mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
346 lines
7.2 KiB
C#
346 lines
7.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using Server.Guilds;
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namespace Server
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{
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public sealed class ParallelSaveStrategy : SaveStrategy
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{
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private readonly int processorCount;
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private readonly Queue<Item> _decayQueue;
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private SaveMetrics metrics;
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private SequentialFileWriter itemData, itemIndex;
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private SequentialFileWriter mobileData, mobileIndex;
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private SequentialFileWriter guildData, guildIndex;
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private Consumer[] consumers;
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private int cycle;
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private bool finished;
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public ParallelSaveStrategy(int pc)
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{
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processorCount = pc;
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_decayQueue = new Queue<Item>();
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}
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public override string Name => "Parallel";
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public override void Save(SaveMetrics mt, bool permitBackgroundWrite)
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{
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metrics = mt;
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OpenFiles();
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consumers = new Consumer[GetThreadCount()];
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for (var i = 0; i < consumers.Length; ++i)
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{
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consumers[i] = new Consumer(this, 256);
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}
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IEnumerable<ISerializable> collection = new Producer();
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foreach (var value in collection)
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{
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while (!Enqueue(value))
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{
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if (!Commit())
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{
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Thread.Sleep(0);
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}
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}
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}
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finished = true;
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SaveTypeDatabases();
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WaitHandle.WaitAll(
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Array.ConvertAll<Consumer, WaitHandle>(
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consumers,
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delegate (Consumer input)
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{
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return input.completionEvent;
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}));
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Commit();
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CloseFiles();
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}
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public override void ProcessDecay()
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{
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while (_decayQueue.Count > 0)
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{
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var item = _decayQueue.Dequeue();
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if (item.OnDecay())
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{
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item.Delete();
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}
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}
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}
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private int GetThreadCount()
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{
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return processorCount - 1;
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}
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private void SaveTypeDatabases()
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{
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SaveTypeDatabase(World.ItemTypesPath, World.m_ItemTypes);
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SaveTypeDatabase(World.MobileTypesPath, World.m_MobileTypes);
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}
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private void SaveTypeDatabase(string path, List<Type> types)
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{
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var bfw = new BinaryFileWriter(path, false);
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bfw.Write(types.Count);
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foreach (var type in types)
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{
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bfw.Write(type.FullName);
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}
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bfw.Flush();
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bfw.Close();
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}
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private void OpenFiles()
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{
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itemData = new SequentialFileWriter(World.ItemDataPath, metrics);
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itemIndex = new SequentialFileWriter(World.ItemIndexPath, metrics);
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mobileData = new SequentialFileWriter(World.MobileDataPath, metrics);
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mobileIndex = new SequentialFileWriter(World.MobileIndexPath, metrics);
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guildData = new SequentialFileWriter(World.GuildDataPath, metrics);
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guildIndex = new SequentialFileWriter(World.GuildIndexPath, metrics);
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WriteCount(itemIndex, World.Items.Count);
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WriteCount(mobileIndex, World.Mobiles.Count);
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WriteCount(guildIndex, BaseGuild.List.Count);
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}
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private void WriteCount(SequentialFileWriter indexFile, int count)
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{
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var buffer = new byte[4];
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buffer[0] = (byte)count;
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buffer[1] = (byte)(count >> 8);
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buffer[2] = (byte)(count >> 16);
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buffer[3] = (byte)(count >> 24);
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indexFile.Write(buffer, 0, buffer.Length);
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}
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private void CloseFiles()
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{
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itemData.Close();
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itemIndex.Close();
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mobileData.Close();
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mobileIndex.Close();
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guildData.Close();
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guildIndex.Close();
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World.NotifyDiskWriteComplete();
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}
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private void OnSerialized(ConsumableEntry entry)
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{
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var value = entry.value;
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var writer = entry.writer;
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if (value is Item item)
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{
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Save(item, writer);
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}
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else if (value is Mobile mob)
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{
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Save(mob, writer);
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}
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else if (value is BaseGuild guild)
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{
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Save(guild, writer);
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}
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}
