mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
214 lines
No EOL
8.8 KiB
C#
214 lines
No EOL
8.8 KiB
C#
using System;
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using System.Collections;
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using Server.Commands;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Commands
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{
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public class CreateWorld
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{
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public CreateWorld()
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{
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}
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public static void Initialize()
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{
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CommandSystem.Register("Createworld", AccessLevel.Administrator, new CommandEventHandler(Create_OnCommand));
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}
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[Usage("[createworld")]
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[Description("Create world with a menu.")]
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private static void Create_OnCommand(CommandEventArgs e)
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{
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e.Mobile.SendGump(new CreateWorldGump(e));
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}
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}
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}
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namespace Server.Gumps
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{
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public class CreateWorldGump : Gump
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{
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private readonly CommandEventArgs m_CommandEventArgs;
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public CreateWorldGump(CommandEventArgs e)
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: base(50,50)
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{
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this.m_CommandEventArgs = e;
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this.Closable = true;
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this.Dragable = true;
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this.AddPage(1);
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//fundo cinza
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//x, y, largura, altura, item
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this.AddBackground(0, 0, 240, 475, 5054);
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//----------
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this.AddLabel(40, 2, 200, "CREATE WORLD GUMP");
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//fundo branco
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//x, y, largura, altura, item
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this.AddImageTiled(10, 20, 220, 410, 3004);
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//----------
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this.AddLabel(20, 26, 246, "Generate Moongen ");
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this.AddLabel(20, 51, 246, "Generate Door");
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this.AddLabel(20, 76, 246, "Decorate World");
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this.AddLabel(20, 101, 200, "Generate Sign");
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this.AddLabel(20, 126, 246, "Generate Teleport");
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this.AddLabel(20, 151, 246, "Generate Gauntlet");
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this.AddLabel(20, 176, 246, "Generate Champions");
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this.AddLabel(20, 201, 200, "Generate Khaldun");
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this.AddLabel(20, 226, 246, "Generate Doom");
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this.AddLabel(20, 251, 200, "Generate StealArties");
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this.AddLabel(20, 276, 200, "Generate SHTel");
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this.AddLabel(20, 301, 200, "Generate SecretLoc");
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this.AddLabel(20, 326, 200, "Generate Factions");
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this.AddLabel(20, 351, 246, "Decorate Mondain's");
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this.AddLabel(20, 376, 246, "Decorate Stygian");
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this.AddLabel(20, 401, 246, "GenPrimevalLichLever");
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//Options
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//Options
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this.AddCheck(180, 23, 210, 211, true, 101);
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this.AddCheck(180, 48, 210, 211, true, 102);
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this.AddCheck(180, 73, 210, 211, true, 103);
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this.AddCheck(180, 98, 210, 211, true, 104);
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this.AddCheck(180, 123, 210, 211, true, 105);
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this.AddCheck(180, 148, 210, 211, true, 106);
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this.AddCheck(180, 173, 210, 211, true, 107);
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this.AddCheck(180, 198, 210, 211, true, 108);
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this.AddCheck(180, 223, 210, 211, true, 109);
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this.AddCheck(180, 248, 210, 211, true, 110);
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this.AddCheck(180, 273, 210, 211, true, 111);
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this.AddCheck(180, 298, 210, 211, true, 112);
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this.AddCheck(180, 323, 210, 211, true, 116);
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this.AddCheck(180, 348, 210, 211, true, 113);
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this.AddCheck(180, 373, 210, 211, true, 114);
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this.AddCheck(180, 398, 210, 211, true, 115);
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//Ok, Cancel (x, y, ?, ?, ?)
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this.AddButton(60, 440, 247, 249, 1, GumpButtonType.Reply, 0);
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this.AddButton(130, 440, 241, 243, 0, GumpButtonType.Reply, 0);
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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Mobile from = state.Mobile;
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switch( info.ButtonID )
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{
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case 0: // Closed or Cancel
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{
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return;
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}
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default:
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{
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// Make sure that the OK, button was pressed
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if (info.ButtonID == 1)
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{
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// Get the array of switches selected
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ArrayList Selections = new ArrayList(info.Switches);
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string prefix = Server.Commands.CommandSystem.Prefix;
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from.Say("CREATING WORLD...");
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// Now use any selected command
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if (Selections.Contains(101) == true)
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{
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from.Say("Generating Moongates...");
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CommandSystem.Handle(from, String.Format("{0}Moongen", prefix));
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}
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if (Selections.Contains(102) == true)
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{
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from.Say("Generating Doors...");
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CommandSystem.Handle(from, String.Format("{0}DoorGen", prefix));
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}
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if (Selections.Contains(103) == true)
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{
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from.Say("Decorating World...");
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CommandSystem.Handle(from, String.Format("{0}Decorate", prefix));
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}
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if (Selections.Contains(104) == true)
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{
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from.Say("Generating Signs...");
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CommandSystem.Handle(from, String.Format("{0}SignGen", prefix));
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}
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if (Selections.Contains(105) == true)
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{
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from.Say("Generating Teleporters...");
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CommandSystem.Handle(from, String.Format("{0}TelGen", prefix));
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}
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if (Selections.Contains(106) == true)
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{
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from.Say("Generating Gauntlet Spawners...");
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CommandSystem.Handle(from, String.Format("{0}GenGauntlet", prefix));
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}
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if (Selections.Contains(107) == true)
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{
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// champions message in champions script
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CommandSystem.Handle(from, String.Format("{0}GenChampions", prefix));
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}
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if (Selections.Contains(108) == true)
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{
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CommandSystem.Handle(from, String.Format("{0}GenKhaldun", prefix));
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}
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if (Selections.Contains(109) == true)
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{
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CommandSystem.Handle(from, String.Format("{0}GenLeverPuzzle", prefix));
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from.Say("Doom Lamp Puzzle Generated!");
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}
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if (Selections.Contains(110) == true)
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{
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CommandSystem.Handle(from, String.Format("{0}GenStealArties", prefix));
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from.Say("Stealable Artifacts Generated!");
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}
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if (Selections.Contains(111) == true)
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{
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CommandSystem.Handle(from, String.Format("{0}SHTelGen", prefix));
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}
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if (Selections.Contains(112) == true)
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{
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CommandSystem.Handle(from, String.Format("{0}SecretLocGen", prefix));
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}
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if (Selections.Contains(113) == true)
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{
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CommandSystem.Handle(from, String.Format("{0}DecorateML", prefix));
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}
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if (Selections.Contains(114) == true)
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{
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CommandSystem.Handle(from, String.Format("{0}DecorateSA", prefix));
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from.Say("Stygian Abyss Decorate!");
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}
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if (Selections.Contains(115) == true)
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{
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CommandSystem.Handle(from, String.Format("{0}GenLichPuzzle", prefix));
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from.Say("Primeval Lich Puzzle Generated!");
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}
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if (Selections.Contains(116) == true)
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{
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CommandSystem.Handle(from, String.Format("{0}GenerateFactions", prefix));
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}
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}
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from.Say("World generation completed!");
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break;
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}
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}
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}
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}
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} |