servuo/Server/Persistence/ParallelSaveStrategy.cs

347 lines
7.2 KiB
C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
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using Server.Guilds;
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namespace Server
{
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public sealed class ParallelSaveStrategy : SaveStrategy
{
private readonly int processorCount;
private readonly Queue<Item> _decayQueue;
private SaveMetrics metrics;
private SequentialFileWriter itemData, itemIndex;
private SequentialFileWriter mobileData, mobileIndex;
private SequentialFileWriter guildData, guildIndex;
private Consumer[] consumers;
private int cycle;
private bool finished;
public ParallelSaveStrategy(int pc)
{
processorCount = pc;
_decayQueue = new Queue<Item>();
}
public override string Name => "Parallel";
public override void Save(SaveMetrics mt, bool permitBackgroundWrite)
{
metrics = mt;
OpenFiles();
consumers = new Consumer[GetThreadCount()];
for (var i = 0; i < consumers.Length; ++i)
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{
consumers[i] = new Consumer(this, 256);
}
IEnumerable<ISerializable> collection = new Producer();
foreach (var value in collection)
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{
while (!Enqueue(value))
{
if (!Commit())
{
Thread.Sleep(0);
}
}
}
finished = true;
SaveTypeDatabases();
WaitHandle.WaitAll(
Array.ConvertAll<Consumer, WaitHandle>(
consumers,
delegate (Consumer input)
{
return input.completionEvent;
}));
Commit();
CloseFiles();
}
public override void ProcessDecay()
{
while (_decayQueue.Count > 0)
{
var item = _decayQueue.Dequeue();
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if (item.OnDecay())
{
item.Delete();
}
}
}
private int GetThreadCount()
{
return processorCount - 1;
}
private void SaveTypeDatabases()
{
SaveTypeDatabase(World.ItemTypesPath, World.m_ItemTypes);
SaveTypeDatabase(World.MobileTypesPath, World.m_MobileTypes);
}
private void SaveTypeDatabase(string path, List<Type> types)
{
var bfw = new BinaryFileWriter(path, false);
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bfw.Write(types.Count);
foreach (var type in types)
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{
bfw.Write(type.FullName);
}
bfw.Flush();
bfw.Close();
}
private void OpenFiles()
{
itemData = new SequentialFileWriter(World.ItemDataPath, metrics);
itemIndex = new SequentialFileWriter(World.ItemIndexPath, metrics);
mobileData = new SequentialFileWriter(World.MobileDataPath, metrics);
mobileIndex = new SequentialFileWriter(World.MobileIndexPath, metrics);
guildData = new SequentialFileWriter(World.GuildDataPath, metrics);
guildIndex = new SequentialFileWriter(World.GuildIndexPath, metrics);
WriteCount(itemIndex, World.Items.Count);
WriteCount(mobileIndex, World.Mobiles.Count);
WriteCount(guildIndex, BaseGuild.List.Count);
}
private void WriteCount(SequentialFileWriter indexFile, int count)
{
var buffer = new byte[4];
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buffer[0] = (byte)count;
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buffer[1] = (byte)(count >> 8);
buffer[2] = (byte)(count >> 16);
buffer[3] = (byte)(count >> 24);
indexFile.Write(buffer, 0, buffer.Length);
}
private void CloseFiles()
{
itemData.Close();
itemIndex.Close();
mobileData.Close();
mobileIndex.Close();
guildData.Close();
guildIndex.Close();
World.NotifyDiskWriteComplete();
}
private void OnSerialized(ConsumableEntry entry)
{
var value = entry.value;
var writer = entry.writer;
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if (value is Item item)
{
Save(item, writer);
}
else if (value is Mobile mob)
{
Save(mob, writer);
}
else if (value is BaseGuild guild)
{
Save(guild, writer);
}
}
private void Save(Item item, BinaryMemoryWriter writer)
{
var length = writer.CommitTo(itemData, itemIndex, item.m_TypeRef, item.Serial);
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if (metrics != null)
{
metrics.OnItemSaved(length);
}
if (item.Decays && item.Parent == null && item.Map != Map.Internal && DateTime.UtcNow > (item.LastMoved + item.DecayTime))
{
_decayQueue.Enqueue(item);
}
}
private void Save(Mobile mob, BinaryMemoryWriter writer)
{
var length = writer.CommitTo(mobileData, mobileIndex, mob.m_TypeRef, mob.Serial);
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if (metrics != null)
{
metrics.OnMobileSaved(length);
}
}
private void Save(BaseGuild guild, BinaryMemoryWriter writer)
{
var length = writer.CommitTo(guildData, guildIndex, 0, guild.Id);
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if (metrics != null)
{
metrics.OnGuildSaved(length);
}
}
private bool Enqueue(ISerializable value)
{
for (var i = 0; i < consumers.Length; ++i)
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{
var consumer = consumers[cycle++ % consumers.Length];
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if ((consumer.tail - consumer.head) < consumer.buffer.Length)
{
consumer.buffer[consumer.tail % consumer.buffer.Length].value = value;
consumer.tail++;
return true;
}
}
return false;
}
private bool Commit()
{
var committed = false;
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for (var i = 0; i < consumers.Length; ++i)
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{
var consumer = consumers[i];
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while (consumer.head < consumer.done)
{
OnSerialized(consumer.buffer[consumer.head % consumer.buffer.Length]);
consumer.head++;
committed = true;
}
}
return committed;
}
private struct ConsumableEntry
{
public ISerializable value;
public BinaryMemoryWriter writer;
}
private sealed class Producer : IEnumerable<ISerializable>
{
private readonly IEnumerable<Item> items;
private readonly IEnumerable<Mobile> mobiles;
private readonly IEnumerable<BaseGuild> guilds;
public Producer()
{
items = World.Items.Values;
mobiles = World.Mobiles.Values;
guilds = BaseGuild.List.Values;
}
public IEnumerator<ISerializable> GetEnumerator()
{
foreach (var item in items)
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yield return item;
foreach (var mob in mobiles)
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yield return mob;
foreach (var guild in guilds)
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yield return guild;
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
}
private sealed class Consumer
{
public readonly ManualResetEvent completionEvent;
public readonly ConsumableEntry[] buffer;
public int head, done, tail;
private readonly ParallelSaveStrategy owner;
private readonly Thread thread;
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public Consumer(ParallelSaveStrategy ow, int bufferSize)
{
owner = ow;
buffer = new ConsumableEntry[bufferSize];
for (var i = 0; i < buffer.Length; ++i)
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{
buffer[i].writer = new BinaryMemoryWriter();
}
completionEvent = new ManualResetEvent(false);
thread = new Thread(Processor)
{
Name = "Parallel Serialization Thread"
};
thread.Start();
}
private void Processor()
{
try
{
while (!owner.finished)
{
Process();
Thread.Sleep(0);
}
Process();
completionEvent.Set();
}
catch (Exception ex)
{
Diagnostics.ExceptionLogging.LogException(ex);
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}
}
private void Process()
{
ConsumableEntry entry;
while (done < tail)
{
entry = buffer[done % buffer.Length];
entry.value.Serialize(entry.writer);
++done;
}
}
}
}
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}