servuo/Scripts/Services/CommunityCollections/CommunityCollectionNPCs/Talbart.cs
pyro17 bebc100d6c
Ranger Equipment fix, Additem delete (#5012)
* Ranger Equipment fix, Additem delete
- add parameter with default value to AddItem
- On Conflict, still log conflict, but delete the conflicting Item by default

- Delete the base boots of Rangers befor adding the new boots

* Updated Mobile Scripts

- went through all scripts to update them to SetWearable
- reverted change to AddItem

* Update to SetWearable

- last item being set will be worn (if no override to OnEquip returns false
- delete the item on the layer that is the same as the new item (if existend)
- used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1

* Update base InitOutFit

- replaced the Additem for Backpack with SetWearable, Movable is getting set this way too
- altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally)

* Null reference sanity check.

Co-authored-by: Voxpire <admin@vita-nex.com>
2022-06-16 04:44:54 +01:00

150 lines
No EOL
6.6 KiB
C#

using Server.Mobiles;
using System.Collections.Generic;
namespace Server.Items
{
public class MaceAndBlade : BaseCollectionMobile
{
[Constructable]
public MaceAndBlade()
: base("Talbart", "the warrior")
{
StartTier = 10000000;
DailyDecay = 100000;
DonationLabel = 1073449; // Mace and Blade Section Donation Representative.
}
public MaceAndBlade(Serial serial)
: base(serial)
{
}
public override Collection CollectionID => Collection.MaceAndBlade;
public override int MaxTier => 1;
public override void InitBody()
{
InitStats(100, 100, 25);
Female = false;
CantWalk = true;
Race = Race.Human;
Hue = 0x83ED;
}
public override void InitOutfit()
{
SetWearable(new Backpack());
SetWearable(new DoubleAxe(), dropChance: 1);
SetWearable(new PlateLegs(), dropChance: 1);
SetWearable(new CloseHelm(), dropChance: 1);
SetWearable(new PlateGloves(), dropChance: 1);
SetWearable(new StuddedGorget(), dropChance: 1);
SetWearable(new PlateChest(), dropChance: 1);
SetWearable(new PlateArms(), dropChance: 1);
SetWearable(new BodySash(), 0x75D, 1);
}
public override void Init()
{
base.Init();
Donations.Add(new CollectionItem(typeof(Gold), 0xEEF, 1073116, 0x0, 0.06666));
Donations.Add(new CollectionItem(typeof(BrownBook), 0xFEF, 1074906, 0x0, 3));
Donations.Add(new CollectionItem(typeof(TanBook), 0xFF0, 1074906, 0x0, 3));
Donations.Add(new CollectionItem(typeof(Buckler), 0x1B73, 1074907, 0x0, 9));
Donations.Add(new CollectionItem(typeof(BattleAxe), 0xF47, 1074908, 0x0, 9));
int[] hues = new int[] { 0x1E0, 0x190, 0x151 };
Rewards.Add(new CollectionHuedItem(typeof(LibraryFriendBodySash), 0x1541, 1073346, 0x190, 100000.0, hues));
Rewards.Add(new CollectionHuedItem(typeof(LibraryFriendFeatheredHat), 0x171A, 1073347, 0x190, 100000.0, hues));
Rewards.Add(new CollectionHuedItem(typeof(LibraryFriendSurcoat), 0x1FFD, 1073348, 0x190, 100000.0, hues));
Rewards.Add(new CollectionHuedItem(typeof(LibraryFriendPants), 0x1539, 1073349, 0x190, 100000.0, hues));
Rewards.Add(new CollectionHuedItem(typeof(LibraryFriendCloak), 0x1515, 1073350, 0x190, 100000.0, hues));
