tibia-rme/source/spawn_npc.cpp

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//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
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//
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// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
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//
// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "tile.h"
#include "spawn_npc.h"
SpawnsNpc::SpawnsNpc()
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{
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////
}
SpawnsNpc::~SpawnsNpc()
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{
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////
}
void SpawnsNpc::addSpawnNpc(Tile* tile)
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{
ASSERT(tile->spawnNpc);
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auto it = spawnsNpc.insert(tile->getPosition());
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ASSERT(it.second);
}
void SpawnsNpc::removeSpawnNpc(Tile* tile) {
ASSERT(tile->spawnNpc);
spawnsNpc.erase(tile->getPosition());
#if 0
SpawnNpcPositionList::iterator iter = begin();
while(iter != end()) {
if(*iter == tile->getPosition()) {
spawnsNpc.erase(iter);
return;
}
++iter;
}
ASSERT(false);
#endif
}
std::ostream& operator<<(std::ostream& os, const SpawnNpc& spawnNpc) {
os << &spawnNpc << ":: -> " << spawnNpc.getSize() << std::endl;
return os;
}