mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
* Ranger Equipment fix, Additem delete - add parameter with default value to AddItem - On Conflict, still log conflict, but delete the conflicting Item by default - Delete the base boots of Rangers befor adding the new boots * Updated Mobile Scripts - went through all scripts to update them to SetWearable - reverted change to AddItem * Update to SetWearable - last item being set will be worn (if no override to OnEquip returns false - delete the item on the layer that is the same as the new item (if existend) - used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1 * Update base InitOutFit - replaced the Additem for Backpack with SetWearable, Movable is getting set this way too - altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally) * Null reference sanity check. Co-authored-by: Voxpire <admin@vita-nex.com>
98 lines
No EOL
2.6 KiB
C#
98 lines
No EOL
2.6 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a human corpse")]
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public class Protector : BaseCreature
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{
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[Constructable]
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public Protector()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 401;
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Female = true;
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Hue = Race.Human.RandomSkinHue();
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HairItemID = Race.Human.RandomHair(this);
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HairHue = Race.Human.RandomHairHue();
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Name = "A Protector";
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Title = "The Mystic Llamaherder";
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SetStr(700, 800);
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SetDex(100, 150);
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SetInt(50, 75);
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SetHits(350, 450);
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SetDamage(6, 12);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 35, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Wrestling, 70.0, 100.0);
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SetSkill(SkillName.Tactics, 80.0, 100.0);
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SetSkill(SkillName.MagicResist, 50.0, 70.0);
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SetSkill(SkillName.Anatomy, 70.0, 100.0);
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Fame = 10000;
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Karma = -10000;
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Item shroud = new Item(0x204E)
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{
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Layer = Layer.OuterTorso
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};
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SetWearable(new ThighBoots(), Utility.Random(2));
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SetWearable(shroud, Utility.Random(2));
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}
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public Protector(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer => true;
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public override bool PropertyTitle => false;
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public override bool ShowFameTitle => false;
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public override void GenerateLoot(bool spawning)
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{
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if (spawning)
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return; // No loot/backpack on spawn
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base.GenerateLoot(true);
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base.GenerateLoot(false);
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.4)
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c.DropItem(new ProtectorsEssence());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |