
if not panel:hasChild(widget) then
widget:close()
panel:addChild(widget)
else
print("Error: Attempt to add a widget that already exists in the target panel")
end
else
print("Warning: No suitable panel found for widget, unable to move")
end
end
end
end
function onDecreaseLeftPanels()
leftIncreaseSidePanels:setEnabled(true)
if modules.client_options.getOption('showLeftExtraPanel') then
modules.client_options.setOption('showLeftExtraPanel', false)
movePanel(gameLeftExtraPanel)
if g_platform.isMobile() then
leftDecreaseSidePanels:setEnabled(false)
end
-- Update action bars when left extra panel is hidden
if modules.game_actionbar and modules.game_actionbar.updateVisibleWidgetsExternal then
addEvent(function()
modules.game_actionbar.updateVisibleWidgetsExternal()
end)
end
return
end
if not g_platform.isMobile() then
if modules.client_options.getOption('showLeftPanel') then
modules.client_options.setOption('showLeftPanel', false)
movePanel(gameLeftPanel)
leftDecreaseSidePanels:setEnabled(false)
-- Update action bars when left panel is hidden
if modules.game_actionbar and modules.game_actionbar.updateVisibleWidgetsExternal then
addEvent(function()
modules.game_actionbar.updateVisibleWidgetsExternal()
end)
end
return
end
end
end
function onIncreaseRightPanels()
rightIncreaseSidePanels:setEnabled(false)
rightDecreaseSidePanels:setEnabled(true)
modules.client_options.setOption('showRightExtraPanel', true)
-- Update action bars when right extra panel is shown
if modules.game_actionbar and modules.game_actionbar.updateVisibleWidgetsExternal then
addEvent(function()
modules.game_actionbar.updateVisibleWidgetsExternal()
end)
end
end
function onDecreaseRightPanels()
rightIncreaseSidePanels:setEnabled(true)
rightDecreaseSidePanels:setEnabled(false)
movePanel(gameRightExtraPanel)
modules.client_options.setOption('showRightExtraPanel', false)
-- Update action bars when right extra panel is hidden
if modules.game_actionbar and modules.game_actionbar.updateVisibleWidgetsExternal then
addEvent(function()
modules.game_actionbar.updateVisibleWidgetsExternal()
end)
end
end
function setupOptionsMainButton()
if logOutMainButton then
return
end
logOutMainButton = modules.game_mainpanel.addSpecialToggleButton('logoutButton', tr('Exit'),
'/images/options/button_logout',
tryLogout)
end
function checkAndOpenLeftPanel()
leftDecreaseSidePanels:setEnabled(true)
if not modules.client_options.getOption('showLeftPanel') then
modules.client_options.setOption('showLeftPanel', true)
return
end
end
function applyExtendedViewLayout(extendedView)
if extendedView == isExtendedViewActive then return end
isExtendedViewActive = extendedView
local buttons = { leftIncreaseSidePanels, rightIncreaseSidePanels,
rightDecreaseSidePanels, leftDecreaseSidePanels }
if extendedView then
for _, btn in ipairs(buttons) do
btn:hide()
end
if not g_platform.isMobile() then
gameBottomPanel:breakAnchors()
gameBottomPanel:bindRectToParent()
gameBottomPanel:setDraggable(true)
else
gameBottomPanel:setWidth(g_window.getWidth() - mobileConfig.mobileWidthJoystick -
mobileConfig.mobileWidthShortcuts)
gameBottomPanel:setPosition({
x = mobileConfig.mobileWidthJoystick,
y = gameBottomPanel:getY()
})
end
gameBottomPanel:getChildById('rightResizeBorder'):setMaximum(gameBottomPanel:getWidth())
gameBottomPanel:getChildById('bottomResizeBorder'):enable()
gameBottomPanel:getChildById('rightResizeBorder'):enable()
gameMainRightPanel:setHeight(0)
gameMainRightPanel:setImageColor('alpha')
gameBottomPanel:addAnchor(AnchorTop, 'gameBottomActionPanel', AnchorBottom)
gameBottomPanel:addAnchor(AnchorBottom, 'parent', AnchorBottom)
gameLeftActionPanel:setImageSource(nil)
gameRightActionPanel:setImageSource(nil)
gameLeftActionPanel:setBorderWidthRight(0)
gameRightActionPanel:setBorderWidthLeft(0)
else
-- Reset to normal view
gameMainRightPanel:setHeight(200)
gameMainRightPanel:setMarginTop(0)
gameMainRightPanel:setImageColor('white')
gameLeftActionPanel:setImageSource('/images/ui/actionbar/actionbar_background-light')
gameRightActionPanel:setImageSource('/images/ui/actionbar/actionbar_background-light')
gameLeftActionPanel:setBorderWidthRight(1)
gameRightActionPanel:setBorderWidthLeft(1)
for _, btn in ipairs(buttons) do
btn:setMarginTop(0)
btn:show()
end
-- Reset bottom panel
gameBottomPanel:setDraggable(false)
-- Set anchors
if not g_platform.isMobile() then
gameBottomPanel:breakAnchors()
gameBottomPanel:addAnchor(AnchorLeft, 'gameLeftExtraPanel', AnchorRight)
gameBottomPanel:addAnchor(AnchorRight, 'gameRightExtraPanel', AnchorLeft)
gameBottomPanel:addAnchor(AnchorTop, 'gameBottomCooldownPanel', AnchorBottom)
gameBottomPanel:addAnchor(AnchorBottom, 'parent', AnchorBottom)
end
gameBottomPanel:getChildById('bottomResizeBorder'):disable()
gameBottomPanel:getChildById('rightResizeBorder'):disable()
-- Move children back to gameMainRightPanel
local children = gameRightPanel:getChildren()
for _, child in ipairs(children) do
if child.moveOnlyToMain then
child:setParent(gameMainRightPanel)
end
end
end
addEvent(function()
modules.game_console.setExtendedView(extendedView)
modules.game_minimap.extendedView(extendedView)
modules.game_healthinfo.extendedView(extendedView)
modules.game_inventory.extendedView(extendedView)
modules.client_topmenu.extendedView(extendedView)
modules.game_mainpanel.toggleExtendedViewButtons(extendedView)
end)
end
function toggleInternalFocus()
for reason, _ in pairs(focusReason) do
if reason == 'bosscooldown' then
modules.game_analyser.toggleBossCDFocus(false)
end
end
end
function isInternalLocked()
if not focusReason or table.empty(focusReason) then
return false
end
return true
end
function toggleFocus(value, reason)
if not reason then
reason = ''
end
if not value then
getBottomPanel():focus()
if not reason then
reason = ''
end
focusReason[reason] = nil
else
focusReason[reason] = true
end
if not value and #focusReason ~= 0 then
return
end
gameRightPanel:setFocusable(value)
gameLeftPanel:setFocusable(value)
gameRightExtraPanel:setFocusable(value)
gameLeftExtraPanel:setFocusable(value)
end