servuo/Scripts/Items/Functional/SliderTrapTrainingKit.cs
Dexter 0189230576
Forgotten treasures (#4580)
* - Internal Galleon Update: Galleon Facing now  uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.

* update solution
fixed graphical issue

* Bug Fixes
- Added Blackthorne DUngeon stealables
- Added proper base resists to Leather Ninja Hood
- Medusa now drops Medusa Floor Tile Addon Deed (THANKS MILVA!)
- AOSWeaponAttributes now work on Armor
- Protection now expires after player death
- Fixed crash in PVP Arena Gumps
- Exceptional Damage Inc no longer gives extra points for Clean up Britannia Turn In
- Fixed Loyalty Gump Crash
- Fixed Stygian Dragon arty drops per EA

* Potential Crash Fix

* csproj update

* Fixed conflict issue... WTF?

* Bug Fixes *Requires Core Recompile*
- Fixed cliloc on new belt craftables
- failed craft no longer deletes crimson cincture and luck mempo
- Added a core edit to Container.cs (had to do it folks) for better resource evaluation when considering resources to consume while crafting. In this instance, we don't want VvV or Faction items being used as craftable resources due to thier ease of obtaining.
- Consolidated no-delete resources in CraftSystem.cs
- Fellowship Data now serializes to prevent generation at each server start

* Resolve Conflicts

* Bug Fixes
- Shield bash forumula no more EA like (still not perfect)
- Healers now show to dead players (needs work)
- Honor buff now persists through death
-

* crash fix

* Initial Commit - Publish 105 Forgotten Treasures
- Removed Remove trap skill prerequisites

* Moongate Fix
- You have to be 1 tile to double click it. All other range checks are correct.

* Commit #2

* crash fix

* Commit #3

* Crash Fix

* Commit #3

* More updates and additions. Compiles!

* Final Commit

* Project Update

* Shields no longer engraveable w/ armor engraving tool.
2020-03-11 09:38:28 -04:00

280 lines
7.4 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.SkillHandlers;
using Server.Gumps;
using Server.Mobiles;
namespace Server.Items
{
public interface ISliderKit : IEntity
{
int[] Order { get; }
int Style { get; }
void Complete(Mobile m);
}
public class SliderTrapTrainingKit : Item, ISliderKit, IRemoveTrapTrainingKit
{
public override int LabelNumber { get { return 1159016; } } // Slider Trap Training Kit
private int _Style;
public int[] Order { get; set; } = new int[9];
[CommandProperty(AccessLevel.GameMaster)]
public bool Test
{
get { return false; }
set
{
if (value)
{
TestOrder();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Style
{
get { return _Style; }
set
{
if (_Style != value)
{
_Style = value;
if (_Style < 0)
_Style = 0;
if (_Style > 7)
_Style = 7;
Reset();
}
}
}
[Constructable]
public SliderTrapTrainingKit()
: base(41875)
{
_Style = -1;
Style = Utility.Random(8);
}
public void Reset()
{
for (int i = 0; i < Order.Length; i++)
{
Order[i] = 0;
}
var randomIndex = Utility.Random(Order.Length);
var startID = 0x9CEE + (_Style * 9); // start at 1+ because the upper left picture is alwasy omitted
var list = new List<int>();
for (int i = 0; i < 8; i++)
{
list.Add(startID + i);
}
for (int i = 0; i < Order.Length; i++)
{
if (i != randomIndex)
{
var add = list[Utility.Random(list.Count)];
Order[i] = add;
list.Remove(add);
}
}
}
public override void OnDoubleClick(Mobile m)
{
if (IsChildOf(m.Backpack))
{
m.SendLocalizedMessage(1159008); // That appears to be trapped, using the remove trap skill would yield better results...
}
else
{
m.SendMessage("That is not your chest!"); // TODO: Could not find cliloc, but this is the message given
}
}
public void OnRemoveTrap(Mobile from)
{
if (from is PlayerMobile)
{
BaseGump.SendGump(new SliderTrapGump((PlayerMobile)from, this));
}
}
public void Complete(Mobile from)
{
from.SendLocalizedMessage(1159009); // You successfully disarm the trap!
from.CheckTargetSkill(SkillName.RemoveTrap, this, 0, 100);
Reset();
}
private void TestOrder()
{
var startID = 0x9CEE + (_Style * 9); // start at 1+ because the upper left picture is alwasy omitted
var list = new List<int>();
for (int i = 0; i < 8; i++)
{
list.Add(startID + i);
}
for (int i = 0; i < Order.Length; i++)
{
if (i != 1)
{
Order[i] = list[0];
list.RemoveAt(0);
}
else
{
Order[i] = 0;
}
}
}
public SliderTrapTrainingKit(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(_Style);
for (int i = 0; i < Order.Length; i++)
{
writer.Write(Order[i]);
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
_Style = reader.ReadInt();
for (int i = 0; i < Order.Length; i++)
{
Order[i] = reader.ReadInt();
}
}
}
public class SliderTrapGump : BaseGump
{
public ISliderKit Kit { get; set; }
public int[] Order { get { return Kit.Order; } }
public SliderTrapGump(PlayerMobile pm, ISliderKit kit)
: base(pm, 100, 100)
{
pm.CloseGump(GetType());
Kit = kit;
}
public override void AddGumpLayout()
{
AddBackground(0, 0, 270, 445, 0x6DB);
AddImage(15, 20, 0x9CED + (Kit.Style * 9));
AddAlphaRegion(15, 20, 80, 133);
for (int i = 0; i < Order.Length; i++)
{
var order = Order[i];
if (order == 0)
continue;
var x = i % 3 == 0 ? 15 : i % 3 == 1 ? 95 : 175;
var y = i <= 2 ? 20 : i <= 5 ? 153 : 286;
AddButton(x, y, order, order, i + 1, GumpButtonType.Reply, 0);
}
}
public override void OnResponse(RelayInfo info)
{
if (!Kit.Deleted && info.ButtonID >= 1 && info.ButtonID <= 9)
{
var pick = info.ButtonID - 1;
var empty = Array.IndexOf(Order, 0);
if (ValidMove(pick, empty))
{
User.SendSound(0x42);
var id = Order[pick];
Order[pick] = 0;
Order[empty] = id;
if (CheckSolution(User))
{
Kit.Complete(User);
}
else
{
Refresh();
}
}
else
{
User.SendSound(0x051);
Refresh();
}
}
}
private bool ValidMove(int pick, int empty)
{
switch (pick)
{
case 0: return empty == 1 || empty == 3;
case 1: return empty == 0 || empty == 2 || empty == 4;
case 2: return empty == 1 || empty == 5;
case 3: return empty == 0 || empty == 4 || empty == 6;
case 4: return empty == 1 || empty == 3 || empty == 5 || empty == 7;
case 5: return empty == 2 || empty == 4 || empty == 8;
case 6: return empty == 3 || empty == 7;
case 7: return empty == 4 || empty == 6 || empty == 8;
case 8: return empty == 5 || empty == 7;
}
return false;
}
private bool CheckSolution(Mobile m)
{
var start = 0x9CEE + (Kit.Style * 9);
return Order[0] == 0 &&
Order[1] == start &&
Order[2] == start + 1 &&
Order[3] == start + 2 &&
Order[4] == start + 3 &&
Order[5] == start + 4 &&
Order[6] == start + 5 &&
Order[7] == start + 6 &&
Order[8] == start + 7;
}
}
}