mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
240 lines
No EOL
4.9 KiB
C#
240 lines
No EOL
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using Server.Network;
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namespace Server
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{
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public delegate void FileCommitCallback(FileQueue.Chunk chunk);
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public sealed class FileQueue : IDisposable
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{
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private static readonly int bufferSize;
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private static readonly BufferPool bufferPool;
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private readonly object syncRoot;
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private readonly Chunk[] active;
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private readonly Queue<Page> pending;
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private Page buffered;
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private readonly FileCommitCallback callback;
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private int activeCount;
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private ManualResetEvent idle;
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private long position;
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public FileQueue(int concurrentWrites, FileCommitCallback callback)
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{
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if (concurrentWrites < 1)
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{
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throw new ArgumentOutOfRangeException("concurrentWrites");
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}
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else if (bufferSize < 1)
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{
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throw new ArgumentOutOfRangeException("bufferSize");
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}
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else if (callback == null)
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{
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throw new ArgumentNullException("callback");
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}
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syncRoot = new object();
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active = new Chunk[concurrentWrites];
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pending = new Queue<Page>();
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this.callback = callback;
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idle = new ManualResetEvent(true);
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}
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static FileQueue()
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{
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bufferSize = FileOperations.BufferSize;
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bufferPool = new BufferPool("File Buffers", 64, bufferSize);
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}
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public long Position => position;
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public void Dispose()
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{
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if (idle != null)
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{
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idle.Close();
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idle = null;
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}
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}
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public void Flush()
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{
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if (buffered.buffer != null)
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{
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Append(buffered);
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buffered.buffer = null;
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buffered.length = 0;
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}
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/*lock ( syncRoot ) {
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if ( pending.Count > 0 ) {
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idle.Reset();
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}
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for ( int slot = 0; slot < active.Length && pending.Count > 0; ++slot ) {
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if ( active[slot] == null ) {
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Page page = pending.Dequeue();
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active[slot] = new Chunk( this, slot, page.buffer, 0, page.length );
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++activeCount;
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callback( active[slot] );
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}
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}
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}*/
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idle.WaitOne();
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}
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public void Enqueue(byte[] buffer, int offset, int size)
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{
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if (buffer == null)
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{
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throw new ArgumentNullException("buffer");
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}
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else if (offset < 0)
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{
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throw new ArgumentOutOfRangeException("offset");
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}
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else if (size < 0)
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{
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throw new ArgumentOutOfRangeException("size");
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}
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else if ((buffer.Length - offset) < size)
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{
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throw new ArgumentException();
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}
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position += size;
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while (size > 0)
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{
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if (buffered.buffer == null)
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{ // nothing yet buffered
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buffered.buffer = bufferPool.AcquireBuffer();
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}
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var page = buffered.buffer; // buffer page
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var pageSpace = page.Length - buffered.length; // available bytes in page
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var byteCount = size > pageSpace ? pageSpace : size; // how many bytes we can copy over
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Buffer.BlockCopy(buffer, offset, page, buffered.length, byteCount);
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buffered.length += byteCount;
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offset += byteCount;
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size -= byteCount;
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if (buffered.length == page.Length)
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{ // page full
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Append(buffered);
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buffered.buffer = null;
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buffered.length = 0;
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}
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}
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}
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private void Append(Page page)
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{
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lock (syncRoot)
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{
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if (activeCount == 0)
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{
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idle.Reset();
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}
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++activeCount;
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for (var slot = 0; slot < active.Length; ++slot)
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{
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if (active[slot] == null)
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{
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active[slot] = new Chunk(this, slot, page.buffer, 0, page.length);
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callback(active[slot]);
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return;
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}
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}
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pending.Enqueue(page);
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}
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}
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private void Commit(Chunk chunk, int slot)
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{
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if (slot < 0 || slot >= active.Length)
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{
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throw new ArgumentOutOfRangeException("slot");
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}
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lock (syncRoot)
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{
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if (active[slot] != chunk)
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{
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throw new ArgumentException();
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}
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bufferPool.ReleaseBuffer(chunk.Buffer);
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if (pending.Count > 0)
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{
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var page = pending.Dequeue();
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active[slot] = new Chunk(this, slot, page.buffer, 0, page.length);
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callback(active[slot]);
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}
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else
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{
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active[slot] = null;
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}
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--activeCount;
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if (activeCount == 0)
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{
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idle.Set();
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}
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}
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}
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private struct Page
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{
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public byte[] buffer;
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public int length;
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}
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public sealed class Chunk
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{
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private readonly FileQueue owner;
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private readonly int slot;
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private readonly byte[] buffer;
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private readonly int offset;
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private readonly int size;
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public Chunk(FileQueue owner, int slot, byte[] buffer, int offset, int size)
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{
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this.owner = owner;
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this.slot = slot;
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this.buffer = buffer;
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this.offset = offset;
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this.size = size;
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}
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public byte[] Buffer => buffer;
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public int Offset => 0;
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public int Size => size;
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public void Commit()
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{
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owner.Commit(this, slot);
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}
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}
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}
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} |