Rewards.Add(new CollectionHuedItem(typeof(LibraryFriendDoublet), 0x1F7B, 1073351, 0x190, 100000.0, hues));
Rewards.Add(new CollectionHuedItem(typeof(LibraryFriendSkirt), 0x1537, 1073352, 0x190, 100000.0, hues));
Rewards.Add(new CollectionTitle(1073341, 1073859, 100000.0)); // Britain Public Library Contributor
hues = new int[] { 0x0, 0x1C2, 0x320, 0x190, 0x1E0 };
Rewards.Add(new CollectionHuedItem(typeof(LibraryFriendLantern), 0xA25, 1073339, 0x1C2, 200000.0, hues));
Rewards.Add(new CollectionHuedItem(typeof(LibraryFriendReadingChair), 0x2DEB, 1073340, 0x1C2, 200000.0, hues));
Rewards.Add(new CollectionTitle(1073342, 1073860, 200000.0)); // Distinguished Library Contributor
Rewards.Add(new CollectionHuedItem(typeof(SherryTheMouseQuotes), 0xFBD, 1073300, 0x1C2, 350000.0, hues));
Rewards.Add(new CollectionHuedItem(typeof(WyrdBeastmasterQuotes), 0xFBD, 1073310, 0x1C2, 350000.0, hues));
Rewards.Add(new CollectionHuedItem(typeof(MercenaryJustinQuotes), 0xFBD, 1073317, 0x1C2, 350000.0, hues));
Rewards.Add(new CollectionHuedItem(typeof(HeigelOfMoonglowQuotes), 0xFBD, 1073327, 0x1C2, 350000.0, hues));
Rewards.Add(new CollectionHuedItem(typeof(TraderHoraceQuotes), 0xFBD, 1073338, 0x1C2, 350000.0, hues));
Rewards.Add(new CollectionTitle(1073343, 1073861, 350000.0)); // Honored Library Contributor
Rewards.Add(new CollectionItem(typeof(TreatiseonAlchemyTalisman), 0x2F58, 1073353, 0x0, 550000.0));
Rewards.Add(new CollectionItem(typeof(PrimerOnArmsTalisman), 0x2F59, 1073354, 0x0, 550000.0));
Rewards.Add(new CollectionItem(typeof(MyBookTalisman), 0x2F5A, 1073355, 0x0, 550000.0));
Rewards.Add(new CollectionItem(typeof(TalkingtoWispsTalisman), 0x2F5B, 1073356, 0x0, 550000.0));
Rewards.Add(new CollectionItem(typeof(GrammarOfOrchishTalisman), 0x2F59, 1073358, 0x0, 550000.0));
Rewards.Add(new CollectionItem(typeof(BirdsofBritanniaTalisman), 0x2F5A, 1073359, 0x0, 550000.0));
Rewards.Add(new CollectionItem(typeof(TheLifeOfTravelingMinstrelTalisman), 0x2F5A, 1073360, 0x0, 550000.0));
Rewards.Add(new CollectionTitle(1073344, 1073862, 550000.0)); // Prominent Library Contributor
Rewards.Add(new CollectionTitle(1073345, 1073863, 800000.0)); // Eminent Library Contributor
Rewards.Add(new CollectionItem(typeof(MaceAndShieldGlasses), 0x2FB8, 1073381, 0x1DD, 800000.0));
}
public override bool CanDonate(PlayerMobile player)
{
bool can = player.LibraryFriend;
if (!can)
player.SendLocalizedMessage(1074273); // You must speak with Librarian Verity before you can donate to this collection.
return can;
}
public override void IncreaseTier()
{
base.IncreaseTier();
List<object> list = new List<object>();
Item c;
switch (Tier)
{
case 1:
// decorative armor
c = new Static(0x1508);
c.MoveToWorld(new Point3D(1409, 1610, 30), Map);
list.Add(c);
// cannon
c = new Static(0xE94);
c.MoveToWorld(new Point3D(1409, 1610, 30), Map);
list.Add(c);
c = new Static(0xE95);
c.MoveToWorld(new Point3D(1410, 1610, 30), Map);
list.Add(c);
c = new Static(0xE96);
c.MoveToWorld(new Point3D(1411, 1610, 30), Map);
list.Add(c);
break;
}
if (list.Count > 0)
Tiers.Add(list);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}