tibia-rme/source/process_com.cpp

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//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
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//
// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#ifdef _USE_PROCESS_COM
#include "gui.h"
#include "process_com.h"
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//Server
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RMEProcessServer::RMEProcessServer()
{
////
}
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RMEProcessServer::~RMEProcessServer()
{
////
}
wxConnectionBase* RMEProcessServer::OnAcceptConnection(const wxString& topic)
{
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if(topic.Lower() == "rme_talk") {
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g_gui.root->Iconize(false); //Show application if minimized
g_gui.root->Raise(); //Request the window manager to raise this application to the top of Z-order
return newd RMEProcessConnection();
}
return nullptr;
}
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//Client
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RMEProcessClient::RMEProcessClient() : proc(nullptr)
{
////
}
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RMEProcessClient::~RMEProcessClient()
{
delete proc;
}
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wxConnectionBase* RMEProcessClient::OnMakeConnection()
{
return proc = newd RMEProcessConnection();
}
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//Connection
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RMEProcessConnection::RMEProcessConnection() : wxConnection()
{
////
}
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RMEProcessConnection::~RMEProcessConnection()
{
////
}
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bool RMEProcessConnection::OnExec(const wxString& topic, const wxString& fileName)
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{
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if(topic.Lower() == "rme_talk" && fileName != wxEmptyString) {
g_gui.LoadMap(FileName(fileName));
return true;
}
return false;
}
#endif