tibia-rme/source/spawn_npc_brush.cpp

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//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
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// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "spawn_npc_brush.h"
#include "basemap.h"
#include "spawn_npc.h"
//=============================================================================
// Spawn npc brush
SpawnNpcBrush::SpawnNpcBrush() :
Brush()
{
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////
}
SpawnNpcBrush::~SpawnNpcBrush()
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{
////
}
int SpawnNpcBrush::getLookID() const
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{
return 0;
}
std::string SpawnNpcBrush::getName() const
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{
return "Spawn Npc Brush";
}
bool SpawnNpcBrush::canDraw(BaseMap* map, const Position& position) const
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{
Tile* tile = map->getTile(position);
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if(tile) {
if(tile->spawnNpc) {
return false;
}
}
return true;
}
void SpawnNpcBrush::undraw(BaseMap* map, Tile* tile)
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{
delete tile->spawnNpc;
tile->spawnNpc = nullptr;
}
void SpawnNpcBrush::draw(BaseMap* map, Tile* tile, void* parameter)
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{
ASSERT(tile);
ASSERT(parameter); // Should contain an int which is the size of the newd spawn npc
if(tile->spawnNpc == nullptr) {
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tile->spawnNpc = newd SpawnNpc(std::max(1, *(int*)parameter));
}
}