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InfiniteAxis 0633f2db65 Merge pull request #6 from Arthmoor/master
Fixing the color codes disaster.
2015-12-26 11:11:20 -05:00
area Last minute fixing. 2014-11-12 21:05:21 -08:00
backup SmaugFUSS 1.4a 2000-08-17 14:21:38 -04:00
boards Copyright header cleanup. 2014-11-04 23:38:01 -08:00
building SmaugFUSS 1.4a 2000-08-17 14:21:38 -04:00
clans SmaugFUSS 1.4a 2000-08-17 14:21:38 -04:00
classes A whole bunch of missed 1.8b stuff! 2014-11-10 21:21:05 -08:00
color Color codes were all off by one. 2014-12-04 21:43:56 -08:00
corpses SmaugFUSS 1.4a 2000-08-17 14:21:38 -04:00
councils SmaugFUSS 1.4a 2000-08-17 14:21:38 -04:00
deity SmaugFUSS 1.6 2012-11-24 14:09:01 -05:00
deleted SmaugFUSS 1.4a 2000-08-17 14:21:38 -04:00
doc Copyright header cleanup. 2014-11-04 23:38:01 -08:00
gods SmaugFUSS 1.6 2012-11-24 14:09:01 -05:00
hotboot SmaugFUSS 1.6 2012-11-24 14:09:01 -05:00
houses Merge housing code from Smaug 1.8b 2014-11-07 14:52:51 -08:00
imc Update repository to current SmaugFUSS 1.9 state. 2014-10-30 01:02:10 -07:00
log/shutdown SmaugFUSS 1.4a 2000-08-17 14:21:38 -04:00
mudprogs SmaugFUSS 1.6 2012-11-24 14:09:01 -05:00
new SmaugFUSS 1.4a 2000-08-17 14:21:38 -04:00
player Color codes were all off by one. 2014-12-04 21:43:56 -08:00
races Copyright header cleanup. 2014-11-04 23:38:01 -08:00
src Aurin is a he :P 2014-12-05 19:56:55 -08:00
system Added my player delete code. 2014-11-10 23:47:48 -08:00
vault Import updated clan/council storage room system. 2014-11-07 18:03:36 -08:00
watch SmaugFUSS 1.6 2012-11-24 14:09:01 -05:00
Makefile.devcc Added my player delete code. 2014-11-10 23:47:48 -08:00
README.1ST SmaugFUSS 1.6 2012-11-24 14:09:01 -05:00
SmaugFUSS.dev SmaugFUSS 1.6 2012-11-24 14:09:01 -05:00
VERSION Updated version file. 2014-11-24 23:10:59 -08:00

SmaugFUSS 1.7 Readme
--------------------

A few quick notes about this version.

Why the 1.7?
------------

Semi-arbitraty decision to reflect the major changes to the reset system to fix the problems with the nested put resets. All of the stock areas in this package have been updated to support the new format and as such will not be backward compatible with any Smaug mud that does not employ the reset fix. Since there has been some confusion of late about version numbers because of some 1.5 packages out there, I chose 1.6 to clearly differentiate this one.

Areas written for Smaug 1.02a, 1.4, and 1.4a should load without a problem and remain compatible with these versions so long as they are not saved using 1.6.

Also as a result of these changes, areas saved using the 1.6 code will not be compatible with various area editors out there, such as Orb or Nick Gammon's Area Editor program. I have no control over whether they will plan to update their programs or not, so please don't ask me to do this :)

Bump was made again to 1.7 after some extra support features were added for dlsym and MCCP among other things.

Installing and using the code
-----------------------------

It should be fairly a straightforward process to install the mud.
Using either Cygwin or a *nix flavor, unpack the tgz file (which you probably already have if you're reading this).

1. Compiling

On a Linux based system:

Change to the dist/src directory and type: make

On Cygwin:

Change to the dist/src directory.
Open the Makefile.
Uncomment the Cygwin definition and save the file.
Type make

On FreeBSD:

Change to the dist/src directory and type: gmake
BSD compiling is probably not compatible with pmake.

2. Starting up

After the compile finishes, open the starup file and change the port number to the one you plan to use.
Then type: nohup ./startup &

This will launch the mud in the background, telling it to ignore when you disconnect from your session.

3. First immortal

Log in to the mud, and use the following user/pass:

admin/admin

Once you're in, you can either use the pcrename command to change this character's name to yours ( and then change the password! ) or you can use it to advance another character who logs in afterward. If you choose to advance a different character, delete the admin player for security purposes.

4. Start having some fun! :)