servuo/Server/Persistence/FileQueue.cs

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4.9 KiB
C#
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using System;
using System.Collections.Generic;
using System.Threading;
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using Server.Network;
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namespace Server
{
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public delegate void FileCommitCallback(FileQueue.Chunk chunk);
public sealed class FileQueue : IDisposable
{
private static readonly int bufferSize;
private static readonly BufferPool bufferPool;
private readonly object syncRoot;
private readonly Chunk[] active;
private readonly Queue<Page> pending;
private Page buffered;
private readonly FileCommitCallback callback;
private int activeCount;
private ManualResetEvent idle;
private long position;
public FileQueue(int concurrentWrites, FileCommitCallback callback)
{
if (concurrentWrites < 1)
{
throw new ArgumentOutOfRangeException("concurrentWrites");
}
else if (bufferSize < 1)
{
throw new ArgumentOutOfRangeException("bufferSize");
}
else if (callback == null)
{
throw new ArgumentNullException("callback");
}
syncRoot = new object();
active = new Chunk[concurrentWrites];
pending = new Queue<Page>();
this.callback = callback;
idle = new ManualResetEvent(true);
}
static FileQueue()
{
bufferSize = FileOperations.BufferSize;
bufferPool = new BufferPool("File Buffers", 64, bufferSize);
}
public long Position => position;
public void Dispose()
{
if (idle != null)
{
idle.Close();
idle = null;
}
}
public void Flush()
{
if (buffered.buffer != null)
{
Append(buffered);
buffered.buffer = null;
buffered.length = 0;
}
/*lock ( syncRoot ) {
if ( pending.Count > 0 ) {
idle.Reset();
}
for ( int slot = 0; slot < active.Length && pending.Count > 0; ++slot ) {
if ( active[slot] == null ) {
Page page = pending.Dequeue();
active[slot] = new Chunk( this, slot, page.buffer, 0, page.length );
++activeCount;
callback( active[slot] );
}
}
}*/
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idle.WaitOne();
}
public void Enqueue(byte[] buffer, int offset, int size)
{
if (buffer == null)
{
throw new ArgumentNullException("buffer");
}
else if (offset < 0)
{
throw new ArgumentOutOfRangeException("offset");
}
else if (size < 0)
{
throw new ArgumentOutOfRangeException("size");
}
else if ((buffer.Length - offset) < size)
{
throw new ArgumentException();
}
position += size;
while (size > 0)
{
if (buffered.buffer == null)
{ // nothing yet buffered
buffered.buffer = bufferPool.AcquireBuffer();
}
var page = buffered.buffer; // buffer page
var pageSpace = page.Length - buffered.length; // available bytes in page
var byteCount = size > pageSpace ? pageSpace : size; // how many bytes we can copy over
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Buffer.BlockCopy(buffer, offset, page, buffered.length, byteCount);
buffered.length += byteCount;
offset += byteCount;
size -= byteCount;
if (buffered.length == page.Length)
{ // page full
Append(buffered);
buffered.buffer = null;
buffered.length = 0;
}
}
}
private void Append(Page page)
{
lock (syncRoot)
{
if (activeCount == 0)
{
idle.Reset();
}
++activeCount;
for (var slot = 0; slot < active.Length; ++slot)
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{
if (active[slot] == null)
{
active[slot] = new Chunk(this, slot, page.buffer, 0, page.length);
callback(active[slot]);
return;
}
}
pending.Enqueue(page);
}
}
private void Commit(Chunk chunk, int slot)
{
if (slot < 0 || slot >= active.Length)
{
throw new ArgumentOutOfRangeException("slot");
}
lock (syncRoot)
{
if (active[slot] != chunk)
{
throw new ArgumentException();
}
bufferPool.ReleaseBuffer(chunk.Buffer);
if (pending.Count > 0)
{
var page = pending.Dequeue();
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active[slot] = new Chunk(this, slot, page.buffer, 0, page.length);
callback(active[slot]);
}
else
{
active[slot] = null;
}
--activeCount;
if (activeCount == 0)
{
idle.Set();
}
}
}
private struct Page
{
public byte[] buffer;
public int length;
}
public sealed class Chunk
{
private readonly FileQueue owner;
private readonly int slot;
private readonly byte[] buffer;
private readonly int offset;
private readonly int size;
public Chunk(FileQueue owner, int slot, byte[] buffer, int offset, int size)
{
this.owner = owner;
this.slot = slot;
this.buffer = buffer;
this.offset = offset;
this.size = size;
}
public byte[] Buffer => buffer;
public int Offset => 0;
public int Size => size;
public void Commit()
{
owner.Commit(this, slot);
}
}
}
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}