tibia-rme/source/npc_brush.cpp

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//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "npc_brush.h"
#include "settings.h"
#include "tile.h"
#include "npc.h"
#include "basemap.h"
#include "spawn_npc.h"
//=============================================================================
// Npc brush
NpcBrush::NpcBrush(NpcType* type) :
Brush(),
npc_type(type)
{
ASSERT(type->brush == nullptr);
type->brush/* = this*/;
}
NpcBrush::~NpcBrush()
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{
////
}
int NpcBrush::getLookID() const
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{
return 0;
}
std::string NpcBrush::getName() const
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{
if(npc_type)
return npc_type->name;
return "Npc Brush";
}
bool NpcBrush::canDraw(BaseMap* map, const Position& position) const
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{
Tile* tile = map->getTile(position);
if(npc_type && tile && !tile->isBlocking()) {
if (tile->getLocation()->getSpawnNpcCount() != 0 || g_settings.getInteger(Config::AUTO_CREATE_SPAWN_NPC)) {
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if(tile->isPZ()) {
return true;
} else {
return true;
}
}
}
return false;
}
void NpcBrush::undraw(BaseMap* map, Tile* tile)
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{
delete tile->npc;
tile->npc = nullptr;
}
void NpcBrush::draw(BaseMap* map, Tile* tile, void* parameter)
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{
ASSERT(tile);
ASSERT(parameter);
if(canDraw(map, tile->getPosition())) {
undraw(map, tile);
if(npc_type) {
if(tile->spawnNpc == nullptr && tile->getLocation()->getSpawnNpcCount() == 0) {
// manually place npc spawn on location
tile->spawnNpc = newd SpawnNpc(1);
}
tile->npc = newd Npc(npc_type);
tile->npc->setSpawnNpcTime(*(int*)parameter);
}
}
}