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private void Save(Item item, BinaryMemoryWriter writer)
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{
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var length = writer.CommitTo(itemData, itemIndex, item.m_TypeRef, item.Serial);
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if (metrics != null)
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{
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metrics.OnItemSaved(length);
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}
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if (item.Decays && item.Parent == null && item.Map != Map.Internal && DateTime.UtcNow > (item.LastMoved + item.DecayTime))
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{
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_decayQueue.Enqueue(item);
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}
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}
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private void Save(Mobile mob, BinaryMemoryWriter writer)
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{
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var length = writer.CommitTo(mobileData, mobileIndex, mob.m_TypeRef, mob.Serial);
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if (metrics != null)
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{
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metrics.OnMobileSaved(length);
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}
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}
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private void Save(BaseGuild guild, BinaryMemoryWriter writer)
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{
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var length = writer.CommitTo(guildData, guildIndex, 0, guild.Id);
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if (metrics != null)
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{
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metrics.OnGuildSaved(length);
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}
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}
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private bool Enqueue(ISerializable value)
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{
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for (var i = 0; i < consumers.Length; ++i)
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{
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var consumer = consumers[cycle++ % consumers.Length];
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if ((consumer.tail - consumer.head) < consumer.buffer.Length)
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{
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consumer.buffer[consumer.tail % consumer.buffer.Length].value = value;
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consumer.tail++;
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return true;
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}
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}
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return false;
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}
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private bool Commit()
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{
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var committed = false;
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for (var i = 0; i < consumers.Length; ++i)
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{
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var consumer = consumers[i];
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while (consumer.head < consumer.done)
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{
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OnSerialized(consumer.buffer[consumer.head % consumer.buffer.Length]);
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consumer.head++;
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committed = true;
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}
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}
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return committed;
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}
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private struct ConsumableEntry
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{
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public ISerializable value;
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public BinaryMemoryWriter writer;
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}
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private sealed class Producer : IEnumerable<ISerializable>
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{
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private readonly IEnumerable<Item> items;
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private readonly IEnumerable<Mobile> mobiles;
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private readonly IEnumerable<BaseGuild> guilds;
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public Producer()
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{
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items = World.Items.Values;
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mobiles = World.Mobiles.Values;
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guilds = BaseGuild.List.Values;
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}
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public IEnumerator<ISerializable> GetEnumerator()
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{
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foreach (var item in items)
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yield return item;
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foreach (var mob in mobiles)
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yield return mob;
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foreach (var guild in guilds)
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yield return guild;
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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}
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private sealed class Consumer
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{
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public readonly ManualResetEvent completionEvent;
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public readonly ConsumableEntry[] buffer;
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public int head, done, tail;
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private readonly ParallelSaveStrategy owner;
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private readonly Thread thread;
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public Consumer(ParallelSaveStrategy ow, int bufferSize)
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{
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owner = ow;
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buffer = new ConsumableEntry[bufferSize];
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for (var i = 0; i < buffer.Length; ++i)
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{
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buffer[i].writer = new BinaryMemoryWriter();
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}
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completionEvent = new ManualResetEvent(false);
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thread = new Thread(Processor)
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{
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Name = "Parallel Serialization Thread"
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};
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thread.Start();
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}
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private void Processor()
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{
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try
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{
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while (!owner.finished)
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{
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Process();
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Thread.Sleep(0);
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}
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Process();
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completionEvent.Set();
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}
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catch (Exception ex)
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{
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Diagnostics.ExceptionLogging.LogException(ex);
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}
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}
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private void Process()
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{
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ConsumableEntry entry;
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while (done < tail)
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{
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entry = buffer[done % buffer.Length];
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entry.value.Serialize(entry.writer);
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++done;
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}
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}
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}
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}
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}
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