servuo/Scripts/Spells/Second/Protection.cs
TrueUO b73897e554
Cleanup (#4848)
- Cleanup of various double calls and simplified code where possible.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-09-16 07:43:44 -07:00

134 lines
4.8 KiB
C#

using System;
using System.Collections;
namespace Server.Spells.Second
{
public class ProtectionSpell : MagerySpell
{
private static readonly Hashtable m_Registry = new Hashtable();
private static readonly SpellInfo m_Info = new SpellInfo(
"Protection", "Uus Sanct",
236,
9011,
Reagent.Garlic,
Reagent.Ginseng,
Reagent.SulfurousAsh);
private static readonly Hashtable m_Table = new Hashtable();
public ProtectionSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public static Hashtable Registry => m_Registry;
public override SpellCircle Circle => SpellCircle.Second;
public static void Toggle(Mobile caster, Mobile target, bool archprotection)
{
/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
* Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20),
* a decreased "resisting spells" skill value by -35 + (Inscription/20),
* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out,
* even after dying—until you “turn them off” by casting them again.
*/
object[] mods = (object[])m_Table[target];
if (mods == null)
{
target.PlaySound(0x1E9);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
mods = new object[2]
{
new ResistanceMod(ResistanceType.Physical, -15 + Math.Min((int)(caster.Skills[SkillName.Inscribe].Value / 20), 15)),
new DefaultSkillMod(SkillName.MagicResist, true, -35 + Math.Min((int)(caster.Skills[SkillName.Inscribe].Value / 20), 35))
};
m_Table[target] = mods;
Registry[target] = 100.0;
target.AddResistanceMod((ResistanceMod)mods[0]);
target.AddSkillMod((SkillMod)mods[1]);
int physloss = -15 + (int)(caster.Skills[SkillName.Inscribe].Value / 20);
int resistloss = -35 + (int)(caster.Skills[SkillName.Inscribe].Value / 20);
string args = string.Format("{0}\t{1}", physloss, resistloss);
BuffInfo.AddBuff(target, new BuffInfo(archprotection ? BuffIcon.ArchProtection : BuffIcon.Protection, archprotection ? 1075816 : 1075814, 1075815, args.ToString()));
}
else
{
target.PlaySound(0x1ED);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
m_Table.Remove(target);
Registry.Remove(target);
target.RemoveResistanceMod((ResistanceMod)mods[0]);
target.RemoveSkillMod((SkillMod)mods[1]);
BuffInfo.RemoveBuff(target, BuffIcon.Protection);
BuffInfo.RemoveBuff(target, BuffIcon.ArchProtection);
}
}
public static void EndProtection(Mobile m)
{
if (m_Table.Contains(m))
{
object[] mods = (object[])m_Table[m];
m_Table.Remove(m);
Registry.Remove(m);
m.RemoveResistanceMod((ResistanceMod)mods[0]);
m.RemoveSkillMod((SkillMod)mods[1]);
BuffInfo.RemoveBuff(m, BuffIcon.Protection);
BuffInfo.RemoveBuff(m, BuffIcon.ArchProtection);
}
}
public override bool CheckCast()
{
return true;
}
public override void OnCast()
{
if (CheckSequence())
Toggle(Caster, Caster, false);
FinishSequence();
}
#region SA
public static bool HasProtection(Mobile m)
{
return m_Table.ContainsKey(m);
}
#endregion
private class InternalTimer : Timer
{
private readonly Mobile m_Caster;
public InternalTimer(Mobile caster)
: base(TimeSpan.FromSeconds(0))
{
double val = caster.Skills[SkillName.Magery].Value * 2.0;
if (val < 15)
val = 15;
else if (val > 240)
val = 240;
m_Caster = caster;
Delay = TimeSpan.FromSeconds(val);
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
Registry.Remove(m_Caster);
}
}
}
}